A Trial for All Seasons

The Tongue of Flame
Quest Giver
Location Reaper's Coast
Suggested Level 14
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A Trial for All Seasons is a Quest in Divinity: Original Sin II. Coming across a brazier, you are allowed engage in a trial for elves. Will you succeed?

 

 

Important NPCs

  • The Tongue of Flame

 

 

A Trial for All Seasons Objectives

  1. Talk to The Tongue of Flame and ask to try the trial.
  2. Complete the trial.
  3. Defeat the Challengers.

 

 

A Trial for All Seasons Walkthrough

An elven structure of sorts can be found east to the Driftwood-field Waypoint, across the river. There will be four statues surrounding a brazier in the location. (co-ordinates X; 445, Y:340)

To pass the trial, you will need to generate specific surfaces or clouds near the four statues.

The riddle is:

Winter shudders with ice and snow.
Autumn rumbles, the sky lit aglow.
Summer burns, air fiery as a hearth.
Spring quenches, with bloody rebirth.

 

  • Hero of Winter - Create an Ice Surface.
    • Generate an Ice Surface directly using abilities (Hail Strike, Freezing Arrow, Ice Fan).
    • Generate an Ice Surface by combining a Water Surface (Rain, Water Balloon, Water Arrow) and an ability that freezes Water Surfaces into Ice Surfaces (Global Cooling or Winter Blast).
  • Hero of Autumn - Create an Electrified Steam Cloud.
    • Generate an Electrified Steam Cloud directly using abilities (Closed Circuit, Static Cloud Arrow).
    • Generate an Electrified Steam Cloud by first combining a Water Surface (Rain, Water Balloon, Water Arrow) and Fire Surface (Fire Arrow, Searing Daggers, Phoenix Dive) to generate a Steam Cloud. Then shock the Steam Cloud with an ability that sets Shocked status (Shocking Touch, Electric Discharge, Shocking Arrow).
  • Hero of Summer - Create a Fire Cloud.
    • Generate a Fire Cloud directly using abilities (Laser Ray, Summon Fire Slug).
    • Generate a Fire Cloud by converting a Fire Surface (Fire Arrow, Searing Daggers, Phoenix Dive) into a Cloud using the Aerotheurge spell Vaporize.
  • Hero of Spring - Create a Blood Surface.
    • Generate a Blood Surface directly by using abilities (Raining Blood, Flesh Sacrifice), or using a bloated corpse's ability in front of the totem.
    • Create a regular Blood Surface by dealing Vitality damage using physical damage to any non-Undead chracter (physical basic attack against target with no armor, piercing attack, Flesh Sacrifice, Teleport nearby Squirrel)

Be prepared; as soon as you light up the final totem, four challengers will appear and initiate combat with you. Each challenger (Winter, Summer, Autumn, Spring) have an immunity to their corresponding element, and are rather strong if you are the same level as them. They are level 14. Defeat them all and the brazier will speak to you, congratulating you on your victory and spawning a chest, along with a phoenix heart for the taking. The quest is complete at this point.

 

Rewards:

  • 10,400XP for each challenger killed, for a total of 41,600XP.
  • 15,775XP on quest completion.
  • A Phoenix Heart (which grants the skill "Flaming Tongues" if eaten by an elf) and a Chest will also be spawned on quest completion.

 

Tips & Tricks

  • Spell, Summon Fire Slug (Sourcerer's Ring) can also be used to activate the statue of Summer since it has the spell Laser Ray.
  • Creating a pool of blood to activate the statue of Spring is also a possibility. You can do this by stabbing a companion near the statue.
  • You need 1 point in Polymorph and 1 point in Aerotheurge to use Vaporize.
  • A blood surface for Spring can be generated if you have an elf character eat body parts in close proximity to the statue, preventing the need to stab yourself or your friends.
  • If you teleport a party member whilst in the conversation with the brazier then the enemies will spawn in but lose all buffs making this fight considerably easier.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      DE on tactician LVL 11, do you want how to kill them easy? you go with Ifan and Sebille up to the tower that is near this event, it is really high and they can shoot and summon from there.

      Make the tank (beast) spawn the event and run after that, Lohse away from combat but near the tower (just in case she can heal or revive)

      sebille + lohse with teleport in order to tp the marksman as far as you can, bc if you do not do it, its instant kill.

      if they get close to you make the tank stun them (or with sebilles incarnate).

      Ifan destroyed them bad, this is the way.

