Finding Emmie

Location Fort Joy
Suggested Level 4+
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Finding Emmie is a Quest in Divinity: Original Sin II

A dog on the beach named Buddy wants you to find his mate, Emmie.

Important NPCs



  1. Find Emmie (captured as a Source Hound in the Magisters' castle)
  2. Try to convince Emmie to leave



  • Talk to Buddy, a dog in Fort Joy's ghetto area. He asked you to find a friend of his, another dog named Emmie. (Requires Pet Pal talent)
  • Take Buddy's Key, which Buddy will dig out (if you are nice to him in the dialogue)
  • Emmie is in the Fort Joy Prison inside the Houndmaster's Room. Send your Pet Pal companion to get inside the room first, then pacify Emmie by mentioning Buddy and that he misses her very much.
  • Alternatively, you can kill the dogs, or throw a red ball for the dogs to play with.


Tips & Tricks

  • You must talk to Emmie and the other dogs before your character has had their collar taken off, or left the prison (opening the sewer grate counts). Doing either of the two makes all Magisters and Source Hounds immediately hostile to you, making it impossible to talk to Emmie.
  • Talking to Emmie first sometimes leads to being attacked - talk to one of the other Source Hounds first to offer the ball.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      You don't even need to interact with buddy to get the key. You just need to throw meat on the ground next to him (not human meat) and he'll dig up the key. I also threw the red ball and all the puppers love me. I do wonder if I can go back and talk to buddy with pet pal and then emmie afterwards to see if I can get any extra experience. I'm already free of fort joy and the person with pet pal has their collar off. I'm unsure if the ball overrides the other dialogue?

      • Anonymous

        Talking to buddy with cat in tow is easy. If you stand away from buddy, but have him in sight, the cat will start stretching when idle. As soon as it does run to buddy and start conversation. The cat will take a few seconds to finish stretching then follow you.

        • Anonymous

          Was able to finish the quest and get 2200XP without ever having pet pal or ever talking to Buddy with pet pal. I simply showed the red ball do Emmie and the quest was finished. PS: to get the buried key, I used the shovel.

          • Anonymous

            I have no collar and was able to talk to her after escaping. You just have to choose options that say Buddy misses you. Eventually Bruno told me to go away because I made emmie cry, but they all turned non hostile after that. I have animal speak attribute.

            • Anonymous

              Also, you cannot begin the conversation with Buddy if you have the black cat with you. Buddy will immediately react to the cat and won't talk to you.

              • Anonymous

                If was able to get 2200 xp even after removing my main character's source collar (who had pet pal) by swapping out a party member for Ifan, who had had not been in my party as I fought my way to the outside. I then unlinked Ifan and sent him in alone to talk to Emmie and the other dogs.

                • Anonymous

                  Even if you have your collar taken off, you can sneak into the room and talk to emmie without the dogs aggroing you. Just a tip in case you saved over a file and cant go back

                  • Anonymous

                    If you've got Atusa's leg in your inventory, there's an option to give it to Buddy when you first talk to it. If you do so, Buddy will get crossed and will attack, preventing you from ever doing that quest. I don't know if that is true with any body part; the line was something like "Throw Atusa's leg to Buddy" so I think it is specific to that particular limb.

                    • Anonymous

                      If you have trouble with the wrong character interacting with Bruno first, try unchaining the chara with pet pal and have just him/her go into the room. Ifan starts with pet pal btw. Have the other characters wait a room away, not near door or Bruno can still interject. If you use the ball, then you cant tell Emmie about Buddy. You get 400 pt instead of 800 for telling emmie about buddy (Definitive Ed on console). If you get your pet-pal-er to talk to emmie about buddy but try to get her to escape, Bruno will alpha-dog her and you'll end up fighting them. If you insist about buddy she still wont come but she'll talk bruno down and dogs will be docile.

                      • Anonymous

                        If anyone is having trouble because the black cat following you keeps Buddy from talking to you, just keep the cat away by talking to it with a different character and keep it in place. Worked for me.

                        • Anonymous

                          I did the quest didn't leave the fort and Emmie didn't come back? Although I did get forced to talking to Bruno first.

                          • Anonymous

                            I was able to do this quest after my source collar as removed. For some reason only Lohse as able to talk with the dogs, so I put pet pal on her and completed the quest.

                            • Anonymous

                              As of 7/2/2018 (or perhaps even earlier), you no longer need to talk to the dogs before the collar is off. I just ran in there with Lohse the enchantress on my second playthrough, forgot the above mentioned tip but tried it anyway. Perhaps it was a matter of speed as I opened the door and talked to Emmie immediately but none of them turned hostile and I managed to 'complete' the quest just fine.

                              Afterwards they remained passive.

                              • Anonymous

                                fucking dog never gave me the quest. even before i entered fort joy. before having no collar. ill kill him

                                • Anonymous

                                  damn, I found emmie first, then went to buddy to get the quest, went back to emmie and now all she says is "ball ball ball" .... Also killed that other dog.. made everyone -5 so

                                  • I tried this quest, and could not persuade Emmie to leave. ;(

                                    I'm starting another game with my spouse; anyone have tips for more success?? I did try the pet pal, and she would talk to me, but she wouldn't leave the area.

                                    • Anonymous

                                      Easiest Quest

                                      1. Talk to Buddy for dialogue option later and key

                                      2. Go to the underground dungeon after talking to Lord Withermoore

                                      3. Sneak and grab the key at the end of the hall

                                      4. Go to the next level and enter the hound room

                                      5. Tell Emmie about Buddy to keep them neutral

                                      I usually enter the next room for more experience and to grab the lv 4 crossbow in multiplayer

                                      6. Talk to Buddy afterwards just for some closure

                                      You can pretty much get a bunch of experience at level 2 doing this

                                      • Anonymous

                                        Go back and switch out a character that wasn't with you through the prison part and bring them to the dogs with pet pal, they should be able to talk to Emmie. She didn't leave after dialogue so I just killed them all :(

                                        • Anonymous

                                          Note: Talking the dogs down is worth 2200 xp vs. 900 (125 each + 400 for the quest) for killing them. Heartless people can talk them down, and then kill them for the 125 each for a total of 2700.

                                          • Anonymous

                                            u cannot do this quest once u escaped from the prison. it makes all magistrate and hounds hostile.

                                            u will need a party member u still has their necklace and pet pal to do it. if ur main character already escaped.

                                            • Anonymous

                                              Does this quest always end up in a fight if you don't do this quest right away? (minor spoilers) I escaped joy and did some quests and came back to joy to finish some quests but now I can't do this quest without fighting the dogs. If anyone has this problem or can recreate it then I guess it's worth putting on the wiki.

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