Deal 100% physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.
Set Decaying for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence.
Requires Necromancer 1
Scroll Value: 60
Decaying Touch is a Necromancer Skill in Divinity: Original Sin 2.
Decaying Touch location
- Available from the start
- Mona at Fort Joy Ghetto (Fort Joy)
- Kerban at Amadia's Sanctuary (Fort Joy)
- Tarquin at Lady Vengeance (Reaper's Coast, Nameless Isle), Stonegarden Graveyards (Reaper's Coast), Hall of Echoes (Arx)
- Trader Bree at Driftwood (Reaper's Coast)
- Jahan at Driftwood Fields (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Arx Outskirts (Arx), Hall of Echoes (Arx)
- Eithne at Cloisterwood (Reaper's Coast)
- Jawbone the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Aravae at Arx
- Trader Victor Voss at Arx
Decaying Touch effects
- Scroll crafted by combining Sheet of Paper, Shadow Essence, and Eye
- Scroll costs 1 AP to use
- Resisted by Physical Armour
- Range 2m
- Scales with level, intelligence and Warfare
- Is not affected by range bonuses (Far Out Man, Farsight)
- Cannot be deflected
Decaying Touch trivia & strategies
- If the target has no Physical Armour, successfully applying Decaying to them will remove Fortify
Decaying Touch builds
Divinity Original Sin 2 Builds: Terramancer
Divinity Original Sin 2 Builds: Blood Mage
Divinity Original Sin 2 Builds: Death Knight
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Scrolls of this spell cost 1AP for anybody. If u need this just uding a scrolls.
2 Meters range, Carl =( And healing spells do physical dmg , not piercing
it would be cool if this skill healed undead... would make the cleric standard class much more viable
Decay DOESN'T prevent healing from necromancy.
Basically any character that is affected by decaying will be unable to receive heal for the duration, undead will take damage from poison (as poison is healing for them) and still take damage from direct healing. Living will still take damage from poison and will take damage from healing. Don't know if it affects necromancer passive ability to heal as you make damages.
Doesn't reverse the effect of healing spells if cast on a party member. Undead still take damage from Restoration
*still testing* *level 8*
Intelligence +2min - +2 or 1 max ( lvl17 42-47, to lvl18 44-49, to lvl19 46-50)
Warfare +2min - +2max (lvl1 48-50, to lvl 2 50-52)
If you are an undead character, using poison flask will do damage to you. This is kind of stupid.