      • Anonymous

        There is a Blue Noxious Bulb to the NW of the grove, near the sawmill. It generates a continuous cursed lightning cloud. Hit it with lightning, move it, repeat until it’s next to Autumn.

        • Anonymous

          keep the hammer guy away from your party, keep him on someone with living edge, wreck the rogue, then the archer and then the hammer dude, ice ****er is best left as last

          • Anonymous

            On current (as of July 2023) DE patch the exp rewards are considerably lower than what the wiki is saying. Each killed champion is worth 10,400 (so, x4) and the final quest completion xp is 15,575.

            • Anonymous

              This quest is overtuned, lighting up the totems can be annoying but the damage the spirits do is rather insane. They also have very high initiation so there's a chance they'll 1-2 shot one of your characters. Spring's blitz attack can one shot anyone not in plate. It's an infuriating quest and it's not fun.

              • I got them all lit playing Sebille. They are ridiculously hard to light up without one or more going out before the last one is lit. Idk if this is just on tactician mode or not. Tip - the Spring tree stays lit the longest (using Flesh Sac). On my hotbar I had a freezing arrow, cloud arrow and laser ray scroll all in a row. I stood next to Spring and did flesh sacrifice, and then as fast as clickably possible used the arrows and laser ray scroll in order on the other trees. It took a couple tries but I finally broke through and lit them all. Phew. PITA but the EXP is pretty good if you don't throw your PC out of the window first

                • Anonymous

                  I did this on a solo character, the easiest way to do this is to craft scrolls that create direct surfaces, no need to learn skillbooks and waste memory slots.

                  Hail strike for Winter (paper + high quality water essence + chub fish), Closed Circuit for Autumn (paper + source orb + lucky rabbit paw), Laser Ray for Summer (paper + high quality fire essence + nails). You can buy the scrolls or ingredients from vendors in Driftwood/Undertavern.

                  Create blood at Spring and then position yourself so that the Closed Circuit creates the cloud close enough to Autumn. Cast all three scrolls and you'll be fine.

                  • Anonymous

                    This is the dumbest quest I have ever encountered in this game on my first playthrough.

                    Creating Blood = Easy, barely an inconvenience.

                    Creating the Fire Cloud and Frozen Water, and electrified steam = Dumb because it lasts a whole 2 turns and there's no time to do all 3 as a single Player Character even with 4 npcs in your party. The ice melts, and the fire cloud dissapears, and the electricity goes away from the cloud before you finish and talk to the dumb altar.

                    I am an archer, with Lohse being my "Mage", and Red Prince Duel Wield Melee and Fane 2-handed melee.

                    I don't understand how you are supposed to do this fast enough outside of co-op mode

                    • Anonymous

                      THE KEY for me was... get blood going.. teleport over the electrified steam pumpkin.. Load one guy up with Hail Strike and Laser Ray. The clincher?? save and go to the main menu and let my laptop cool down, and start fresh so that there wasn't so much lag in between casting spells (which I was using the number buttons to initiate).

                      • Anonymous

                        DE on tactician. Best way I found after multiple tryout (2 physical lone wolves with scrolls like peasants)

                        To do before : Rain on the winter, make cloud on the autumm and blood rain on spring since it's doesnt decay

                        Timing and order is crucial otherwise you lose them. Icetrail on the winter, pheonix dive and vaporize on the summer and electric discharge on the autumm

                        • Anonymous

                          Super easy to figure out riddle, impossible to start if you don't have very specific spells set up on your characters because they stay active for very short time and you need them all active at the same time.

                          • This effing sh** is impossible to light up. I don't know if it's because I'm on tactical, but the statues 'live' status ends in literally seconds. I can't even switch players and use spells fast enough for all to get activated. BS

                            • Anonymous

                              You have to worry about 3 totems since blood will remain on the ground.

                              Use blood rain on the spring totem. Use rain on the winter totem. Use rain and then a fire spell to create a cloud for the autumn totem.

                              Now use a frost spell that isnt a mapwide aoe (global cooling), i used hail storm. Quickly bless it. Then use a thunder spell on the autumn cloud and lazer ray on the summer totem.

                              This worked for me.

                              Be prepared for a tough fight. Im level 13 and an enemy one shot two of my members in a single turn.

                              • Anonymous

                                This quest sucks. Either you have to be really quick or this is bugged bugged, like stupid bug. I hate this thing.

