A Taste of Freedom

Lich (Xhaxh)

Location Driftwood
Suggested Level 12+
Previous Quest Shadow over Driftwood

A Taste of Freedom is a Quest in Divinity: Original Sin II.

You find a tortured Lich hungry to feed after being drained of his Source for a long time by Mordus. Will you help him or kill him?

  

Important NPCs

  • Desiccated Undead

 

A Taste of Freedom Objectives

  1. Find an ornate skull embedded in the wall, which seems to be missing one of its eyes.
  2. Find an unusual gem in Wrecker's Cave or lockpick the skull.
  3. Place the gem inside the skull to reveal a secret passageway with a hatch leading underground.
  4. Solve the puzzle underground.
  5. Set the lich free.
  6. Let him feed or kill him.
  7. Meet the lich and watch him reclaim his soul jar.

 

A Taste of Freedom Walkthrough

Beneath Mordus' house, a secret passage can be found by lockpicking an ornate skull hidden on the wall. If you look on your minimap, you will notice a path that's not visible in the world. If you head towards that direction, you will discover the skull.

You should complete this along with the quest Shadow over Driftwood. The skull can be lockpicked with Thievery 5, but you can also kill Mordus in the Wrecker's Cave to find a gem on his corpse that will open this lock.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Solving the Pressure Plate Puzzle

Underground, you will find a locked door and a pressure plate puzzle. Facing the door, cast Spirit Vision to see the correct pattern. A series of symbols will appear.

Place vases or items (fish work fine; you should have plenty from Driftwood) from throughout the room on the plates in order to match the symbols with the pattern shown by Spirit Vision. You need to trigger five pressure plates to solve the puzzle, so even a full party will not be enough.

(To avoid spoiling the fun, the solution has been placed at the bottom of this page.)

After activating the correct plates, the door will permanently open.


To Free or Not to Free? And a battle with the Undead

Before exploring the next room, walk straight to the middle. Upon reaching the middle of the room, the Lich warns you that the "urns will shatter" and the "bones will... rise". Talk to the Lich before looting, as you will miss out on the Lich's reward if you don't speak to him first.

Speak to the Lich again and you will learn that Mordus has kept him here for a long time draining him of source. This also prompts a conversation regarding its release. Pressing the yellow button turns off the braziers' lighting. Pressing the green button releases the Lich, immediately begins the fight and spawns the undead within the vases. You can press it during battle as well. The Lich will assist you in the fight against the undead after it is freed. Pressing the red button begins the fight without releasing the Lich. Pressing the purple button unlocks the chest to right of the table.

Quest: A Taste of Freedom - Switch Panel

After defeating the undead, you can now free him to complete the quest and obtain a reward. He will offer you a skillbook of your choice. If you attempt to ask the Lich to teach you about Source, he will pout and give you a random skillbook instead.

After he leaves (assuming you spoke with him first), this will prompt a conversation among your party regarding the potential danger of a Lich escaping.

If you began the fight without talking to the Lich first, he will simply leave after the fight without giving you a reward, and the quest won't be updated. If one of the undead accidentally attacks the Lich, he will join the fight as if you didn't speak with him.


To Feed or Not to Feed?

If you did not fight the Magisters and their hounds at the west gate of Driftwood, you will find them dead after releasing the Lich (found in DE).

Once you set him loose, you will encounter him again in Cloisterwood (at the bottom blue flag shown in the map below X:224 Y:192). This time, you will see him feasting on the remains of innocent dwarves, unable to satiate his hunger for replenishing his Source.


If you approach the Lich and end up attacking him, he will summon three dwarven skeletons to aid him. After you kill them, he will beg you once again to let him live. You can kill him right then and there to loot his body for some good loot and a unique staff, or agree to spare him so he can continue to feed. It is highly recommended to let him continue feeding, so you can earn more experience once you meet him a third time. Read on if you do.

If you allowed him to live, he will trudge around the bodies and start feeding. You can talk to him again at this point to sacrifice a Source Point so he won't have to feed on any more innocents. This will net you some experience and he will happily ask you to meet him again to retrieve his Soul Jar.

Note: If the Lich left after the first encounter because you ignored him, you will not be able to offer your own Source for him to feed on.

At this point, the available dialogue choices will vary based on your actions thus far, but they will all end the same way. You will meet him again for a third and final encounter, at the entrance to the ruins. (Shown as a blue flag at the top right of the map above X: 260 Y: 255.)


Ultimatum

Note: Save at this point in time as you will likely be interested in fighting him after the quest for extra loot.

If you did not sacrifice your Source to him, he will be feeding on a young child and you will have to decide between letting him continue or killing him.

If you sacrificed your Source to him, he will be waiting at the altar without anybody dead, and he will ask for some of your blood to complete the ritual (this is safe; he only takes a small portion of your Vitality). You will have to pick a party member who isn't undead in order to give him your blood.

