Shadow over Driftwood

Location Undertavern
Suggested Level 10+
Next Quest --
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Shadow over Driftwood is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs



Shadow over Driftwood Objectives

  1. Find out what Mordus is up to and report to Lohar.



Shadow over Driftwood Walkthrough

Lohar, a gang boss at the Undertavern, asks you to search Mordus's house. His house is the one west of the tavern. Tell the dwarf sleeping there you were sent by Lohar and she will let you open the hatch beneath her. If you attempt to convince her with any other form of dialogue, she will simply turn you away.

At the basement of Mordus's house, you will notice two dwarfs trapped in the other room. There's a secret handle located on the column next to the staircase. Walk close to the stairs and you will find it. After you activate it and open the stone door, the two trapped dwarfs will leave and allow you to scavenge this area.

If you walk to the lower end of this room, the stone door will shut again, and you will not be able to open it until you read the instructions for how to do so. You will then need to move some crates to find a Row of books hidden behind the chest. Inside the Row of books (besides some loot) you'll find:

  • The instruction to open the door, which will reveal that there is a button behind the shrine; this will open up a new dialogue option for you, allowing you to escape the room. (There is another quest here as well: see A Taste of Freedom for more details)

  • A note instructing Mordus to assassinate Lohar. After you report to Lohar with the note, he will want you to kill Mordus, who is located at Wrecker's Cave.

Way to Wrecker's Cave

Wrecker's Cave is on the west side of the map, near the bridge where the troll is.

Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarfs at least twice. The first time, the spell they're under can be cleared with Mystic. Alternatively, you can just sneak (stealth and/or invisibility spells) past all possessed dwarves you encounter on your way to the cave or in the cave, if you want to save their lives. (They'll be healed after clearing the cave, even though there's no XP or extra reward for this.)

You can use Spirit Vision to talk to possessed dwarves you killed (after the fight) and they will just seem confused. Eventually you'll find a camp with dead dwarfs on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar, who was hidden there with a female dwarf while voidwoken were killing their partners. Passing a speech check you can convince them to help you make it to their "cove".

Before you enter the main entrance of wreckers cave, a scripted event with a talking voidwoken will occur. If you attack him fast enough, you can draw him into battle to, otherwise he will leave.

Wrecker's Cave

Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. Cast Spirit Vision and you will see many ghosts in this area; talk to them to learn what happened here. However, when you investigate the end of the cave, four storm wing voidwoken will appear, attack and kidnap you. You and your team members will be separated and taken to the lower area, the depths of the cave. The goal in this section of the dungeon is to reunion your party members again and then explore this area.

Note: If you killed the voidwoken before they kidnapped you, just teleport yourself to the lower area (alternative route) or (with high enough wits) dig up a hole to descend.

Alternative routes:

  • You can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.
  • Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. Or sneak through the cave to the far north and use teleport to reach Mordus without fighting any other battles. These shortcuts will lead to an immediate fight with Mordus without being able to clear the dungeon normally. 

Main route (with separated party members):

One of your team members (the main character) will be locked in a place without enemies; explore the surroundings and you will find some letters regarding the quest Shadow over Driftwood and The Law of the Order. If you talk to the dwarf in front of the strange device, you can also advance the personal quest for Ifan Ben-Mezd. The door to other areas is locked; you will have to lockpick the door to get to other companions (or find the tunnel hole if you can't pick locks).

If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in this area. However, this character needs to defeat several possessed dwarfs and voidlings to get the key.  (If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard is needed to dig the hole).

You can use the teleporter pyramids to reunite the party faster. If you have difficulty getting the keys when your party is separated in the cave, remember that you can destroy doors by attacking them. Most of the doors in the cave have relatively low health and will go down after a few attacks.

The third party member is trapped in a cave full of voidlings. Unless that character is incredibly good in combat, use your other characters or a teleport pyramid to save him/her. (Through a cave in the same area you find the key)

If the big eggs hatch, the Voidwoken coming out of those will award no EXP, but loot instead, so this place is great to stock up on greater fire essences, and a quite bit of money loot.

In the depths of Wrecker's Cave, you can find some letters and a ship manifest, mentioning that a Deathfog delivery device was stolen. 

After you have gathered all companions, you can proceed to the next area through a ladder in a shipwreck. You will find Mordus in this area, he will attack you with his possessed henchmen. 

Battle with Mordus:

Killing Mordus will end the fight but you will lose out on the EXP from the other dwarves that joined him in this battle, they will die without you getting EXP.

  • If Mordus manages to transform to a stronger form during the fight, he will not be worth more EXP.
  • Once you strike him down, the battle is over. You can decide to let him live or not.
  • Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).