                                • Anonymous

                                  wtf is up with the damage from these guys? idk if I'm somehow behind in gear or what but I'm only on classic mode and they hit for like triple what I can at lvl 14.

                                  • Anonymous

                                    Hi, Ive made this quest today [20/08/2021 in DE and Tactician Mode, with Duo Lone Wolf and playing alone by myself with no mods. Steps:

                                    1. Create a blood surface under the spring tree. I ve made it with blood rain. This tree will be always activated since the blood does not dissapear.
                                    2. Prepare a cloud in the Autumn tree ( just the cloud ). In my case I created water under the tree and the fired it to create the cloud.
                                    3. Then have it with quick access to your way of creating ICE, BLESS (divine spell), and Cloud of Fire
                                    4. Begin with the ice to the Winter tree.
                                    5. Bless the ice.

                                    -- STEP 5 is the MAKE IT step. This step makes the surface persist for more turns so you have time to activate the other 2 trees.

                                    6. I used the normal thunder spell to set the cloud electrified ( Autumm )
                                    7. Finally I used piro laser into the Summer tree.

                                    Got the mission done and the fight started.

                                    • Anonymous

                                      I just completed this quest in tactician it is possible but you have to activate them all in VERY QUICK SUCCESSION.

                                      • Anonymous

                                        theory on why the totems don't stay activated once the hazard disappears. its very possible this a tactician mode only thing. saw somebody reply to a message here mentioning it and I wanted to spread the word that this might be why so many people are either frustrated/confused about it (like i was) or arguing with other people about it.
                                        if someone could run a test for me that would be wonderful. I know for a fact that in my current tactician run the totems do not stay active. in my previous playthrough on normal the totems stayed active after the hazards disappeared.

                                        • Anonymous

                                          I came across this at level 16, and they still hit for 1,400+ damage (leaving me with 200ish hp). And knocked me down for 2 turns. I killed 2 before they got one turn and the other two before they got a second turn.

                                          • Anonymous

                                            This quest sucks!! They do not stay activated. Anyone saying they do if you talk to them is wrong lmao. The only one that stays up is blood. The rest go away quickly even if you talk to them!

                                            • Anonymous

                                              That is BY FAR the worst designed quest in the game (for obvious reasons), there is no way to complete it on your own. I'm doing a solo rogue run and this will have to be the only quest i have to leave unfinished.

                                              • Anonymous

                                                There is a platform on the rigth that you can use to teleport one of the challenge into the elf camp where you can have 2 members of your team wating. The one that initiate the fight can become invisible and join later. I did on level 13 in tactical mode.
                                                Reward is pretty lame though.

                                                • Anonymous

                                                  Also, there are some noxious bulbs nearby, just teleport them to the location; one can generate an electrified steam cloud and the other creates a fire surface

                                                  • Anonymous

                                                    I struggled to actually start this quest because all of the required surfaces except blood eventually decay; ice thaws, fire clouds go to smoke, etc. But by the entrance to the sawmill, there's a permanent cloud of cursed electrified steam that won't decay. You can move the cursed electrified steam with Terrain Transmutation all the way to the Trial Area, and it works even though it's cursed. Now you only have to worry about Winter and Summer.

                                                    • Anonymous

                                                      One of the stupid "balanced" fights. Two partymembers (lvl 14) got oneshoted in first round. Ragequit and will try again with higher lvl to gain lvl 14 reward -.-

                                                      • Anonymous

                                                        Advice for doing this on a controller solo:

                                                        Drop a blood pool under the appropriate one, it stays forever. Also create your steam cloud as it seems to stay as well.

                                                        It takes too long to switch characters, the trees will deactivate before you use each ability.

                                                        Using one character, you can use scrolls or arrows: Frost, then static, then laser ray the final tree. May take a couple tries but if you aim quickly you can pull it off. I used Ice Fan, Electric Discharge, Laser Ray.

                                                        I recommend this order as the fire clouds seem to last the shortest time, with frost seeming to last the longest.. Don't attempt to switch characters because the ice will melt before you get the fire clouds up.

                                                        • Anonymous

                                                          Quest seems bugged in DE. Statues don't stay activated (I thought I must have to do it in order, which is why I came to look up the quest, since the order the flame brazier gives didn't work), but apparently not. I do winter first, it sort of activates (wisps flying around it), it talks to me, but then as soon as I target another statue the winter one goes dormant again. And none of the other ones light up at all.

