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Shadow over Driftwood

[PIC]
Lohar
Location Undertavern
Suggested Level 10+
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Shadow over Driftwood is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

  • Lohar
  • Mordus

 

 

Shadow over Driftwood Objectives

  1. Find out what Mordus is up to and report to Lohar.

 

 

Shadow over Driftwood Walkthrough

Lohar, a gang boss at the Undertavern, asks you to search Mordus's house. His house is the one west of the tavern. Tell the dwarf sleeping there you were sent by Lohar and she will let you open the hatch that is beneath her. If you attempt to convince her with any other form of dialogue, she will simply turn you away.

At the basement of Mordus' house, you will notice two dwarves trapped in the other room. There's a secret handle located on the column next to the staircase. Walk close to the stairs and you will find it. After you activate it and open the stone door, the two trapped dwarves will leave and allow you to scavenge this area.

If you walk to the lower end of this room, the stone door will shut again, and you will not be able to open it until you read the instructions for how to do so, which are located inside the chest. Reading it will reveal that there is a button behind the shrine that you can press; this will open up a new dialogue option for you, allowing you to escape the room. (There is another quest here as well; see A Taste of Freedom for more details.)

You will then need to move some crates to find a row of books hidden behind the chest, with a note within instructing Mordus to assassinate Lohar. After you report to Lohar with the note, he will want you to kill Mordus, who is located at Wrecker's Cave.

Wrecker's Cave is on the west side of the map, near the bridge where the troll is. Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarves at least twice. You can use Spirit Vision to talk to them (after the fight) and they just seem confused. Eventually you'll find a camp with dead dwarves on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar's, who has hidden there with a female dwarf while voidwoken killed their partners. Passing a speech check you can convince them to help you make it to their "cove".

Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. However, when you investigate the end of the cave, four storm wing void woken will appear and attack you. You and your team members will be taken to the depths of the cave, separated. Alternatively you can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.

(Note: If you killed the voidwoken before they can kidnap you, just teleport yourself to the lower area. Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. This will lead to an immediate fight with Mordus.

Note: Cast Spirit Vision and you will see many ghosts in this area; talk to them to learn what happened here.)

One of your team members (the main character) will be locked in a place without enemies; explore the surroundings and you will find some letters regarding the quest Shadow over Driftwood and The Law of the Order. If you talked to the dwarf in front of the strange device, you can also advance the personal quest for Ifan ben-Mezd. The door to other areas is locked; you will have to lockpick the door to get to other companions.

If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in his/her area.  However, this character needs to defeat several possessed dwarves and voidlings to get the key.  (If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard is needed to dig the hole)

The third party member is trapped in a cave full of voidlings. Unless that character is incredibly good in combat, use your other characters to save him/her. (Through a cave in the same area you find the key)

In the depths of Wrecker's Cave, you can find some letters and a ship manifest, mentioning that a Deathfog delivery device was stolen. 

After you have gathered all companions, you can proceed to the next area. (through a ladder in a shipwreck)

You will find Mordus in this area, he will attack you with his possessed henchmen. But once you strike him down, the battle is over. (You can decide to let him live or not. If you force him to tell you who exactly he's afraid (who is his master?), he will be ripped apart before teach you anything). Mordus can teach you source for Powerful Awakening, but don't hesitate. If you want more Source, eat the organ. You can kill him later.

Report your findings to Lohar, and he will give you a key for a reward. (for a chest on the second floor of magister's barracks)

 

Tips & Tricks

  • When your party is separated in Wrecker's Cave, you can use the teleporter pyramids to quickly reunite the party.
  • If you have difficulty getting the keys when your party is separated in the cave, remember that you can destroy doors by attacking them. Most of the doors in the cave have relatively low health and will go down after a few attacks.
  • Once you go back to hand the quest to Lohar after dealing with Mordus; if you have Mordus's amulet in your inventory, Lohar will take the amulet and give you Lohar's Two-Handed Source Hammer



    • Anonymous

      02 May 2018 01:35  

      Lohar takes the amulet, but you can steal it back from him afterwards. Had to use a smokebomb, as it's impossible to sneak next to him. Teleporting him away leads to immediate fight.

