Evasive Aura

Evasive AuraAP2SP

Sets Evasive Aura for you and allies around you.

Dodging chance is increased by 90% and your Movement Speed is increased by 1m.

 Sets Evasive Aura for 1 turn(s).

Requires Aerotheurge 2cldwn5
Requires Huntsman 2
Costs 2 Memory
 Range 8m

aerotehurge-skills-dos2 Aerotheurge

Evasive Aura is an Aerotheurge Skill in Divinity Orginal Sin 2.

 

Evasive Aura Location

 

Evasive Aura Effects

 

Evasive Aura Trivia & strategies

  • Very effective if your team doesn't have a "traditional tank"
  • If you are expecting lots of melee and bow attacks, casting this right before initiating a fight makes them all miss in the first round
  • A bunch of status effects nullify the evasion bonus despite not outright removing the status effect: crippled, enwebbed, entangled, marked to name a few

 

Evasive Aura Builds

Divinity Original Sin 2 Builds: Stormchaser

 
 
 
 
 
 
 
 
 

 

 

 
Aerotheurge Skills
Apportation  ♦  Blessed Smoke Cloud  ♦  Blinding Radiance  ♦  Breathing Bubble  ♦  Chain Lightning  ♦  Closed Circuit  ♦  Dazing Bolt  ♦  Electric Discharge  ♦  Erratic Wisp  ♦  Favourable Wind  ♦  Mass Breathing Bubbles  ♦  Nether Swap  ♦  Pressure Spike  ♦  Shocking Touch  ♦  Smoke Cover  ♦  Superconductor  ♦  Teleportation  ♦  Thunderstorm  ♦  Tornado  ♦  Uncanny Evasion  ♦  Vacuum Aura  ♦  Vacuum Touch  ♦  Vaporize

 

 




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    • Anonymous

      I found it super useless. If the enemy cannot hit u normally they will just use spells or granates on harder diff. So many better ways to spend 1 source.

      • Anonymous

        if it is like other buffs, on the round it is going to wear off you can delay your turns to effectively get 1 extra round of dodge

        • Anonymous

          Definitely useful for burning ability uses on predictable enemies (highground marksman fang etc). Sucks that it takes two memory slots but you can always slot in a source orb when you need it.

          • Anonymous

            Imagine if all your party had this. Combine with skin graft.... forever evading and become immune to all attacks forever!

            • Anonymous

              Doesn't worth it, especially early on. Better cast uncanny evasion instead. It should've last for around 2 turns at least to be relevant for it's cost.

              • Anonymous

                I'm not sure I understand the reason this spell exists. There is a single point aero spell that does not cost source and gives more dodge, is this an oversight on larians part?

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