Raise Bone Widow

Raise Bone Widow

Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff.

 The stats of the summons will depend on caster level and Summoning ability.

 Requires Necromancer 2
 Costs 1 Memory
 Duration 5 turn(s) 









necromancer-skills Necromancer

Raise Bone Widow is a Necromancer Skill in Divinity Original Sin 2.


Raise Bone Widow location



 Bone Widow's skills

  • Devour Corpse

    Devour a fresh corpse to restore your vitality and receive a damage buff.

     Blows up your target.
    Restore [X] Vitality.

    Set Empowered for 3 turn(s).

    AP: ---



    Surprise your enemies by emerging from underground at target position.



Raise Bone Widow effect


Raise Bone Widow trivia & strategies

  • The Bone Widow has no base magic armour, but high physical armour. This makes it a very good spell-absorber as enemies will prefer to target and debuff it over more resilient characters. You can always mitigate this weakness with Armour of Frost or similar abilities.
  • The Bone Widow is Undead, meaning it will take damage from healing effects and be healed by poison damage.
  • With Pet Power enabled, it is possible to use all of the Incarnate's Infusion spells on the Bone Widow, increasing its power greatly.
  • Summoning cost reduced to 2 AP as of patch v3.6.36.1643.
  • Devour Corpse costs 0 AP and has 1 turn cooldown as of patch v3.6.36.1643.


Necromancer Skills
Black Shroud  ♦  Blood Storm  ♦  Blood Sucker  ♦  Bone Cage  ♦  Death Wish  ♦  Decaying Touch  ♦  Grasp Of The Starved  ♦  Infect  ♦  Last Rites  ♦  Living on the Edge  ♦  Mosquito Swarm  ♦  Raining Blood  ♦  Raise Bloated Corpse  ♦  Shackles of Pain  ♦  Silencing Stare  ♦  Totems of the Necromancer


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    • Anonymous

      This and bloated corpse are really good ways of getting your aspiring necromancer through midgame. Put some armor of frost on it so the bone crab will not be trolled by the game cc system and boom, reliable like American healthcare system.

      Remember that if you want it to be viable later in the game you should get your summs up so might as well pick up dominate mind and overcharge.

      • Anonymous

        Possibly the best summoned creature for any character however their full power cannot be used without a minor investment into summoning as well.
        With 10 summoning the incarnate is better overall however without constantly spending source points this is the only other viable pet option.

        • Anonymous

          This spell sucks up enemies magic disabling spells as it has no magic armor they will waste them on the spider

          • Anonymous

            A must for close combat characters. Will chomp thru the armor Of the enemy so that the character can come in and finish the job without getting hurt much.

            • Anonymous

              A decent power, IMO. You spend 2 AP to summon it next to some enemy, and for that you can make two physical damage attacks against that enemy immediately after the character's turn ends. Not all that different from spending that AP to cast Mosquito Swarm, and the damage will add up to more. Even if the Widow dies or gets CCed before its next turn comes up, the AP the enemy spent attacking the Widow is AP it didn't spend attacking your party.

              • Anonymous

                The Weaver at Ryker's place also drops this skillbook. i dont know if its a garanteed drop, but it dropped for me when i killed it.

                • Anonymous

                  You can basically disregard everything older than this comment, because the Oct 6, 2017 patch nerfed this summon hard. It has less than half HP it previously did, does less damage, and still spawns with no magic armor.

                  • Anonymous

                    This and the Incarnate Champion are roughly on par with each other. The Bone Widow has more HP and Damage and can be used with less skill investment, but the Incarnate has better skills and a better chance to hit, as well as more armor when buffed. The bone widow has 0 magic armor, so unless you use something like Armor of Frost on it you can expect it to get CCed quickly.

                    • Anonymous

                      This summon is the most overpowered cheap garbage in the game I've come across so far. It basically summons a tank bruiser character for you except better than a tank bruiser party member in every way.

                      Hits like a truck doing phys damage comparable to a melee character that put all points into melee, has an enormous health pool, teleports with 'burrow' even on surfaces that don't make sense like wooden scaffolding, attack of opportunity, huge hitbox easily body blocking doorways and corridors. And of course 5 turn duration. As soon as it's up you can just make another one.

                      So if you are thinking about making one of your characters a warrior don't bother because they can just be a necromancer and fill the role plus magic support as soon as you get to act 2. The only possible weakness on this I can see is that it has no magic armor so it's vulnerable to cc status effects right off the bat, however, as the guy below me mentions this summon has a gigantic health pool so whatever it's being hit with while it can't fight back is no big deal.

                      I don't know what they were thinking making grasp of the starved cost 2 source points and this costs none. Very poor design.

                      • Anonymous

                        I can highly recommend this spell on a summoner, that thing is a nearly unstoppable wrecking ball. I haven't seen all the summons yet, but the widow hits for two times the damage of the incarnate champion and has 3-4 times its health. With lvl 15/summoner 10, thats 700-900 dmg a hit with a 7000 health pool...

                        • Anonymous

                          I bought it on the ship at the beginning of ACT 2, shortly before you left it, from Dalis Mage-Merch "pet". (Alright, shouldn't contain too much spoilers now)

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