In any case, he will proceed to reveal his name at Xhaxh and spawn a chest called Xhaxh's Cache on the altar before him. You will receive some experience and the quest will close at this point. However...

If you attack him right after he spawns the chest, he will spawn four Parasitic Hearts this time around. In order to initiate combat here, you must cast a spell on him or some other hostile attack action right after he spawns the chest -- there will be no further dialog or opportunity to attack him, because he teleports away after the cutscene. Killing him is the utmost priority in this fight since the Parasitic Hearts deal relatively low damage compared to him. This time, you will kill him off for good and obtain a sizeable amount of experience for your troubles, as well as the unique Necromancer staff called the "Xhaxh's Staff of Parasitic Decay" and other powerful trinkets that you can loot his body, in addition to the chest he spawned earlier.

If you Attack him before he picks up his Soul Jar, Combat starts, with him Cursing you, but his Soul Jar can be destroyed, which has only 5 Hp, with any attack or skill and kill him,  with a 2 characters while he still talks. All loot and exp are still the same as the other way.


Rewards:

  • 13900XP once you have unlocked the skull and reveal the secret underground hatch.
  • 16200XP total for killing the 4 skeletons hidden in the vases.
  • Random skillbook or skillbook of your choice (Necromancy, Geomancy, Huntsman, Scoundrel, Warfare) upon freeing him, along with 2800XP.
  • 18750XP for killing all the dwarf skeletons on the 2nd encounter (this will not update or mark the quest as "Closed") OR let him live and sacrifice a source point to help him feed for 4175XP.
  • 22450XP if you choose to kill the Desiccated Undead on the 3rd encounter (killing him on the 2nd encounter gives no XP).
  • 11225XP for killing each parasitic heart on the 3rd encounter, for a total of 44900XP for all 4 kills. (Reduced to 3750 per parasitic heart in DE)
  • 4175XP and a chest with good loot upon completion of the quest.

Pressure Plate Solution

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      06 Oct 2021 07:21  

      rofl, so.... if you get him to the altar, and you let him feed, and you prep Teleportation at the spot where the jar spawns: catch it fast enough and teleport it so it takes fall damage. He'll die (again) immediately.

      • Anonymous

        02 Sep 2021 07:00  

        18750XP for killing all the dwarf skeletons on the 2nd encounter (this will not update or mark the quest as "Closed") OR let him live and sacrifice a source point to help him feed for 4175XP.

        I don't know the exact number but when i kill all skeleton i lvl up to lv.13
        But when i sacrifice my source, i still lv 12 with 4550xp needed to lvl up
        So i think killing skeleton must be get a better xp with the part of quest finish

        • Anonymous

          24 Jul 2021 13:55  

          I can confirm that you won’t be able to give source point and fight undead drawf at the same time.

          If fight and defeat him in 2nd encounter, he will teleport away right after you choose “spare him” in the conversation. And if you give him source point, you won’t be able to fight him; attack him with other team member before conversation ends only makes him vanish immediately, and the quest will still proceed to 3rd encounter.

          So if you want to maximize EXP, you must let him do all his evil deeds to the very end, including killing and devouring a kid, and then kill him after he spawns the chest. You will earn extra 14,575 exp this way.

          • Anonymous

            27 Jun 2021 22:06  

            "If you allowed him to live, he will trudge around the bodies and start feeding. You can talk to him again..."
            He simply teleports after I spare him and now it's nowhere to be found!

            • Anonymous

              13 Jun 2021 18:46  

              I play with only 2 undead characters... This doesn't bode well for getting the chest and killing him directly after. What I had to do is go back to the ship. Talk to the Lizard Lady that offers companions for a small fee of 2800. I hired any character, she gave me a human girl. Used her to sacrifice blood. Immediately talked to her and hit option 1 to get rid of her so that my LONE WOLF would activate again. However, that made me lose some abilities that I cannot memorize during combat now that I hit him before he ported away. If you have the skills you need memorized first (clear your abilities and use the ones you absolutely need) and you can smack the Phylactery and slowly kill the Hearts. This is the fix to the 2 Undead Character Lone Wolf scenario.

              • Anonymous

                05 May 2021 18:33  

                Don’t hold high hopes this getting answered but I’ve gotten to the second encounter and it won’t let me offer source after fighting the skeletons he teleports away after i spare him.

                • Anonymous

                  28 Nov 2020 16:07  

                  There seem to be an alternate ending to this quest. If you speak to the lich in the basement, promise to free it yet you press the red button instead of the green so the fight begins with the lich still attached, and it frees itself during the battle (from an aoe for instance), it will fight the skeletons alongside you and will be tagged as neutral but the fight won't end when they're all destroyed ; the lich will attack you instead. Killing it will trigger the party dialogue you normally get after it has run away BUT the quest will end and the log will say "we killed the lich". Probably a bug I suppose, but apart from the inappropriate dialogue, there's nothing out of place here. Tested on DE PC.

