The Secrets of Bloodmoon Island

the advocate
Location Bloodmoon Island
Suggested Level 15
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The Secrets of Bloodmoon Island is a Quest in Divinity: Original Sin II. Entering Bloodmoon Island, there is blood everywhere and carnage. What secrets do this island hold?

 

 

Important NPCs

 

 

The Secrets of Bloodmoon Island Objectives

  1. Learn how the Black Ring attempted to get past the Death Fog that surrounds Bloodmoon Island.
  2. Speak to the Advocate.
  3. Find the entrance to the Archive.
  4. Discover and awaken the Ancestor Tree's spirit, Eleanessa.
  5. Tell Jahan the name of the Arch-demon, Adramahlikh.

 

 

The Secrets of Bloodmoon Island Walkthrough

This quest can be acquired after learning about the Black Ring's attempt to get past the death fog surrounding Bloodmoon Island. Information can be found on Black Ring corpses on the island. After entering Bloodmoon Island, go to the place listed in the picture below; it is the entrance to the Archives. You will need at least 22 wits to spot the dirt mound. If you don't have enough wits, Peace of Mind  can assist you.

Vaulthatch

Once inside the Archives, you will immediately gain 50,575XP. You can also cast Spirit Vision and speak to the spirit of the Archivist here. No matter what dialogue option you pick, you will gain 14,450XP. Search around the Archives for the Archivist's Journal and read it to find out the name of the Ancestor Tree is Eleanessa.


Walk forward and you will find that the wall ahead is actually a hidden door (you will need some wits to spot it). Pick up the Unusual Blade here for 50,000XP. If you interact with it as a Lizard, you will be able to understand the blade's words. There is also a locked Tenebrium chest here that will sap 1 Source Point from your character with every interaction. If you lockpick it, you will find a Green Teleporter Pyramid inside the chest. Note that merely left-clicking the chest to interact with it will only drain a Source point and produce a remark from your character.

Secret: There is actually a chest hidden in the map which you can teleport out to loot. If you refer to the screenshot below, you will see exactly what orientation the camera needs to be in order to successfully select the chest. Apportation can also help with this, as it can be quite difficult to pinpoint the exact spot needed to teleport the chest.

ss (2018 03 31 at 00.02.26 012711)


The Ancestor Tree can be located at the center of Bloodmoon Island, but it is surrounded by Black Ring magisters who will attack you on sight if you do not pass the speech check. Going too close to the tree will cause them to attack. It is recommended to start The Advocate quest and kill them all for massive amounts of XP.

You cannot speak to the Ancestor Tree unless the Advocate has been killed. Killing him is also part of the quest, "A Hunter of Wicked Things", doing this in conjunction with this quest is recommended.

Kill The Advocate, and cast Spirit Vision in order to speak with the Ancestor Tree. Invoke its name (Eleanessa) and it will begin speaking with you in earnest, thanking you for easing its pain. You will gain 66200XP for invoking the name of the tree. The tree then asks you to kill Doctor Daeva, who is possessed by a powerful Arch-demon called Adramahlikh (this quest starts another: Doctor's Orders).

After you speak with the Tree, return to the Spirit of an Elven Pilgrim (x194,y413) and tell him you know the name of the tree. You will receive XP for closing this quest ("The Druid").

This quest will close upon going to the square in Arx after defeating the doctor.

 

Rewards:

  • 14,450XP for speaking with the spirit of Brother Kaylan.
  • 50,575XP for entering the Archives.
  • 14,450XP for speaking with the spirit of the Archivist.
  • Pick up the Unusual Blade for 50,000XP. [note: some report that in recent (5/2020) builds, the XP granted is significantly lower]
  • A Green Teleporter Pyramid is located in the Tenebrium chest next to the Unusual Blade.
  • 66,200XP for invoking the name of the Ancestor Tree.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Wiki wont let me post links to the image but

      i.imgur.com/fu9HMcz.jpeg

      heres a screenshot of where you need youre mouse and position - please upload into the wiki if you can admins

      • Anonymous

        https://i.imgur.com/fu9HMcz.jpeg heres a screenshot on where u need exactly to have ur mouse and camera position hope it helps :)

        • Anonymous

          DE on PC. Speaking to Brother Kaylan gives NO exp and will NOT start this quest. This quest only starts when entering archive room.

          • Anonymous

            I don't think the chest is there in Definitive Edition anymore, I'm there and used Apparition a few times, no chest in that area lol

            • Anonymous

              Killing The Advocate is not required to speak with the Ancestor Tree. Simply use a teleport spell on The Advocate and teleport him away from the tree. If you wait too long to talk to the Ancestor Tree, then he'll return, begin his whining again, and prevent you from talking to it. However, that said, as stated in the guide above, it's probably best to kill The Advocate; he's a jerk, and, more importantly, killing him is required for completing "A Hunter of Wicked Things" quest.

              • Anonymous

                Um. So I'm in Arx, just killed Daeva, and I still have the secrets of bloodmoon island quest. And It wants me to find Eleanessa. In Arx. Help.

                • Anonymous

                  Despite using Clear-Minded to bring my Wits all the way up to 28, the hatch for the Archives still won't appear. Am I missing something? Advocate is dead, hymnal decoded, I have done pretty much everything here I can but still can't get into the Archive.