                                                          • Anonymous

                                                            Wtf!? Spring& winter stay "charged" Summer& Fall don't! Summer is like out of range/can't see on every fire spell I have. Fire granades don't work either. Fall stays shocked for a few seconds. This is cr ap

                                                            • Anonymous

                                                              If you are playing with a controller (on PC at least) the test is (borderline?) impossible due to how long it takes to switch characters and 3 of the 4 trees surface effects remaining only 2 seconds.

                                                              I switched to keyboard and mouse and after setting up ifan with static cloud arrow, fans with freezing arrow, and red prince with laser ray was able to do it first try (after about 50 on controller).

                                                              Received only 10400*4 + 15575 = 57175 XP in DE. Oh, and 435 gold and a rare (not even epic) level 14 belt. Neat. Plus a skill I had five levels ago.

                                                              • Anonymous

                                                                Another lame, pointless reward. We've basically already seen all the spells long before this point. Pathetic.

                                                                • Anonymous

                                                                  This quest is probably one of the worst in the entire game. The effects end in milliseconds making it almost impossible during solo play. 0/10

                                                                  • Anonymous

                                                                    i beat it like this: first summer creates a fire surface on my mage which reduces fire spell cost by 1, so then im able to nuke spring's magic armor in 1 turn and throw him 2 grenades (1 terror to remove his rage, and 1 love to charm him) so he doesn't 1 shot my archer. then archer retreat on high ground, shoot autum's physical armor and knockdown arrow. winter was able to get a turn but didn't do anything too bad. easy from there

                                                                    • Anonymous

                                                                      Wow, dumbest quest in the game! Takes so much preparation just to start it and the enemies are OP and will kill you a few times unless you cheese and move characters during the dialogue before the fight up the nearby scaffold. To top it all off the "reward" is worthless!

                                                                      • Anonymous

                                                                        This quest is absolute hell trying to do with a controller, at least let the statue stay on or something when you already done with it.

                                                                        • Anonymous

                                                                          Ranged character with ballistic shot is very effective. I dont know if this method works for every characters but you can try acquiring flaming tongues by wearing faceshifter mask and set to elf face. (Works for Fane,it suffices me)

                                                                          • Anonymous

                                                                            Evasive aura works well if you have the source orbs and can socket in amulets. They cant hit you when the whole parties dodge is 100+ %

                                                                            • Anonymous

                                                                              Did it at level 14, had two characters die. I resurrected them. The melee and bow ones crit a lot, so don’t be like me and forget to engage without any source points left on your main DPS/caster because you can’t use source vampirism on the spirits. If I could have cast Deploy Mass Traps, this fight would probably have ended in three turns, at most.

                                                                              • Anonymous

                                                                                If need be and you dont have an elf, if you can make a Mask of the Shapeshifter or have Fane, you can turn a character into an elf and have them eat the Phoenix heart. This will still give them the Flaming tongues skill even if you go out of elf form

                                                                                • Anonymous

                                                                                  This fight is extremely doable at 13. I had a team of Fane (necro/pyro/poly), Red Prince (fighter), Ifan (ranger/summoner), and Lohse (hydro/aero). Lohse had the Glowing Idol of Rebirth and the Morning Person talent. I positioned Lohse and Ifan on the platform before the battle began. First round, I focused on stripping magic armor from a couple enemies. Fane summoned bone widow. Lohse sent Autumn on a short beach vacation with teleport. From there, it's just basic CC with focus fire. Petrify, shock/stun, knock down, charm. Ifan summoned and powered up incarnate champion. Once one is down (and another is trying to get back from the beach), the battle is nearly won. Just keep your people armored and take the enemies out one by one. Don't be discouraged if your first try is a disaster like mine was. On my second try, using some revised tactics and planning, I easily mopped the floor with them.

                                                                                  • Anonymous

                                                                                    The timings on the trees are driven by the time-to-live of terrain states. If you're hoping to pop the fight with a single character doing all of the actions, you have to plan a little. 1) Blood on Spring (blood stays) 2) Position your dude(s) and quicksave. 3) Water puddle to Winter, water puddle to Autumn (I used balloons) 4) Fireball to Autumn 5) Ice to Winter (I used a scroll, recommend the same since it feels faster to re-up than casting) 6) Shock to Autumn 7) Laser Ray to Summer Took me a try or two to not get clumsy when clicking abilities. There is no forgiveness for mistakes or misclicks after the fireball, so adjust your ability bar accordingly so you aren't fishing for items, as you don't have time to fish for items once that steam cloud is up. Well, I didn't have time; you might be faster than I.

