Cryotherapy |
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Consume Frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.
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Cryotherapy is a Hydrosophist Skill in Divinity Orginal Sin 2.
Cryotherapy location
- Combine any Hydrosophist Skill book and any Huntsman Skill book. (Neither can be Source Skills)
Equipment
- Vord Emver (crossbow, Arx)
Cryotherapy effects
- Scroll cannot be crafted
- Scales with level and Hydrosophist
- Range 2m
- Is not affected by range bonuses (Far Out Man, Farsight)
Cryotherapy trivia & strategies
- Cryotherapy now clears Burning and Necrofire as of Patch v3.0.168.526
- Almost certainly restores all magical armour if the whole AoE is covered by ice
- Combine with Rain and Global Cooling for a 3 AP magical restoration
Cryotherapy builds
Divinity Original Sin 2 Builds: Frost Paladin
- Anonymous
Why the f*&k does this require huntsman? What about this skill makes you think of a ranger?
- Anonymous
"up to" 34 magic armor doesn't seem like. Actually seems really low considering at the beginning of Act 3 (first quarter of the game) I already have 200-300 magic armor points. 30 magic armor barely covers half or a third of the damage of a single attack from a single enemy. Is that '34' number final or does it scale?
- Anonymous
combined with icy skin maybe... otherwise there are better options even for 1 ap
To those wondering why this is a Hydro-Warfare skill:
In Divinity Original Sin 1, Warfare had a close range healing skill and this is most likely a reference to said skill.
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