Status Effects of Divinity Original Sin II are listed here along with what they do and what Skills or situations can apply them.
Status Effects
Status Effects in Divinity: Original Sin 2 can be either Negative or Positive depending on the Skill used and by whom. Some Status Effects change when a certain other Status Effect is combined with them. For example, characters with the Chilled status effect are more likely to become Frozen if struck by other Chilling effects. Please see below for a full list of both Negative and Positive Status Effects.
Note: You can see the details of an enemy status effect by using Examine on their character.
Negative Status Effects
Status |
Effect |
Resisted By |
Treatment |
Applied By |
---|---|---|---|---|
|
Destroys Physical Armor each turn. |
Cured by Fortify, Mass Cleanse Wounds | Corrosive Touch Corrosive Spray Cursed Poison Surface/Cloud |
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Removes target's ability to attack or use abilities requiring their equipped weapon(s). |
Physical Armor | Cured by First Aid, Break the Shackles | Tentacle Lash Sleeping Arms Corrosive Spray |
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Target Bleeds Fire when hit. (Creates a small Fire Surface) |
Magic Armor | Bleed Fire | |
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Deals Piercing damage each turn. |
Physical Armor | Cured by First Aid, Restoration, Fortify, Cleanse Wounds, Mass Cleanse Wounds, Stoneskin Potion | Sawtooth Knife Bull Rush |
|
Reduces Range (-??m) and Accuracy (-35%). |
Magic Armor | Cured by First Aid, Peace of Mind, Potion of Strong Will | Throw Dust Dust Blast Black Shroud Fire Whip Cursed Smoke Cloud |
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Deals Fire damage each turn. |
Magic Armor | Cured by Water, First Aid, Armour of Frost, Tornado, Fortify, Arcane Stitch, Cleanse Wounds, Mass Cleanse Wounds, Cryotherapy, Cryogenic Stasis, Stoneskin Potion | Many Pyrokinetic Skills |
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Temporarily turns a target's allegiance around (your character can be charmed to attack your party) |
Magic Armor | Cured by Enrage, Peace of Mind. Potion of Strong Will |
Dominate Mind Charm Arrows Love Grenades |
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If the person who is marked Challenged dies while the status effect is still present on them, then the original caster recieves [?] healing, a 15% damage bonus, and [?] armor bonus. |
Challenge | ||
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Character was victorious in a recent Challenge! |
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Character suffers the consequences of losing a Challenge. |
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Can't cast, attack, or interact with objects. Bock-bock-BOCKAW! |
Physical Armor | Chicken Claw | |
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Character is chilled. It Can be Frozen as a result of being Chilled while already Chilled, Chilled while already Wet or Wet while already Chilled. |
Magic Armor | Cured by , Break the Shackles, Burning, Warm | Global Cooling Winter Blast Hail Strike Ice Fan Hail Storm |
Cow Form |
Can't cast, attack, or interact with objects. |
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?? Applies Decaying, and potentially Diseased |
?? | ?? | Being kissed by Radeka Potentially being hit by Giant Beetles in Radeka's cave |
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Movement Speed: -100% |
Physical Armor | Cured by Rested, First Aid, Haste, Hasted, Break the Shackles, Blessed Web Surface | Crippling Blow Pin Down Grasp Of The Starved Impalement |
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Accuracy: -10% Dodging: -30% Resistances: -15% |
Magic Armor | Bless, Healing Elixir, Potion of Strong Will | Curse |
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Character is dead. Needs to be resurrected. | Cured by a Resurrection Scroll or Last Rites Skill. |
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Deaf |
Wits: -6 Accuracy: -20% Dodging: -30% |
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Instant death, unless you are undead. | |||
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Character is damaged by healing. | Physical Armor | Cured by Fortify, Cleanse Wounds, Mass Cleanse Wounds | Blood StormDecaying Touch Corrupted Blade Cursed Water Surface Cursed Steam Cloud Cursed Blood Surface/Cloud |
Decomposing |
Healings spells and potions will damage you. | ?? | Some NPCs have this status. | |
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Character is disarmed. | Physical Armor | Cured by First Aid | |
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Constitution: -3 (maximum vitality is decreased) |
Physical Armor | Cured by Fortify, Bless, First Aid, Cleanse Wounds, Mass Cleanse Wounds, Break the Shackles | Infect Corrupted Blade |