                                                                                    • Anonymous

                                                                                      You can teleport them way behind the platform down by the water and they get stuck down there. So you can fight one or two less at a time, making it a significantly easier fight

                                                                                      • Anonymous

                                                                                        They melee challenger does some pretty crazy damage, the rest are alright. as said in the wiki doing this at lv14 is a bit risky, lv15 is a lot easier. just watch out for the one with a dual hand hammer), his damage is enough to melee one shot. but he moves really slow so just keep distance

                                                                                        • Anonymous

                                                                                          Don't try leave the the battle during because it will fail you and from what I can find so far it's not reversible, at least on honor mode

                                                                                          • Anonymous

                                                                                            With two Lightning users this fight is not much if at all difficult (need high enough initiative). Summer might have a random location phonix dive so can't tell this method is repeatable for others but best if he goes first for this to work. 1. Have the fastest mage teleport Winter in such a way AoEs hit all 3 (summer spring winter) if possible, next Worm tremor with torturer talent on all of them should make Spring harmless (even if it says he has earth immunity it only protects him from damage). 2. Cast Rain and obliterate their 3 with Lightning damage (stun). 3. Autumn shouldnt be a problem at all after wiping the rest. 4. ??? 5. Profit

                                                                                            • This fight is no joke; especially if you are at or below level 14. You absolutely must use CC to win this fight. For your ranged characters, it helps to teleport them up on the platform behind the Spring Totem tree. Be wary though! The Autumn enemy (the one with two daggers) can teleport up to them and one shot them easily. CC him first. Your next CC target should absolutely be Spring (the 2hander guy.) He hits incredibly hard, and can one shot two characters at once with his Blitz. If you cannot CC those two, then high Physical armor is a must for this fight; regardless, you should dedicate a character to improving your team's protections as much as possible. Winter shouldn't be too much of a problem. I melted him (sorry) quite fast with a necromancer, so I didn't get to see all of his abilities, but he didn't seem to do anything terribly strong. Strong physical attacks followed by a battering ram or slam will take him out of the fight for good. I kept Summer (the ranger) CC'd as a precaution, but because of his starting position in the fight, he was unable to shoot my ranged characters on the platform without repositioning himself. He targeted my other characters instead. Idk if he starts every fight like this, so YMMV. If he doesn't crit, Summer won't one-shot any of your team. Good luck!

                                                                                              • Anonymous

                                                                                                I can't defeat them with lvl 14 team. Spring beats my tank in 1 turn (1500 damage in 2 hits), and summer, who is the first character to move, shoot my ranger or mage (they was on the plataform) and insta kill too. I will try later again... someone have a tip? I'm playing 4 characters and is my first game in classic.

                                                                                                • Anonymous

                                                                                                  I have an elementalist wizard with aero/pyro/geo/hydro/summoning and polymorph so the first step was easy as hell, then I have Red Prince with a two handed weapon and warfare/geomancy, Sebille with dual wielding and scoundrel/necromancy and Lohse with sword and shield + necromancy/aero/hydro/summ and polymorph. The fight was easy for me. I had them all gathered in the middle and removed the magic armor of the enemies asap (which is not that much). Then used medusa head with my two polymorphs and gg. I think one of the enemies had more magic armor and I focused him with Sebille.

                                                                                                  • Anonymous

                                                                                                    I'm late to the party, but I just had to complete this again on honour mode so I thought it would be good to document what I did: 1) Start by casting Raining Blood on the spring totem. The blood stays on the ground so the totem will stay activated (the purple swirl around the totem indicates it's active). 2) Next cast rain on the autumn totem, followed by Searing Daggers to create a steam cloud. The steam cloud should stay in place which will prime this totem for the next steps. 3) Now add the following skills to your bar: Electric Discharge, Laser Ray, and Hail Strike. 4) Quickly cast Electric Discharge on the vapor cloud near the Autumn totem, Laser Ray on the Summer totem, and Hail Strike on the Winter totem. No reason you shouldn't be able to do this solo. I should also mention that the amount of damage the spells do have nothing to do with defeating the riddle. You could run back to the boat and have a melee character spec into the skills needed and still qualify. All the riddle cares about is that you create the correct conditions using the correct spells within the given time limit.

                                                                                                    • Anonymous

                                                                                                      The worst and most frustrating mission in the entire game for solo players. Have to do it all within 8s before clouds go away, as talking to them after doing objective does not save progress, have to have them all up at once...

