A Trial for All Seasons

The Tongue of Flame
Quest Giver
Location Reaper's Coast
Suggested Level 14
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A Trial for All Seasons is a Quest in Divinity: Original Sin II. Coming across a brazier, you are allowed engage in a trial for elves. Will you succeed?



Important NPCs

  • The Tongue of Flame



A Trial for All Seasons Objectives

  1. Talk to The Tongue of Flame and ask to try the trial.
  2. Complete the trial.
  3. Defeat the Challengers.



A Trial for All Seasons Walkthrough

An elven structure of sorts can be found east to the Driftwood-field Waypoint, across the river. There will be four statues surrounding a brazier in the location. (co-ordinates X; 445, Y:340)

To pass the trial, you will need to generate specific surfaces or clouds near the four statues.

  • Hero of Winter - Create an Ice Surface.
    • Generate an Ice Surface directly using abilities (Hail Strike, Freezing Arrow).
    • Generate an Ice Surface by combining a Water Surface (Rain, Water Balloon, Water Arrow) and an ability that freezes Water Surfaces into Ice Surfaces (Global Cooling or Winter Blast).
  • Hero of Autumn - Create an Electrified Steam Cloud.
    • Generate an Electrified Steam Cloud directly using abilities (Closed Circuit, Static Cloud Arrow).
    • Generate an Electrified Steam Cloud by first combining a Water Surface (Rain, Water Balloon, Water Arrow) and Fire Surface (Fire Arrow, Searing Daggers, Phoenix Dive) to generate a Steam Cloud. Then shock the Steam Cloud with an ability that sets Shocked status (Shocking Touch, Electric Discharge, Shocking Arrow).
  • Hero of Summer - Create a Fire Cloud.
    • Generate a Fire Cloud directly using abilities (Laser Ray, Fire Slug).
    • Generate a Fire Cloud by converting a Fire Surface (Fire Arrow, Searing Daggers, Phoenix Dive) into a Cloud using the Aerotheurge spell Vaporize.
    • Generate a Fire Cloud by converting a Steam Cloud into a Poison Cloud with Contamination and igniting the Cloud
  • Hero of Spring - Create a Blood Surface.
    • Generate a Blood Surface directly by using abilities (Raining Blood, ).
    • Create a regular Blood Surface by dealing Vitality damage using physical damage to any non-Undead chracter (physical basic attack against target with no armor, piercing attack, Flesh Sacrifice, Teleport nearby Squirrel)

Be prepared; as soon as you light up the final totem, four challengers will appear and initiate combat with you. Each challenger (Winter, Summer, Autumn, Spring) have an immunity to their corresponding element, and are rather strong if you are the same level as them. They are level 14. Defeat them all and the brazier will speak to you, congratulating you on your victory and spawning a chest, along with a phoenix heart for the taking. The quest is complete at this point.



  • 20775XP for each challenger killed, for a total of 83,100XP.
  • 51900XP on quest completion.
  • A Phoenix Heart (which grants the skill "Flaming Tongues" if eaten by an elf) and a Chest will also be spawned on quest completion.


Tips & Tricks

  • Spell, Summon Fire Slug (Sourcerer's Ring) can also be used to activate the statue of Summer since it has the spell Laser Ray.
  • Creating a pool of blood to activate the statue of Spring is also a possibility. You can do this by stabbing a companion near the statue.
  • You need 1 point in Polymorph and 1 point in Aerotheurge to use Vaporize.
  • A blood surface for Spring can be generated if you have an elf character eat body parts in close proximity to the statue, preventing the need to stab yourself or your friends.

    • 20 May 2019 07:09  

      This fight is no joke; especially if you are at or below level 14. You absolutely must use CC to win this fight. For your ranged characters, it helps to teleport them up on the platform behind the Spring Totem tree. Be wary though! The Autumn enemy (the one with two daggers) can teleport up to them and one shot them easily. CC him first. Your next CC target should absolutely be Spring (the 2hander guy.) He hits incredibly hard, and can one shot two characters at once with his Blitz. If you cannot CC those two, then high Physical armor is a must for this fight; regardless, you should dedicate a character to improving your team's protections as much as possible. Winter shouldn't be too much of a problem. I melted him (sorry) quite fast with a necromancer, so I didn't get to see all of his abilities, but he didn't seem to do anything terribly strong. Strong physical attacks followed by a battering ram or slam will take him out of the fight for good. I kept Summer (the ranger) CC'd as a precaution, but because of his starting position in the fight, he was unable to shoot my ranged characters on the platform without repositioning himself. He targeted my other characters instead. Idk if he starts every fight like this, so YMMV. If he doesn't crit, Summer won't one-shot any of your team. Good luck!