      • Anonymous

        13 Apr 2018 01:56  

        So what if you use his amulet(key) to unlock the hatch and grab the glowing eye? I don't see that anywhere in the guide. I'm trying to find the death fog weapon and I'm not sure if it's actually in the cave.

        • Anonymous

          12 Apr 2018 05:46  

          Tactician mode:
          Killing only Mordus in 2 turns with no transformation approx 7.7k Exp
          Killing the 4 possessed dwarfs first THEN kill Mordus last approx 38.5K Exp

          • Anonymous

            20 Mar 2018 00:40  

            "When your party is separated in Wrecker's Cave, you can use the teleporter pyramids to quickly reunite the party."
            I really tried to kill the voidwoken that kidnap us (lvl 12 team). They kidnapped two guys of my team, I teleported them immediately back into the fight :) (I had ever mostly explored all the cave and cleaned it from the voidvoken, only avoiding incounter with dwarfs); so I killed 2 on 4 .

            • Anonymous

              19 Mar 2018 10:05  

              I think the characters are placed randomly. My main character was SURROUNDED by enemies. Countless void woken. At least 2 dozen.

              • Anonymous

                14 Mar 2018 03:24  

                For Mordus on harder difficulties its best to send your rogue or higher initiative/movement character down to talk to him, send everyone else up top where the voidwoken kidknapped you, make him chase the rogue toward the ledge, get a cheap really high damage ballistic shot on him if you have a crossbowmen, teleport him up top. Now have your rogue retreat back down the ship hatch and pyramid teleport back to the party to gang up on Mordus. If you can keep him CC'd he won't transform, making it an easy 1,2,3 fight. He does have a high perseverance though. So if your damage output his high enough you won't be able to.

                • 04 Feb 2018 04:14  

                  For more experience, there is a trap that you can set off after obtaining the eye key for "a taste of freedom quest." If you hit all of the floor triggers, a boat will sail in as you are about to leave and you will be attacked by a shark and, weirdly enough, 4 crabs. Make sure to kill the crabs before the shark, otherwise the crabs will just escape. 1950 x 5 experience total.

                  • Anonymous

                    02 Feb 2018 01:38  

                    At level 14:
                    If you give Lohar the Queen's letter at the end he will thank you and give 50 coins, a grenade and pick between 3 lvl9 items and a blank skillbook;

                    If you give Julian the letter he will give a key for the barracks - I believe is the same that Lohar gives you - and asks you to bring Lohar's head. Killing Lohar you will get Mordu's amulet again, 2 scrolls, a lvl2 skillbook, 4 lockpicks, 3 disarming trap kits, a rare bow and his head.

                    If you do eat his head: you will get some info about Lohar and Mordus. Julian won't give you a reward.

                    If you don't eat his head: Julian will give 70 coins + 100coins, a medium rune, an epic belt, 1 pixie dust and pick between 3 epic items.

                    You can kill Julian later for 4k xp, you won't get Lohar's head back.

                    There is a hidden cache behind Celeste's painting in Lohar's room with an invitation and some loot. The key is on the shelf right next to it.

                    • Anonymous

                      15 Jan 2018 08:06  

                      We killed Mordus, I have the amulet, we finished Law of the Order and everything but he doesn't take the amulet and he doesn't give me my hammer :( This item would have been such an upgrade. Why is this so bugged?

                      • Anonymous

                        31 Dec 2017 09:57  

                        I killed Mordus before talking to Lohar and may have accidentally sold his amulet, is there anyway to complete this?

                        • Anonymous

                          27 Nov 2017 12:48  

                          I played 4 days of in-game time before returning here, and it seems I skipped a lot of the cave stuff.