Mordus can teach you source for Powerful Awakening. If you want more Source, eat the Voidwoken heart which he will offer you. If you force him to tell you who exactly he's afraid of (who is his master?), he will be ripped apart.

Report your findings to Lohar:

  • He will give you a key for a reward. (for a chest on the second floor of magister's barracks)
  • If you have Mordus's amulet in your inventory, Lohar will take the amulet and give you Lohar's Two-Handed Source Hammer.
  • Killing Mordus will end the fight but you will lose out on the EXP from the other dwarfs. Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).
  • If you bring Mordus's amulet to Lohar, then the royal letter to the magisters, then return to Lohar again, he will reveal that he knows you betrayed him, but he owes you, so he won't start a fight. In this case you can then kill him for the magisters quest without the entire undertavern turning on you.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      As of 22nd Oct 2021, DE (GOG), Tactician Difficulty (just in case it somehow matter):
      The comment saying 5000 + 6000 XP on killing Lohar is correct.
      You have to get the sub-quest 'No Small Mercies' from Magister Julian first (which is done by giving him the Letter from the Dwarven Queen).
      Killing Lohar gives you 6000 XP (the other 3 guards and prisoner award 2000 XP each, total 8k).
      After 3 seconds the sub-quest 'No Small Mercies' updates, giving you 5000 XP.

      Messing around and having one character give Magister Julian the letter and another character giving Lohar the letter (get all the way to the point to giving each the letter, but don't press the dialogue option until both are ready, then do both) appears to cause a flag to be set as giving to Lohar the letter (even if you gave it to Magister Julian first).
      The consequence: The 5000 XP of 'No Small Mercies' is not awarded upon killing Lohar. Giving Julian Lohar's head does NOT produce any XP either! Neither 12k nor 9k. Just 0. You are given the legendary gear, though.

      • Anonymous

        For story-wise, players are supposed to solve the first stage of "A Taste of Freedom" before confronting Mordus, so that they won't be forced to fight a Godzilla for nothing.

        It does't make sense at all that you can only find the key item to neutralize Mordus' source of power after you defeated him. And it doesn't make sense at all that you can picklock a gargoyle head, which requires a magic gem as key. The key gem should be hidden in Mordus' private chamber in Wrecker Cave so that you can acquire it stealthily, and there should be spirits mentioning hints about this.

        • Anonymous

          Loot-wise there's no difference whether u kill the dwarf or the transformed Mordus. It's only the xp from the minions (I got 3750 x 4 = 15000 xp extra for the minions).
          They cannot be charmed unfortunately, but they don't have a lot of hps either. Eat away their physical armor then cast decay on them and finish them off with heals.
          Mordus can be teleported and also can be poly'ed into a chicken BUT he has Walk It Off talent so he'll only remain poly'ed for one turn - still a good chance to pewpewpew as much as you can.

          • Anonymous

            Mordus was dead already when i got there, reloaded a earlier save and still he was dead when i got there. anybody who had a similiar issue?

            • Anonymous

              There is so much confusing, outdated and wrong info here its making my head hurt. So, here is a summary for both "Law of the Order" and "Shadows over Driftwood" on DE(!)
              1. Make sure you have "Letter from the Dwarven Queen" and "Letter to Mordus"
              2. Go to Lohar, and hand in the "Letter to Mordus" (2000XP)
              3. Confirm you have killed Mordus and hand over Mordus' amulet (2800XP)
              4. Exhaust all dialog options about Deathfog and Source teachers. DO NOT give him the Letter from the Dwarven Queen
              5. Head over to Magister Julian but leave one of your characters in the room with Lohar to prevent the guards to wander of. Hand over the Letter from the Dwarven Queen to Julian. He will ask for Lohar's head.
              6. Go back to Lohar. If you have Beast in your group unchain him and leave him somewhere out of sight.
              7. Lohar will automatically give you a dialog option to start a fight with him "I know you betrayed me yaddah yaddah...)
              8. Kill Lohar and his guards. (8000XP from 3 guards and 1 prisoner; 5000XP for finishing Lohar) Make sure that no aggressive action happens outside the room (i.e. do not range attack the guard at the door). The rest of Undertavern will turn hostile but will not engage as long as all the action happens inside Lohar's room. (Note: There is a comment somewhere that states that killing Lohar yields 5000 + 6000 XP but I have never been able to replicate the additional 6000XP)
              9. Get Lohar's head. And don't forget there is a safe behind the painting with more loot.
              10. If you have not done so already, make sure you have the quest "Fishy Business" and have found the source weapons in the basement of the fishery.
              11. Back to Julian. Do not mention the smuggled source weapons and just hand in Lohar's head (12000XP). If you haven't found the source weapons yet or mentioned the source weapons to Julian you will only get 9000XP at this point.