                                                                                                      • Anonymous

                                                                                                        This is one of my least favorite quests in the game. Totems are a *****ing ***** to keep lit in single player, pile of***** for rewards. At least the fight is semi interesting.

                                                                                                        • Anonymous

                                                                                                          I managed it with two characters by playing ranged and drawing them into my reactive circle and a lot of teleporting. It was a fun fight

                                                                                                          • Anonymous

                                                                                                            you can create any surface with dimensional bolt, so winter and spring can be done like that, the others require clouds so dimensional bolt + vaporize should solve all of them with enough patience

                                                                                                            • Anonymous

                                                                                                              dont mean to brag, but activating the 4 seasons was the hard part, the fight was like flicking dust off my shoulder, im doin honor mode i am also the man im the greatest of all timeee!, SHUT UP STOP YELLING AT ME! lol jokes

                                                                                                              • Anonymous

                                                                                                                There's combat. Four L14 elves spawn, each immune to their respective elements, and with evade/fortify/favorable wind on them. They one-shot my L12 mage in pink gear, and nearly did the same with my ranger. So be ready.

                                                                                                                • Anonymous

                                                                                                                  Hero of Spring - Flesh Sacrifice Hero of Summer - Sorcerer's ring - Fire Slug Hero of Autumn - Rain Vaporize - Dazzling Bolt Hero of Winter - Rain - Global Cooling

                                                                                                                  • Anonymous

                                                                                                                    This is how i did it, in case this helps someone: Hero of Winter - Create an Ice Surface Used "Hail Strike" Hero of Autumn - Create an Electrified Steam Cloud. Used "Rain" and then "Dragon's Blaze" Hero of Summer - Create a Fire Cloud Used "Summon Fire Slug" and his fire attack Hero of Spring - Create a Blood Surface Teleported the squirrel unitl it died.

                                                                                                                    • Anonymous

                                                                                                                      Hello, i've complete the trial, got the exp and jornal got updated, but the champions didn't appear, is the quest bugged?

                                                                                                                      • Anonymous

                                                                                                                        I used about 8 ways to set the totem of summer on fire but neither worked... wasted abot 20 fire arrows :D even tried several times across few days,the quest is bugged for me.

                                                                                                                        • Anonymous

                                                                                                                          i don't know why..
                                                                                                                          i made them speak but the efrfect stops after a short amount of time
                                                                                                                          only the blood one on spring steays longer

                                                                                                                          • Anonymous

                                                                                                                            "Generate a Fire Cloud by converting a Steam Cloud into a Poison Cloud with Contamination and igniting the Cloud"

                                                                                                                            Does not work. I created a steam cloud by using a water balloon and lighting the ground on fire, used contamination, and then ignition and absolutely zilch. I may simply not have the spells to do this right now.

                                                                                                                            • Anonymous

                                                                                                                              For Laser Ray, you get a Sourcerer Ring (in the jails at the magister's HQ in Driftwood) that gives you the Summon Fire Slug spell

                                                                                                                              Fire Slug has Laser Ray

                                                                                                                              • Anonymous

                                                                                                                                Hey guys here is a tip for activating them on time because I was also having the issue with them deactivating too fast. The blood one will stay up but the other three seem to have only about 10 seconds of actuvation. What I did was go into the nearby trap field and teleport the blue plant which generates the thunder cloud to the autumn one. This made it so I only had to activate the summer and the winter in that 10 second window.

                                                                                                                                Also humblebrag, I was able to beat the enemies first try at level 12 on tactician difficulty. Although the fight took an hour, involves lots of running around, and I used 4 revive scrolls.

                                                                                                                                • Anonymous

                                                                                                                                  Not sure if it was patched, but the trees gain an "aura" of sprites and a seal below them whenever you fulfill their requirements, even if the pool/cloud, etc dissipates.
                                                                                                                                  Also, probably the equipment my party had, but they were pretty easy compared to the advocate crew.

                                                                                                                                  • Anonymous

                                                                                                                                    Best offense is a great defense. I have The Red Prince and my character as warriors and the Lone Wolf perk. The Red Prince has a summoning level of 16 and both characters have basic attacks of around 300 damage. Everything I have encountered has been easy due to my main character and the Red Prince also knowing restoration abilities such as Rejuvination, Mind Mending, Armor of Frost and Fortify. Mages are cool and all, but warriors are best for solo play.

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