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Character is drunk. |
Can be sobered up with Peace of Mind. | Beer Wine |
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Makes character unable to run due to carrying too much weight. |
N/A | Remove items from that character's inventory until no longer exceeding weight limit. | Applied automatically when a character exceeds their carry/weight limit. |
Entangled |
Character is pinned in place and cannot move or teleport. Deals Poison damage each turn. Movement Speed: -100% Dodging: -70% Immunity to being teleported. |
Magic Armor | Worm Tremor | |
Enwebed |
To complete | To complete | Spin Web | |
|
Character will explode when this status finishes (or upon death). | Magic Armor | Flaming Crescendo | |
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Dodging: -10% | Move away from enemies. | Applied automatically when a character is being flanked by 2 or more nearby enemies. | |
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Makes target run away in fear. | ?? | Cured by Peace of Mind, Enrage. | |
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Character is frozen like an icicle. Can be as a result of being Chilled while already Chilled, Chilled while already Wet or Wet while already Chilled. |
Magic Armor | Blessed Fire surface provides Immunity to Frozen. |
Deep Freeze Freezing Arrows Frost Grenades |
Galvanised |
Character has been galvanised. |
The Shriekers | ||
Grounded |
Cannot be targeted by teleportation skills. Immunity to being teleported. |
Seen on NPCs, usually for story reasons | ||
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Character is protecting nearby allies, and will receive 50% of their ally's incoming damage. |
Guardian Angel | ||
Hellfire |
The Historian in the Braccus Rex maze has this effect. |
Have him stand in blood and bless him. | ||
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Constitution: -3 |
Physical Armor | Cured by Fortify | Infect |
Infested |
An egg is gestating in this character. On status expiration or death of the character the egg will burst, spawning a hostile monster. | None | Cured by Blessed, Regenerating, Healing Ritual, and Cleanse Wounds. | Infest |
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Character is knocked down and cannot move. They will lose their next turn, spending it on getting up. | Physical Armor | Cured by Rested, First Aid, Soul Mate | Battering Ram Battle Stomp Overpower Earthquake Sucker Punch Knockdown Arrows Ice Surface |
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This character has been driven mad. While in this state, they will attack friend and foe alike. Maddened characters will attack those nearest them, regardless of alignment. |
Cured by Peace of Mind, Enrage, Arcane Stitch, Charm |
Maddening Song | |
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Character no longer receives high ground damage and range bonuses. When attacked from lower ground, attackers receive no penalties. Dodging: -100% Cannot go Invisible. |
?? | Glitter Dust | |
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Makes target unable to use spells / scrolls. | No Defense | Must solve a puzzle, troubleshoot, or get assistance removing collar. | Source Collar |
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Deals Fire damage each turn. Cannot be extinguished. Fire Resistance: -20% Water Resistance: +10% Immunity to Frozen Immunity to Chilled Immunity to Warm Immunity to Wet |
Magic Armor | Cured by Bless, Arcane Stitch, Mass Cleanse Wounds, Cryotherapy, Mass Cryotherapy |
Epidemic of Fire Cursed Fire Surface/Cloud |
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Resistances: -50% | Magic Armor | ?? | Flay Skin |
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Character is turned to stone. |
Magic Armor | Cured by Magic Shell, Bless, Vaporise, Arcane Stitch, Blessed Oil Surface | Petrifying Touch Petrifying Visage |
Plague |
Consitution -4 Can stack. |
Bless, Steam Lance, Cleanse Wounds and Mass Cleanse Wounds | Airborne Plague (Sallow Man) |
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Deals Poison damage each turn. | Magic Armor | Cured by First Aid, Restoration, Fortify, Cleanse Wounds, Arcane Stitch, Mass Cleanse Wounds, Stoneskin Potion |
Contamination |
Possessed |
This character has been possessed and is immune to Fear, Charm, Sleep, Madness and Taunt. |
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Deals damage everytime the afflicted character uses a Skill. | ?? | ?? | |
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Character is damaged by movement. | |||
Shocked |
Character is shocked by electricity. Getting Shocked again while already Shocked will make the character Stunned. Getting Wet while already Shocked or getting Shocked while already Wet will make the character Stunned. Start AP: -1 AP Recovery: -1 Dodging: -30% Earth resistance: +15% Air Resistance: -15% |