                  • Anonymous

                    So if you speak to the advocate and teleport him away with someone else (out of the trees sight) you can talk to the tree :)

                    • Anonymous

                      Я нашел остатки кристального клинка в покоях архивариуса, там на постаменте, че мне дальше делать? Ну типа куда идти дальше то?

                      • Anonymous

                        I'm at the ''wake the ancestor tree'' yet, I can't interact with the tree and the archivist's spirit isn't there. I got his book, but I can't do anything else. The advocate is dead, everyone on the island is dead.

                        • Anonymous

                          I think you can get the archive location by using the map that's with the possesed guys that welcome you to the island.

                          • Anonymous

                            I see that most of those successfully teleporting that Hidden archives chest are on PC. Im on console currently and the teleportation cursor works differently as it also moves the camera unlike a mouse cursor. Is there a way for folks on a console to get it lined up to work?

                            • Anonymous

                              How do you actually start this quest? I've talked to every ghost I can find on the island and got nothing. The only thing I can think of is that I Source-Vamped a Black Ring corpse in the Advocate's camp before checking with Spirit Vision and I'm concerned that I may have eaten the one ghost that can actually start this quest.

                              • Anonymous

                                How are you supposed to unlock the tenebrium chest? theres no key and all it does is drain source, which isn't even a big deal because of the source fountain.

                                • Anonymous

                                  Playing DOS2 DE Found the map of the island which showed 3 statues - sung the Hymnals found in the archives to blast the statues reveal hatches.

                                  • Anonymous

                                    Is there a way to convince the Advocate to let you speak to the tree or is killing him mandatory for this? I really want to have a run at some point where I do not kill him but if he's in the way of this it seems like he's unsalvageable unless you don't mind missing out on a monumental chunk of XP.

                                    • Anonymous

                                      For anyone trying to get the secret chest: 1) Use the Apportation spell, it’ll save you a lifetime of effort 2) The chest only contains a gold cup, Peace of Mind scroll, and a large wits potion (I have a loot skill of 0, so I think this is the base of what you’ll usually get, I can’t say for certain though)

                                      • Anonymous

                                        You are able to find it with high enough wits even if the advocate doesn't tell you about it. It may have been patched since previous comments, but I was able to find it from the screenshot even after the advocate was dead.

                                        • Anonymous

                                          How do I travel to Arx? The north route is destroyed and no ships go there. If I go to Where Malady wants to go I cant finish three of my quests that take place in Arx.

                                          • Anonymous

                                            I only get 14450 XP from entering the vault and picking up the unusual blade. Is this a bug or is the wiki just wrong?

                                            • Anonymous

                                              Once you kill the Advocate, don't forget about his 3 servants at the gate by the broken bridge who might've greeted you when you arrived. They'll be hostile and needing a dirtnap.

                                              • Anonymous

                                                Malqg the Stalker will remain at the Advocate's original position, so be sure to go over and kill him too. Also, I got all of Basatan and the Advocate's vendor loot (or most of it) including over 50k gold in total.

                                                • Anonymous

                                                  The quest closed for me when moving to nameless isle,l even though I talked to the tree, got the name of the demon,l told it to Jahan and did everything according to this page.
                                                  What did I do wrong?

                                                  • Anonymous

                                                    Sooo... Got a Problem... I consumed the ghost of the Archivist earlier in game ... now I can´t talk to the tree ... possible to get his name anywhere? Also don´t have a elf in party...

                                                    • Anonymous

                                                      Well I did everything,found the archive,read Archivist's Journal and i still can't talk with the Tree,what the hell am I doing wrong ? I mean,I did kill the black ring people and the demon lizard befre finding this archive,but mustn't be it,right ?

                                                      • Anonymous

                                                        When you reach Bloodmoon Isle through invisible bridge, a loyal servant greets you. There is a map right in front of him that reveals location of Archive, Ancient Forge and Sculptures.

                                                        • Anonymous

                                                          I spent 10 hours on this island going over every square inch of it. How in the hell is anyone supposed to know to use a shovel to dig in that exact spot to reveal the hatch? There is no in-game indication of either the location or that digging is required. It's the first time in the game a shovel needed to be used manually and the first time I had to use a search engine to find an answer on how to progress.

                                                          • Anonymous

                                                            i don't know how i got the quest and now i can't seem to finish it (i met The Advocate before Jahan and other source masters)

                                                            • Anonymous

                                                              I closed out this quest when I teleported to the Arx square. The tree's spirit showed up to give me a reward and ended the quest.

                                                              • Anonymous

                                                                to close this quest, u need to slay the Doctor without weak him, an elf sprit will find u in ARX after u killed the doctor, and give u the reward.

                                                                • Anonymous

                                                                  This quest would not close for me. I did everything listed here and talked to the tree and got the Doctor quest but it's still showing as active in my quest log.

                                                                  • Anonymous

                                                                    For the vault to appear you need really hit Wits.
                                                                    Either use a potion or use the fire spell "peace of mind" to increase Wits enough to detect the hatch.

                                                                    • Anonymous

                                                                      Um, he vault hatch isn't appearing, and I've killed the advocate already so. If I could get an explainatuon for that I'd be grateful.

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