              • Anonymous

                Incidentally, it's possible to aggro and kill the 2 dwarves trapped in Mordus' cellar for 2k XP each. Not quite sure what the consequences of this are, but went to Lohar immediately afterwards and nothing changed

                • Anonymous

                  lol.. i pushed Mordus till he said who the master was and update chapter 4: mastering the source quest.. he died after mentioning about his master

                  • Anonymous

                    Best way to get your crew all together is using the teleport pyramids from the lady vengeance to tp all to one character in main room.

                    • Anonymous

                      For the eager folks out there. if you can gain access to the Wrecker's Cave-Reaper's Cove Waypoint near the bridge where troll, take the side path on a wooden scaffold and (ie,.Teleport,Tact Retreat,etc...), you can enter a cave directly to Mordus

                      • Anonymous

                        IMPORTANT INFORMATION!!!!!

                        For ppl wondering if killing Mordus after transformed will give bonus exp, I have personally tested it out. The answer is NO he will not give bonus exp, killing him in human form will reward the same amount. No site has said anything about this so far, so this should be a first FYI.

                        Don’t waste time killing a 4.6k ho monster, unless you will feel accomplished do at your own disposal.

                        • Anonymous

                          it's possible to complete lohar's quest by pick-pocketing the amulet from mordus. letting one character to engage in dialogues with him, while the other one sneaks around to retrieve the amulet. The fight can be skipped running form the cave. After talking to mordus with amulet in your pocket will allow to complete the quest with mordus still being alive in the cave.

                          • Anonymous

                            Mordius for me got onto voidwoken form, I killed him and now 1 of my chars is permanent burning, crippled, slowed and diseased... even letting him die and reviving him doesn't cure it... please help

                            • Anonymous

                              PC Definitive Edition, did some testing, best sequence of actions for "The Law of the Order" and "Shadow Over Driftwood" that i found is as following: - Start both quests ("The Law of the Order" and "Shadow Over Driftwood") - Go to Mordus safehouse, acquire "Letter to Mordus" from cellar/underground cave. Keep this letter on you for now, dont talk to Lohar or Julian for now. - After fully exploring Driftwood, doing all quests that i could do locally like Missing Magisters, Hide & Seek, cleared the way from Driftwood till Wreckers cave, all this got me to level 11 (or close to it?) - Went to Wreckers Cave, killed everything there on the right side portion of the cave, where you get separated (after this you should be lvl 11 for sure). - Proceeded to left portion of the cave where you encounter Mordus right away, dealt with him (make sure to kill all adds first or you miss out on XP if you kill Mordus first) - Acquire "Letter from Dwarven Queen" in the room ahead (Don't miss on the closed hatch in this room, it leads to a cave thats gonna trigger a fight with a shark + 4 crabs that each give good XP aswell, kill the crabs first. Step on the traps in the water to trigger this fight, i'm not sure how i proc'ed the ecounter myself, just walk around in the water after you looted the dead body.) - Now we should have both "Letter to Mordus" and "Letter from Dwarven Queen" in inventory. - Before you talk to Lohar, drop "Letter to Mordus" on the ground. - Talk to him and choose the option that sayd "You've bested Mordus", DO NOT choose the option that gives gives him the "Letter from Dwarven Queen" (you can exhaust his dialogue about the deathfog shipment, how you have to go after it in Arx, and you can also ask him about whereabouts of source teachers, just don't mention Queens letter) - "Shadow Over Driftwood" should complete and you get to choose your reward, plus he gives you Lohars unique hammer, great 2 hand weapon (this weapon scales with your level, if you want to delay all this part till you're level 16/17 right before you're leaving act 2, it also works) - Now before you go talk to Julian, split your party and keep at least 1 guy in Lohar's room, if you don't do this, next time you go back to that room his prisoner and 2 other of his thugs will have left the room, so you'll get less XP from the fight (~6000 less, the prisoner also gives XP), so keep at least 1 of your guys there and this won't happen - Take "Letter to Mordus" from the ground and, with your party split, send someone to talk to Julian, he'll take both Queen and Mordus letters and ask you to kill Lohar - Regroup in Lohars room, talk to Lohar and choose the dialogue option that aggros him (that you're there to kill him or something) (before you talk to him spread your guys on each corner of the room, makes fight much easier), kill him and his guys, keep the fight inside the room (do not use any fear effects or polymorph chicken, those will cause enemies to run out of the room and alert the whole Undertavern. When you finish Lohar you should also see bonus XP pop up (5000 XP for killing him and 6000 XP for quest bonus i think) - Loot everything, take his head to Julian and get epic items reward + 12000 XP Total XP = 33.800 So all in all you get both choosable epic item rewards from both quests, the unique hammer, Mordus amulet looted back from Lohars corpse and the 12k XP from Julian. Delivering Letter to Mordus to Lohar only rewards 2000 XP, and after doing that, bringing his head to Julian won't net you any XP. So you lose 10k XP doing that.