Magic Armor | Cured by Turn to Oil, Removed by Wet, Shocked, Stunned |
Many Aerotheurge Skills Thunderbolt Grenades Shocking Arrows Electrified Water Surface/Cloud Electrified Blood Surface/Cloud |
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Shackled! The afflicted character will receive all damage the caster recieves. | Physical Armor | Cured by Break the Shackles, Cryogenic Stasis | Shackles of Pain |
Silenced |
Character can no longer use magic. | Magic Armor | Cured by First Aid, Arcane Stitch, Break the Shackles, Blessed Smoke Cloud, Potion of Strong Will | Gag Order Vacuum Aura Weapon attacks by Agitated Silent Monks, on Tactician difficulty |
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Character cannot move or use skills. This status can be broken by damage. Dodging: -100% Note: Getting Drunk while already Drunk will result in Sleeping. |
Magic Armor | Cured by Peace of Mind | The Red Prince conversing with a Dreamer as a part of his quest |
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Reduced movement speed and may lose 1 AP per turn. Unconfirmed: AP Recovery: -1 |
Magic Armor | Cured by Hasted, Haste, Tactical Retreat, Tornado, Oily Carapace, Break the Shackles, Blessed Web Surface | Fossil Strike Oil surfaces |
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Character is smelly! |
?? | ?? | Walking near poisoned fish. |
Soul Shackled |
Character is bound with Source chains. Character cannot move, but is also invulnerable. |
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Source-Muted |
Character can no longer use Source magic or receive Source points. |
Source Collar (Amulet) |
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Dies when its master dies. | N/A | N/A | Found on Incarnates and various summoned Undead. |
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This character can see spirits. | Spirit Vision | ||
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Paralysed by electricity. Can be as a result of getting Shocked again while already Shocked; Or Shocked while Wet or Wet while Shocked. Dodging: -100% Earth Resistance: +15% Air Resistance: -15% Immunity to Frozen Immunity to Charmed Immunity to Terrified Immunity to Petrified Immunity to Taunted Immunity to Sleeping |
Magic Armor | Cured by Armour of Frost, Bless, Turn to Oil, Arcane Stitch, Blessed Oil Surface | Cursed Electrified Blood Surface/Cloud Cursed Electrified Water Surface/Cloud |
|
Destroys magic armour each turn. | Cured by First Aid, Breathing Bubble, Arcane Stitch,Mass Breathing Bubbles, Mass Cleanse Wounds, Break the Shackles |
Vacuum Touch Vacuum Aura Black Shroud Cursed Smoke Clouds |
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Enemy will prefer attacking the caster. | Physical Armor | Cured by Peace of Mind, Enrage, Arcane Stitch, Potion of Strong Will | Provoke |
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Fear has grippped this character. It cannot be controlled and will automatically try to run away. Dodging: -20% |
Magic Armor |
Cured by Peace of Mind, Enrage, Arcane Stitch, Potion of Strong Will | Terror Grenades |
Tied up |
The character is tied with ropes Movement: -100% Dodging: -100% Sets Atrophy Cannot use Skills Cannot Interact with Objects Physical Damage to target: +50% and sets bleeding |
When Freed | During certain quests and places, unknown if main character can have this effect | |
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?? | ?? | ?? | |
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Character is warm. If Warm is applied again while already Warm, it is replaced with Burning. |
Removed by Chilled, Frozen, Warm, Burning, Fire, Necrofire, Wet | ||
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Character is weak. |
Magic Armor | ?? | Found on Migo, among others |
Web |
Unable to move or dodge. Cannot be targeted by teleportation skills. |
None, Ignores Armor | ?? | Web Surface Cursed Web Surface |
|
More vulnerable to electric and ice attacks. If Shocked while Wet or Wet while Shocked, become Stunned. If Chilled while Wet, or Wet while Chilled become Frozen. |
Removed by Warm, Burning, Fire, Necrofire, Chilled, Frozen, Shocked, Stunned, Invisible | Rain Water Balloon (See Grenades) Water Arrows |
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Whiplash |
Landing a successful hit on an enemy damages you equal to your currently equipped weapon's base damage. (displayed as negative healing: +-100 for example) |
None | Ability from a legendary bow (LanceFlèche in french) Still not found on any other weapon. |
Positive Status Effects
Status | Effect | Treatment | Applied By |
---|---|---|---|
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Gain 2 AP immediately, but at the cost of 2 less next round | Adrenaline | |
Alertness |
Your Wits is raised | ?? | |
