Cryotherapy

Cryotherapy

Consume Frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.

Restore up to [400% of total heal value] Magic Armour depending on relevant surface area.

Requires Hydrosophist 1cldwn3
Requires Huntsman 1
Costs 1 Memory

hydrosophist-skills-dos2 Hydrosophist

Cryotherapy is a Hydrosophist Skill in Divinity Orginal Sin 2.

 

Cryotherapy location

Equipment

 

Cryotherapy effects

  • Scroll cannot be crafted
  • Scales with level and Hydrosophist
  • Range 2m
  • Is not affected by range bonuses (Far Out Man, Farsight)

 

Cryotherapy trivia & strategies

  • Cryotherapy now clears Burning and Necrofire as of Patch v3.0.168.526
  • Almost certainly restores all magical armour if the whole AoE is covered by ice
  • Combine with Rain and Global Cooling for a 3 AP magical restoration

 

Cryotherapy builds

 

Divinity Original Sin 2 Builds: Frost Paladin

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




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    • Anonymous

      09 Sep 2019 10:53  

      "up to" 34 magic armor doesn't seem like. Actually seems really low considering at the beginning of Act 3 (first quarter of the game) I already have 200-300 magic armor points. 30 magic armor barely covers half or a third of the damage of a single attack from a single enemy. Is that '34' number final or does it scale?

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