                              • Anonymous

                                I didn't see it mentioned, but breaking the egg clusters can trigger lucky charm, so be sure not to ignore them.

                                • Anonymous

                                  When you first enter the cave, your character will notice a voidwoken cold crawler on a bridge in the distance, and it will start to run away. Larian really doesn't want you to kill this enemy, but a rogue with Torturer and Rupture Tendons can one shot it. (Teleport it away from the bridge first.)

                                  • Anonymous

                                    Since I haven't seen this mentioned: when you get to the end of the cave's first chamber (and before the 4 voidwoken appear to split your party) you can Tactical Retreat/Phoenix Dive/Teleport yourself to the platform in the distance. This way your characters won't be separated, and you'll be able to kill all 4 voidwoken in their respective chambers one at a time (which is extremely easy if you have some physical damage). They each yield 3850 XP at level 10.

                                    • Anonymous

                                      (at lvl 11) each dwarf will yield 3875xp, totaling of 15.5k. then try to kill them all in one MCE (with 99% deathwish) to kill mordus in non-voidwoken form that will still yield 6950xp, then quest ends giving you another 9650xp. total of 32,100xp

                                      • Anonymous

                                        Snuck thru the entire cave (single character with the assistance of Cloak and Dagger teleporting) and unlocked the waypoint, came back in the back door with the entire party, killed Mordus without killing any of the other possessed dwarves, didn't get any real bonus - tho a bunch of dwarves are still alive that wouldn't have been ...

                                        • Anonymous

                                          TIP: In Wrecker's Cave, 4 voidwoken will appear from underground and drag all of your chars underground to different locations, making each of them separated. ONE of them will be near a waypoint statue. Find it & move near it with that char to unlock it, TP all chars out & back in to now be re-grouped. If one char is too close to enemies, remember you can slap a TP pyramid on that char to just TP him out of there. If you happen to kill the 4 voidwoken, you can still get underground by the tunnel in the ground along the left side edge of where you just fought the voidwoken. You'll need a high wits person to discover it, which every party should have anyway. **For Mordus, he will TRANSFORM into a huge voidwoken with over 4k health by draining the source from one of the dead dwarfs you kill. Your options: 1) Focus down Mordus - Fight ends (~7.7k exp) 2) Focus down ALL the dwarfs & kill them within 1 turn from the first kill, save your CCs for after he transforms, then focus Mordus (~39k exp) Option 2 is doable if you physical armor up whoever Mordus went after, keep him CCd as constant as you can, and nuke hard. He hits for about 250, and his crit chance is low. He only attacked twice while transformed when I fought him, and nobody died. So don't panic, and just keep him CC'd. (I have a sword and battle stomp on my INT Necro just for CC benefits like this)

                                          • Anonymous

                                            Even though it isn't needed if you've spoken to Lohar, you can cast clear mind on the dwarf and she will move from on top of the hatch.

                                            • Anonymous

                                              CORRECTION: The instructions on how to exit are located with the assassination note (i.e. behind the boxes); that is the latest on the Definitive Edition, so don't freak out if you don't find them in the chest.

                                              • For an easy cheesy max exp Mordus 'fight' (lvl10+, kills all dwarfs and mordus in Voidwoken form): 1. Bring someone with mass corpse explosion (scales with int and warfare, typical necromancer build). 2. Magically freeze time and space by initialising dialog with Mordus. 3. Use teleport to stockpile all the bodies you can find (there are 5 in a starting cave, where Voidwoken kidnapped you and 5 around the bridge/bedrooms area after Mordus) in between the Mordus and your party. 4. Use nether swap to move all the possessed dwarfs close to your makeshift corpse bomb, without starting fight. 5. Strategically position your teammates (preferably on a wooden platform, eastern side). 6. Buffs and start combat. 7. Wait for Mordus to turn into bug. 6. Optional. Take some damage (no extra rewards, sadly) while waiting for your necromancer's turn. 7. Mass corpse 'xplode all these fools to smithreens. 8. Optional. Poke Mordus to death if he's still alive. The End.

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