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You take the first step towards godhood. Cost of all Source skills is reduced by -3 Source Point. |
Apotheosis | |
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Protects against Diseased, Decaying Touch, Petrified, Stunned. |
Bless | |
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Character is beaming with energy, Blinding all enemies in a 5m radius. |
Blinding Radiance | |
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A barrier of bone fragments protects the owner from physical damage. |
Bone Cage | |
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You are not alone: the Lady Vengeance stands by your side! |
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Character ignores damage and effects from cloud surfaces, with the exception of Deathfog. |
Breathing Bubble Mass Breathing Bubble |
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Grants the Bull Rush skill. |
Bull Horns | |
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Strength: +?? (Scales, starting with +1) Finesse: +?? (Scales, starting with +1) Intelligence: +?? (Scales, starting with +1) Wits: +?? (Scales, starting with +2) Accuracy: +20% Protected from mind-controlling effects. |
Cleared by Enrage | Peace of Mind |
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Bone Widow's damage is increased. |
None | Bone Widow's Devour Corpse |
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Your Constitution is raised | ?? | |
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Character receives a damage boost based on missing Vitality. Deals Piercing damage each turn. Damage: +% of Vitality missing. |
Death Wish | |
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Projectiles targeted at or near this character are sent back where they came from. |
Deflective Barrier | |
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Character is protecting nearby Allies. | ?? | |
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Character is protected by Dwarf's Statue. | ?? | |
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Earth Resistance: -30% Air resistance: +100% Poison Resistance: -30% Immunity to Stunned Immunity to Shocked |
Jellyfish Skin | |
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Character's primary attributes increased. Strength: +1 Finesse: +1 Intelligence: +1 Constitution: +2 |
Encourage | |
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Your intelligence is raised | ?? | |
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Character is enraged. Critical hits are guaranteed, but character is Muted and can only use weapon skills. |
Cleared by Peace of Mind | Enrage |
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Teleport when hit with weapons or weapon skills. (Teleport destination is a random location nearby) |
Erratic Wisp | |
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Dodging and movement speed increased. Movement: +20% Dodging: +90% |
Uncanny Evasion Evasive Aura |
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Nothing can do as much harm as an awareness of the entropy of all existence. You get extremely high resistances. Found on Crispin during the quest An Existential Crisis. |
?? | |
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Character's accuracy and range of ranged weapons and skills are increased. The range increase is 3m. Accuracy: +50% |
Farsight | |
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Character's movement speed is increased. |
Favourable Wind | |
Fiery Malediction |
A magical bomb was attached to this character and will go off when the status expires... |
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Provides bonus fire damage for yourself and your allies. (Caster gets the aura) |
Firebrand | |
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Fire Resistance: +100% |
Flaming Skin | |
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Enemies that approach within the aura will be blasted with Fire damage. |
Flaming Tongues | |
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Character gains twisted power by sacrificing their own blood. |
Flesh Sacrifice | |
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Surfaces have no effect on you! | Spread Your Wings | |
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The animal is busy feeding. | ?? | |
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You feel quickened | ?? | |
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Maximum Physical Armour increased. Physical Armour: +?? Immunity to being teleported. |
Removed by afflictions that the Fortify skill would remove, if said afflictions are successful in applying, which usually means the Fortified character needs to have no armor left. | Blessed Oil Surface Fortify |
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50% of incoming damage is redirected to a nearby Ally. This status effect is for any allies nearby the caster of the Guardian Angel Skill. |