                  • Anonymous

                    07 Nov 2020 07:27  

                    anyone knows how to progress this quest if i can't find the lich after the first encounter? or where do i find him? he's nowhere near the area in cloisterwood.

                    • Anonymous

                      24 Sep 2020 16:20  

                      cheesed him with lava that hannag spawned, teleported him in there and moved the lava with terrain transmutation, also works for everything else, ty hannag

                      • Anonymous

                        18 Sep 2020 09:33  

                        2nd time I did this quest, when getting to the room where the Lich is held. I decided to see what would happen if I attacked the vases after talking to him but not choosing to release him. Fight ensued with the Skeletons, right near the end of that the Lich got caught in an AOE by me and he ended up joining the fight as a neutral to both me and the skeletons though he didn't attempt to attack my party, just the remaining skeletons.

                        Though after last skeleton fell, fight was still classed as ongoing. Ended up killing him right there and the quest updated to indicate it was over, even though I then got the party conversation as if we'd let him go. Looted him and the skeletons, ran outside to check he hadn't killed the Magisters at the west entrance to the town and he hadn't. Quest in archives show as me killing him.

                        This is on Definitive Edition on PS4

                        • Anonymous

                          06 Aug 2020 04:44  

                          since a certains squirrel kept messing with the plates, i had my main stand on the side and placed a treasure chest instead

                          • 29 Jul 2020 01:06  

                            One thing I kind of just randomly thought of was: "what if I target the phylactery before he picks it up?"

                            I kind of randomly decided to do this after I attacked him right after he spawned the chest and before he picked up his Phylactery. Since it has a lot less health than him and has no armour, I one-shot it and therefore one-shot him.

                            He Insta died after I destroyed it, and just left the 4 parasitic hearts. It's kind of cheese, but I figured it was fine since I already beat him once the normal way.

                            Hope this is helpful for others!

                            • Anonymous

                              14 Jul 2020 18:30  

                              2nd encounter is bugged. I think normal and logical way is that u must choose to fight him or to feed him source. After u fed him he will dissapear and wont kill a child when u'll meet him 3rd time. If u'll fight then upon beating him dialog should auto pop up in which u can spare or kill him. Sparing him will result in 3rd encounter and he'll be feasting on a child. But his knockout in battle with sceleton dwarfs can end in a bug, when sometimes this dialog wont pop up but u still can click on him and initiate the same chat like before battle and sacrifice 1sp which will make him teleport (if u choose options to fight him again u'll be stuck forever kicking his body). 2 times out 4 this dialog glitched for me (no auto pop up) and these were the times when he was knocked down and turned into chicken (these were conditions for triggering the glitch for me). If u proceed with feeding him (after he was defeat and dialog glitched) then he will appear by the altar without child but he will be aggro to your character whom initited previous fight. U can leverage this fact. Leave that char not far behind, start chat with lich, donate blood and after he spawns the chest make a flashy appearance to start a fight. This will get u max loot and xp (and no harm done to the kid :) ). If u have necro in ur party then grasp of the starved will make a short walk for him and spawned hearts (enemies didnt get a turn, 4ppl lvl 13 DE tactician, only peace of mind to act first).

                              • Anonymous

                                24 Jun 2020 22:27  

                                so, I vaguely remembered the attacking him right after the chest spawned in classic and tried it in definitive, he proceeded to oneshot my entire party minus thane who was finished off by the hearts. Didn't remember this fight being of particular note before, though I could be misremembering. Probably best to either let him go or fight him through the dialogue now I'm guessing (was playing honor mode, so will be a while before I can do it again).

                                • Anonymous

                                  23 May 2020 04:11  

                                  Third fight tip, his parasites aren't able climb up the vines or get on the ledge (I'm pretty sure). So when I fought him, he teleported himself up there, and I was able to fight him 2 v 1. But I could see teleporting him up there yourself and avoiding the parasites. (Because they hit hard, I was only lvl 11 when attempted.)

                                  • Anonymous

                                    19 May 2020 16:22  

                                    Not sure if it bugged out or I did something wrong, but when I did this, something weird (bug?) happened during the second fight. First off, the fight did NOT end when I killed all four dwarf skeletons, and I was forced to kill the 'main' skeleton as well. Then, once he was 'dead', I could still talk to his corpse. I chose to sacrifice Source to it in this dead/undead state, and he teleported away. When I encountered him a third time, however, I wasn't given a dialogue option at all; combat started before he'd even loaded onto my screen, and there was no child for him to feast on. Thus, he did not spawn in the chest as he was supposed to.

                                    • Anonymous

                                      06 May 2020 09:01  

                                      In the Third encounter (feeding on kid) have your party standing midway between the Lich and Jahan and have a tank with a jump spell (Phoenix Dive etc) start the encounter. Survive the initial attacks then immediately jump away and run towards Jahan. This should bring Jahan into the fight who DOES NOT ***** around - he'll run for a turn or two then cast chain lighting killing all the parasitic hearts AND the Lich in one shot. Delicious cheese.

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