      • Anonymous

        12 Apr 2019 13:42  

        I can't defeat them with lvl 14 team. Spring beats my tank in 1 turn (1500 damage in 2 hits), and summer, who is the first character to move, shoot my ranger or mage (they was on the plataform) and insta kill too. I will try later again... someone have a tip? I'm playing 4 characters and is my first game in classic.

        • Anonymous

          14 Mar 2019 14:01  

          I have an elementalist wizard with aero/pyro/geo/hydro/summoning and polymorph so the first step was easy as hell, then I have Red Prince with a two handed weapon and warfare/geomancy, Sebille with dual wielding and scoundrel/necromancy and Lohse with sword and shield + necromancy/aero/hydro/summ and polymorph. The fight was easy for me. I had them all gathered in the middle and removed the magic armor of the enemies asap (which is not that much). Then used medusa head with my two polymorphs and gg. I think one of the enemies had more magic armor and I focused him with Sebille.

          • Anonymous

            10 Feb 2019 20:25  

            I'm late to the party, but I just had to complete this again on honour mode so I thought it would be good to document what I did: 1) Start by casting Raining Blood on the spring totem. The blood stays on the ground so the totem will stay activated (the purple swirl around the totem indicates it's active). 2) Next cast rain on the autumn totem, followed by Searing Daggers to create a steam cloud. The steam cloud should stay in place which will prime this totem for the next steps. 3) Now add the following skills to your bar: Electric Discharge, Laser Ray, and Hail Strike. 4) Quickly cast Electric Discharge on the vapor cloud near the Autumn totem, Laser Ray on the Summer totem, and Hail Strike on the Winter totem. No reason you shouldn't be able to do this solo. I should also mention that the amount of damage the spells do have nothing to do with defeating the riddle. You could run back to the boat and have a melee character spec into the skills needed and still qualify. All the riddle cares about is that you create the correct conditions using the correct spells within the given time limit.

            • Anonymous

              04 Feb 2019 06:32  

              The worst and most frustrating mission in the entire game for solo players. Have to do it all within 8s before clouds go away, as talking to them after doing objective does not save progress, have to have them all up at once...

              • Anonymous

                28 Nov 2018 05:55  

                This is one of my least favorite quests in the game. Totems are a *****ing ***** to keep lit in single player, pile of***** for rewards. At least the fight is semi interesting.

                • Anonymous

                  24 Nov 2018 20:58  

                  I managed it with two characters by playing ranged and drawing them into my reactive circle and a lot of teleporting. It was a fun fight

                  • Anonymous

                    18 Oct 2018 01:32  

                    you can create any surface with dimensional bolt, so winter and spring can be done like that, the others require clouds so dimensional bolt + vaporize should solve all of them with enough patience

                    • Anonymous

                      13 Oct 2018 16:20  

                      dont mean to brag, but activating the 4 seasons was the hard part, the fight was like flicking dust off my shoulder, im doin honor mode i am also the man im the greatest of all timeee!, SHUT UP STOP YELLING AT ME! lol jokes

                      • Anonymous

                        18 Sep 2018 06:15  

                        There's combat. Four L14 elves spawn, each immune to their respective elements, and with evade/fortify/favorable wind on them. They one-shot my L12 mage in pink gear, and nearly did the same with my ranger. So be ready.

                        • Anonymous

                          05 Sep 2018 20:47  

                          Hero of Spring - Flesh Sacrifice Hero of Summer - Sorcerer's ring - Fire Slug Hero of Autumn - Rain Vaporize - Dazzling Bolt Hero of Winter - Rain - Global Cooling

                          • Anonymous

                            05 Aug 2018 19:37  

                            This is how i did it, in case this helps someone: Hero of Winter - Create an Ice Surface Used "Hail Strike" Hero of Autumn - Create an Electrified Steam Cloud. Used "Rain" and then "Dragon's Blaze" Hero of Summer - Create a Fire Cloud Used "Summon Fire Slug" and his fire attack Hero of Spring - Create a Blood Surface Teleported the squirrel unitl it died.

                            • Anonymous

                              28 Jun 2018 15:36  

                              Hello, i've complete the trial, got the exp and jornal got updated, but the champions didn't appear, is the quest bugged?

                              • Anonymous

                                10 Apr 2018 14:42  

                                I used about 8 ways to set the totem of summer on fire but neither worked... wasted abot 20 fire arrows :D even tried several times across few days,the quest is bugged for me.

                                • Anonymous

                                  27 Mar 2018 21:26  

                                  i don't know why..
                                  i made them speak but the efrfect stops after a short amount of time
                                  only the blood one on spring steays longer

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