Guardian Angel | |
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Character is hasted. |
Haste Tactical Retreat Blessed Web Surface Blessed Electrified Blood Surface/Cloud . Blessed Electrified Water Surface/Cloud |
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Healing |
Healing Elixir (See Potions for crafting it) | |
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Restores Vitality per turn. | Blessed Fire Surface/Cloud Blessed Water Surface/Cloud Blessed Blood Surface/Cloud Eating body parts with Corpse Eater |
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Allies that approach within a certain range will get healed. | Healing Tears | |
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Restores Physical Armour per turn. Physical Armour: +?? |
Heart of Steel | |
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Character is protected from Fire damage. Also grants healing, which damages undead. |
Blessed Fire Surface | |
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Fire Resistance: -30% |
Icy Skin | |
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?? | ?? | |
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Stunned and Shocked statuses and air damage are ignored for all characters to whom the aura applies. | ?? | |
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Stunned and Shocked statuses and air damage are ignored. Air Resistance: +100% Immunity to Stunned Immunity to Shocked |
?? | |
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Poisoned and Petrified statuses and Earth and Poison damage are ignored for all characters to whom the aura applies. | ?? | |
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Poisoned and Petrified statuses and Earth and Poison damage are ignored. Earth Resistance: +100% Poison Resistance: +100% Immunity to Poisoned Immunity to Petrified |
Poison Wave | |
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Burning status and Fire damage are ignored for all characters to whom the aura applies. | ?? | |
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Burning status and Fire damage are ignored. Fire Resistance: +100% Immunity to Burning |
?? | |
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Knocked Down status and physical damage are ignored for all characters to whom the aura applies. | ?? | |
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Knocked Down status and physical damage are ignored. Physical Resistance: +100% |
?? | |
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Frozen status and Water damage are ignored for all characters to whom the aura applies. | ?? | |
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Frozen status and Water damage are ignored. Water Resistance: +100% Immunity to Frozen |
?? | |
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?? | ?? | |
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Resistances: +100% |
?? | |
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Character is invisible. Chloroform, drinking potions and swapping weapons do not break invisibility. | Cleared by Tornado, and doing an action that would bring you out of sneak (Except being in line of sight with an NPC, which is okay) |
Chameleon Cloak Blessed Smoke Cloud (Skill) Blessed Smoke (Cloud) Invisibility Potion (See Potions for crafting it) |
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Character is invulnerable. | ?? | |
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Leadership grants Dodging and Resistance bonuses to all allies in a 5m radius (Excluding the character providing the Leadership bonuses). +2 Dodging per Leadership level +3% to all Resistances per Leadership level |
Leadership Talent | |
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Character is super lucky! Lucky Charm: +2 |
?? | |
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Maximum Magic Armor increased. | Removed by any affliction which Armor of Frost cures when first applied, so long as said affliction applies successfully, which usually means the target must have no armor remaining. | Armour of Frost |
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Petrifies enemies in a 3m range. Grants Petrifying Visage Geomancer: +1 Earth Resistance: +50% Immunity to Petrified |
Medusa Head | |
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Restores Physical Armor per turn. | Mend Metal | |
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A sheet of impenetrable ice protects character from incoming damage, but they are unable to act while it is active. |
Cryogenic Stasis | |
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Character is pretending to be dead, biding their time - and their skills! - and making enemies lose interest. |
Removed on death or when the status effect runs out | Play Dead |
