The Drowned Temple is a Quest in Divinity: Original Sin II. Short description goes here.
- Explore the drowned temple and learn the information about Vrogir
On the northwest corner of Nameless Island is the Drowned Temple, to enter it, you need to kill the Black Ring Portalmaster in a nearby camp. If you sided with the Black Rings (either pretend to be lone wolves or thrall of Almira, or if you rescued the Black Ring followers from execution in the black pits in act two), you can persuade her to stop casting by talking to the Black Ring Captain.
Inside the temple, the main path is blocked by numerous traps that are pressure activated. There are three main options to cross the area. One is to let one of your companions with high Wits to cross the area while avoiding the traps. The second is to let one companion fly over the traps if they have ability to do so. The third is to let one companion fly or teleport to the ledge (X: 345 Y:385) on the right of the stairs that lead to the main path and therefore avoid the traps downstairs. In all cases, use the teleport pyramid to regroup.
Interact with the altar to get Vrogrir's sign. The dialogue you choose might ending up cursing your character, but you also learn information about Vrogir. If the altar cursed you, use bless to remove the curse.
The lever to open the Armory gate requires high STR to operate. Alternatively, if you pass a Wits check to see the keyhole on the lever, you can also use the key (no STR needed), which can be found on a dead body (behind the waterfall straight north of the entrance, x311/y432). Use teleport to get there.
The Act 3 Eternal Artefact is located inside a Reliquary in the southeast corner of the Temple.
- There are three sarcophagus in the Armory contain valuable loot, including divine grade weapons. Two of them that can only be reached by flying or teleporting.
- There is buried treasure close to the Reliquary. You can find it if your character has high Wits points.