Help
Help


Press-ganged

[PIC]
Corbin Day
Location Reaper's Coast
Suggested Level 14-16
Next Quest --
Previous Quest  

Press-ganged is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

 

Press-ganged Objectives

  1. Kill the Lone wolves and invite Corbin Day to Lady Vengeance.

 

 

Press-ganged Walkthrough

 

You met a fletcher called Corbin Day in the encampment of the Lone Wolves. He was forced by Roost Anlon to come and work for them.

After you killed the lone wolves. Talk to Corbin and invite him to Lady Vengeance.

 

Rewards

  • No XP rewarded upon completion, but Corbin Day will serve as your fletcher on board the Lady Vengeance.

 

Tips & Tricks

  • Unlock the quest by talking to Corbin Day before fighting Roost and tell him he doesn't look like a lone wolf.



    • Anonymous

      11 Sep 2018 07:13  

      Corbin is delusional. I invited him to the Lady Vengeance, and he accepted. He THINKS he's on board the vengeance, but he never left the saw mill. I was forced to set sail without him, sadly. Prior to engaging any of the lone wolf, I walked across the bridge, flashed the lone wold medallion, and proceeded to browse around the camp. I talked to Corbin to unlock the quest. Then I went upstairs & killed Roost. Before untying Sehilla, I went back down and killed everyone else in the camp except Corbin. After that I told Corbin he was free and invited him to join me on my ship, which he happily agreed to. ...except he never moved, unlike Almira. Reminder: be sure to use Spirit Vision all over camp.

      • Anonymous

        19 Mar 2018 07:41  

        I invited him to join the ship and he agreed, later when it was time to set sail for the next act I noticed he wasn't on board yet so I went back to the lumbermill and spoke to him there and the dialogue acted like he was aboard the lady vengeance even though he wasn't and upon sailing for the next act he did not come.

        • Anonymous

          30 Oct 2017 19:55  

          Yo! you have to also kill the ones inside the old Sawmill. North-East of the camp... You have to zoom in to see it. There is another quest for Sebille and for the elves at the south.

          • Anonymous

            14 Oct 2017 11:02  

            How many Lone Wolves I have to kill? I think I finished them all but Flecher don't want to talk with me. "there is something wrong at the camp" he says.

            • Anonymous

              08 Oct 2017 21:29  

              I killed the Lone Wolves around the mill and the Fletcher won't talk to me. Only says something like "not now. There's something wrong at the mill" and dialog ends. Same for every party member I try to engage him with.

            Load more

            Chat