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Earth Resistance: +100% |
Poisonous Skin | |
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Until your next turn, you will reflexively shoot at the first three enemies moving within the targeted area. |
Reactive Shot | |
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Restores Vitality per turn, healing the living and dealing physical damage to the undead. |
Cleared by Bleeding | Blessed Poison Surface/Cloud Restoration |
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?? |
?? | |
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Character's health cannot drop below 1. If the target is a summon, their lifetime will be prolonged for the duration. |
Living on the Edge | |
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Summon's health cannot drop below 1, and the duration for which it exists is extended to match the duration of this status. |
Door to Eternity | |
Rested |
Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down. |
Being afflicted by Muted, Blind, Crippled or Knocked Down. It removes the Rested status, but does not apply the negative status. | First Aid |
Revered |
You feel the power of your allies praying to you. Their devotion is providing you with infinite source. SP cost -3. |
Triggered by end-game story | |
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Shackling! |
Shackles of Pain | |
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Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies. |
Master of Sparks | |
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Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies. |
Sparking Swings | |
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Restores Magic Armor per turn. |
Soothing Cold | |
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Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the master. |
Set automatically upon summon. | |
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Caster: Character is copying 50% of healing and Armour restoration to linked character. |
Soul Mate | |
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From the tutorial tooltip for Source Link: |
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Character has wings and floats above the ground. |
Spread Your Wings | |
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Adds Poison damage to weapon attacks and skills. (Based on how much poison area was cleared) |
Siphon Poison | |
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Target summon or totem deals +100% more base damage during it's next turn, but then dies. |
Supercharger | |
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Character's damage is increased by nearby characters. |
Thick of the Fight | |
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When this character ends a turn in combat, they immediately get a free turn. Only grants one free turn for each casting of the spell. |
Time Warp | |
Troll Blood |
Restores Vitality per turn. |
Taking damage that corresponds to their elemental weakness, or being afflicted by a status effect associated with their weakness | Some Trolls have this |
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Suffocates nearby characters and attempts to Silence them. |
Vacuum Aura | |
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Healing for 50% damage dealt to Vitality with direct attacks. |
Vampiric Hunger Vampiric Hunger Aura |
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Adds Poison damage to weapon attacks and skills. |
Venomous Aura | |
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Adds Poison damage to weapon attacks and skills. |
Venom Coating Venomous Aura |
Elemental Arrowheads
Infusions
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Change Incarnate's element to Acid, unlocking Poison Dart and Corrosive Spray. Geomancer: +3 Source Point: +2 Air Resistance: -20% Poison Resistance: +120% Immunity to Poisoned |
Acid Infusion |
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Change Incarnate's element to Blessed Ice, unlocking Restoration and Healing Ritual. Hydrosophist: +3 Source Point: +2 Fire Resistance: -20% Water Resistance: +120% Immunity to Frozen |
Ice Infusion |
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Change Incarnate's element to Cursed Electricity, unlocking Electric Discharge and Closed Circuit. Aerotheurge: +3 Source Point: +2 Earth Resistance: -20% Air Resistance: +120% Poison Resistance: -20% Immunity to Stunned Immunity to Shocked |
Cursed Electric Infusion |
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Change Incarnate's element to Electricity, unlocking Electric Discharge. Aerotheurge: +3 Earth Resistance: -20% Air Resistance: +100% Poison Resistance: -20% Immunity to Stunned Immunity to Shocked |
Summoning Incarnate on an Electrified Water or Electrified Blood surface |
