Raise Bloated Corpse |
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Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.
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AP |
SP |
COOLDOWN |
RESIST |
1 |
- |
3 |
None |
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Raise Bloated Corpse is a Necromancer Skill in Divinity Original Sin 2.
Raise Bloated Corpse location
Vendors
- Available from the start
- Mona at Fort Joy Ghetto (Fort Joy)
- Kerban at Amadia's Sanctuary (Fort Joy)
- Tarquin at Lady Vengeance (Reaper's Coast, Nameless Isle), Stonegarden Graveyards (Reaper's Coast), Hall of Echoes (Arx)
- Trader Bree at Driftwood (Reaper's Coast)
- Jahan at Driftwood Fields (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Arx Outskirts (Arx), Hall of Echoes (Arx)
- Eithne at Cloisterwood (Reaper's Coast)
- Jawbone the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Aravae at Arx
- Trader Victor Voss at Arx
Bloated Corpse's skill
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Vile Burst
Bloated Corpse explodes, dealing 200% physical damage to all characters around it and creating large puddle of blood. Death resisting effects cannot protect Bloated Corpse from destruction by this skill.
Instantly kills your target.
Damage is based on your level and receives bonus from Intelligence.AP:
Raise Bloated Corpse effect
- Scroll crafted by combining Sheet of Paper, Shadow Essence, and Raw Red Meat
- Scales with level and Summoning
- Range 13m
- Vile Burst range 2m
- Is affected by range bonuses (Far Out Man, Farsight)
- Can target any corpse, even the same corpse multiple times
Raise Bloated Corpse trivia & strategies
- Death Wish only gives damage bonus if Vile Burst is used when health is not at max
- Combine with Supercharger and leveled Summoning and Vile Burst will deal massive damage
- Vile Burst leaves behind a large blood pool, and the Bloated Corpse leaves a trail of blood as it walks which could potentially be used to bridge multiple liquid/vapor sources for use with Contamination or poison-element Staff of Magus. In addition, this could also be used to connect these pools/vapors to a source of fire before contaminating them, for an explosion immediately following contamination in a manner similar to a detonating cord. See the Staff of Magus page for more details.
- Note that this tactic can be rendered completely useless by characters with the Leech talent.
- Anonymous
Seems not to scale with Summoning skill, it gains only the 10% bonus of the Summon, it's not like the Oily Blob which scale with the Summoning skill, AND obtain the 10% bonus for each level.
- Anonymous
Corpse explosion for people without fire magic as this will die too quickly to be useful as a pet.
This option costs 1 more AP to cast and does not trigger executioner.
The upside is after your turn it generates a pool of blood and can be re-positioned before detonation.
- Anonymous
- Anonymous
- Anonymous
I just experienced a strange bug. I had my blood mage raise a bloated corpse (one of the demons that attacks you on the streets of Arx), and while it was still my blood mage’s turn, the corpse just went for a ridiculously long walk on its own, leaving a long trail of blood. The combat ended before it became the corpse’s turn (because the demons run away if one of them is killed), so I don’t know what would have happened if the bloated corpse’s turn had come. Would I have been able to control it normally, or it would it have gone on another walk? While it was walking, I checked it’s statuses to see if it had somehow become Terrified as soon as it came into being, but its only status was the normal Soul Bond. Even if I had been able to control it, it had wandered far from the battle, so it wouldn’t have been any help anyway. Very odd. This is my fourth time playing through the game, but I’ve never had anything like that happen before.
- Anonymous
Very Good for killing Ada Laird if you already have some magister corpses lying around.
This would be great for summoners but the fact that your Incarnate champion will disappear. This power is better suited for characters w/o summons.
- Anonymous
you can cast this spell on the same corpse countless times, even if the corpse was already used for this summon, exploded by corpse explosion, use source vampirism, etc.
- Anonymous
[Tested]
* Summoning increases damage from normal attack AND the vile burst skill.
* The summoner's intelligence doesn't affect the damage but you can cast clear mind to raise the bloated corpse intelligence, therefore its damage (quite marginal but if you have an extra AP to spend...)
* For AWESOME damage cast flaming crescendo on it, total 3 AP.
- Anonymous
I had two chars with Bloated Corpse (level 21). One was a Shadowblade, with one summon point. The explosion dealt around ~1580 - 1750 damage. The other was a full summoner, 22 points in summoning, the explosion for his bloated deals around 4,6 - 5k. The Attributes, as well as skills, were identical for both bloated corpses (22 int/str and 4 warfare).
Other (maybe, but probably not) relevant stats: 20 / 26 Warfare, 33 / 97 int.
It seems that the Soulbond bonus is doubled (my tooltip says 110%, when I examine the bloated corpse it says 220%, though that is true for all of my summons. Even after reskilling lone wolf, they have doubled boni.)
All in all: Yes, summoning does increase the explosion, and it can be extremly effective in specific situations. Especially if you like to cheese:
Place a Corpse (teleport for example) near your enemy. If you have already aggroed them, in a way, that a bloated corpse needs at most 3 AP to reach the enemy. You need two characters able of summoning and need to have them out of combat. Now you are only in combat with your corpses. Delay your turn (if they get CCed, simply resummon them), until at the end of turn, the two are the only ones left. Now, Explode the corpse, resummon it, get it into combat again, repeat. The newly spawned summon will always be the last of the turn, making the turn practically infinite.
You can do that with any summon, but Bloated Corpse has the single most devastating attack, as well as a low CD....
- Anonymous
So Summoning improves the Vitality, Damage (of the attack, I assume??), Physical Armor, and Magic Armor of summons. If the Vile Burst ability scales from the level and intelligence of the Wind-Up Toy, it sounds like points in Summoning don't actually affect the power level of the Vile Burst at all. Nor would the intelligence level of the summoner.
Has anyone tested this? Really curious to know if it makes sense to take this without points in Summoning.
- Anonymous
Does it explode if it's killed, without activating the ability?
- Anonymous
Vile Burst - "Damage is based on your level and receives bonus from Intelligence." is it caster int or summons int
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