                          All you have to do is go to the really high cliff point near the Waypoint, and use jumps/teleports or the summoning source portal skill. Boom. Free shrine, backdoor mordus.

                          • Anonymous

                            10 Nov 2017 05:54  

                            anyone else saw the mob boss victim (ghost) in the drundae farm behind lohar's room? you need to dig up his corpse first before the ghost appears.. is this a quest I'm missing? Is lohar really bad?

                            • Anonymous

                              23 Oct 2017 23:17  

                              My friend and I are playing co-op on classic and we need help. We just finished Shadow over Driftwood but it's not closing. We have killed Mordus in Wrecker's Cove and also handed in the queen's letter to Lohar. Law of Order is also closed and we received a key from Lohar for a chest. However, Shadow over Driftwood isn't completing. Any idea how we can close it? Anyone else encountering this bug?

                              • Anonymous

                                22 Oct 2017 00:04  

                                When you return to Lohar to report Mordus' death, if you have Beast in your party, Beast will speak up and Lohar will mention that you killed Mordus, although you haven't reported it yet or proven it with the amulet. I got +10 attitude for my main character with Beast for letting him speak. However, when I reloaded and let him speak it only gave me +5 attitude. Lohar will take the amulet from you when you report Mordus' death, sadly.

                                • Anonymous

                                  17 Oct 2017 23:04  

                                  There is a back entrance to the cave that no one seems to have mentioned. You can reach it by teleporting from the large troll's bridge next to the cave waypoint in Reapers Coast (the catch being you have to be capable of moving on the Troll's bridge, either by killing him or removing his competitor). I completely skipped the part where one my party members was taken hostage and did the whole cave in reverse.

                                  • Anonymous

                                    17 Oct 2017 04:03  

                                    It seems there is a bug when you talk to Mordus at the end. If you eat the black organ right away, you're good. If you hesitate, not only will the narration be different when you eat it, but you won't have the option to kill him (going back on your word) or letting him live. The dialogue just ends and he stands there bugged, unable to be killed and unable to begin dialogue.

                                    • Anonymous

                                      17 Oct 2017 03:41  

                                      If you let Mordus live, you can pickpocket the key and amulet from him. The amulet requires 5+ thievery skill

                                      • Anonymous

                                        17 Oct 2017 03:22  

                                        After killing Mordus, make sure to loot the ornate hymnal from a nearby chest: my party received 14,450 xp from reading it at lvl 12.

                                        • Anonymous

                                          17 Oct 2017 03:20  

                                          The guide is wrong. You can no longer kill Mordus if you agree to let him live. Even if he reaches 0 health, 0 magic and phyiscal armor, he can't die.

                                          • Anonymous

                                            17 Oct 2017 03:04  

                                            When you talk to Mordus at the end, you can force him to tell you who exactly he's afraid (who is his master?) but when he tries to speak an unknown force rips him apart and you can't get him to teach you to channel more source. If you ask about him possessing the dwarves, he mentions the deathfog and your party gains 2800 xp (at level 12). After this, you can still either ask him about A) What's spooking him (see above), B) How to channel more source, C) Demand to know more about the deathfog or D) Nothing.

                                            • Anonymous

                                              17 Oct 2017 01:54  

                                              If you teleport him directly up to where you were originally ambushed by the 4 voidwoken, Mordus will immediately leach source from the sourcerer's spirit there and transform. He seems to always go first. He has only 22 wits but still always goes first.

                                              • Anonymous

                                                16 Oct 2017 09:13  

                                                The person in the bedroom doesn't need to do much to fight the voidlings and 2 possessed dwarves. They will fight each other when you get somewhat near, but you won't get drawn into the fight right away unless you move closer. So wait until they soften each other up a bit.

                                                • Anonymous

                                                  16 Oct 2017 07:24  

                                                  As Fane, you can use Play Dead when the voidwoken come to abduct your party members, and they will leave you there. Not sure of any benefit to that, though.

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