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Unlock a ranged attack for your Incarnate. Magic Armor: +? (Amount depends on your level) Damage: +25% Note: Does not replace other infusions. |
Farsight Infusion |
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Change Incarnate's element to Fire, unlocking Fireball. Pyrokinetic: +3 Fire Resistance: +100% Water Resistance: -20% Immunity to Burning |
Summoning Incarnate on a Fire surface |
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Change Incarnate's element to Necrofire, unlocking Fireball and Epidemic of Fire. Pyrokinetic: +3 Source Point: +2 Fire Resistance: +120% Water Resistance: -20% Immunity to Burning |
Necrofire Infusion |
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Change Incarnate's element to Poison, unlocking Poison Dart. Geomancer: +3 Air resistance: -20% Poiston Resistance: +100% Immunity to Poisoned |
Summoning Incarnate on a Poison surface |
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Unlock Whirlwind and Rush for your Incarnate. Physical Armour: +? (Amount depends on your level) Damage: +25% Note: Does not replace other infusions. |
Power Infusion |
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Unlock Chameleon Cloak and Corrupted Blade for your Incarnate. |
Shadow Infusion |
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Unlock Tactical Retreat and a skill to swap places with it's master for your Incarnate. Dodging: +15% Note: Does not replace other infusions. |
Warp Infusion |
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Change Incarnate's element to Water, unlocking Restoration. Hydrosophist: +3 Fire Resistance: -20% Water Resistance: +100% Immunity to Frozen |
Summoning Incarnate on a Water or Ice surface |
- Anonymous
Another way to get rid of Necrofire is the pyrokinetic skill Spontaneous Combustion. It does quite some damge, but doesn't cost any source points and can be cast not only on yourself (like Cryotherapy) but also on other party members.
- Anonymous
- Anonymous
Missing the "Infested" status from the Spiders/Crawlers in Arx Sewer
- Anonymous
Needs guide on effect duration and relative bugs. For example why sometimes a sleeping status inflicted on the enemy next in line does not take effect unless you save and reload just before its turn, or why a shocked status on enemy lasts just one or two character turns while on you lasts two entire turns of all charcters in battle.
- Anonymous
- Anonymous
Add Potions ... I want to add a resist to the rings. Over resist. (more than 100) But I know the team. And potions give a resist.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Fiery Malediction is missing too - ...a mágical bomb that blows up a character in 1 or 2 turns - anyone who knows how to evade or to counter the effect?
- Anonymous
Idk why but sometimes enemies still do things like knock down, shackles, freeze, ect while i still have the armorthays supposed to prevent it.
- Anonymous
Infusion info incorrect. Normal infusion +5 to, say, pyrokinetic Source infusion +10. Blood +5 necro +5 warfare, gives mosquito swarm.
- Anonymous
- Anonymous
Can status effects stack? 2 different attacks cause bleeding so 2 different bleeds? Burning? Poisoned? If only one of these impacts a foe then having multiple characters that the same effects is overkill.
- Anonymous
There is a status effect that appears when gaining a source point from purge or stepping on the liquid form, yet i don't see it on the list
- Anonymous
Seems that turning the caster for shackles of pain into a chicken removes the shackles
- Anonymous
Entangled is so annoying.... Haste should be able to remove that, or idk Burning
- Anonymous
Bleeding getting resisted by physical armor makes its piercing aspect mostly moot.
- Anonymous
A sleeping status in combat could be removed by many forms of attacking the person who is sleeping.
It would wake them up and clear the sleeping status.
You can check the tool tip of the sleeping icon or examine a character.
- Anonymous
- Anonymous
The list is not including 'Potion of Strong Will', which is the most effective tool for 'Scarecrow' fight because it prevents 'terrified' status even when the character doesn't have any magic armor, or the character is a glass cannon. I understand why the list doesn't include potions, but it would be very helpful for players to know that there is a solution for certain fights.
- Anonymous
- Anonymous
My bro have a bow that everytime he deals damage he gets affected by "Whiplash" that makes him take damage from his attack. Can't know the % btw. i'm going to add it to the list.
- Anonymous
Just got a bow that inflicted Remorse, tested it, and then edited the Remorse section. Hope I can help :)
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Decomposing no in the list either. Not sure if that's curable?
- Anonymous
E
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+10
-1