Flaming tongues protect you, immediately attacking approaching enemies, dealing 100% Fire Damage.
Set Flaming Tongues for 3 turn(s).
Requires Pyrokinetic 2
Flaming Tongues is a Pyrokinetic Skill in Divinity Original Sin 2.
Flaming Tongues Spell Book Location
- Trader Ovis (central market) - Driftwood
- Eating the Phoenix Heart gained from completing the Elven Ritual at Reaper's Coast
Flaming Tongues effects
- Applies a 3 meter radius Flaming Tongues aura around your character for 3 turns. Whenever an enemy enters the aura, they get hit by a flaming attack that deals 100% Fire Damage and creates a fire surface at their feet.
- Moving your character closer to enemies will not trigger the effect.
- Enemy movement that begins in the aura will not trigger the effect.
- Forcibly moving an enemy form outside the aura, in to it via Teleportation or Nether Swap immediately triggers an Flaming Tongues attack.
- Damage scales with Intelligence and Pyrokinetic.
Notes and Tips
- Scroll can be crafted by combining a Sheet of Paper, High Quality Fire Essence, and a Cup of Oil.
Divinity Original Sin 2 Builds: Scourge Wizard
Divinity Original Sin 2 Builds: Battlemage
Join the page discussion Tired of anon posting? Register!
Erratic Wisp support this skill
Both the game and the wiki says nothing about what it actually does...
Might be a nice combo with provoke.
Oh? Your approaching me.
cannot be crafted with the recipe it provides
What it does on statistics terms?
I'm under the impression that Flaming Tongues procs weapon RNG statuses. My high WIT/low int pyro tank summoner is dealing lots of crit damage with this skill and I'm still wearing The Illuminator (50% chance to inflict Necrofire).
The damage of the tongues scales with Int, and is actually pretty decent. Good choice for close-range battlemage style builds. The tongues can also crit with Savage Sortilege, making this one of the few spells that can benefit from Enrage - cast this and any other buffs, like Master of Sparks, then pop Enrage and charge in with your beatstick.
Rather pointless bit of trivia, this skill also has a charge limit of 999, after which it will disappear. This won't ever happen during normal gameplay, but you can check it yourself in the game data. Why they didn't just make it -1 so that it never runs out I'm not sure.
Does anyone know how much this skills damages/scales?