Delusions of Grandeur/Greatness

[PIC]
Quest Giver
Location Bloodmoon Island
Suggested Level 15
Next Quest --
Previous Quest The Forgotten and the Damned

Delusions of Grandeur/Greatness is a Quest in Divinity: Original Sin II. Records revealed the possessed would speak with the voices of both vitim and demon.

 

 

Important NPCs

  • Rajjarima
  • Spirit of Brother Robert

 

 

Delusions of Grandeur Objectives

  1. Kill the chained Godwoken

 

 

Delusions of Grandeur Walkthrough

 In one of the vaults on Bloodmoon Island, you find a note on a bookshelf. It's a detailed case of possession.

 (Entrance of the hatch)

To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with a silver bar.

Use the crafted lever shaft on the slot inside the vault, then cast Spirit Vision and ask the guardian to open the door. You must pass a persuasion check to get him to let you pass, otherwise you can consume his source to get through. 

If you persuade the guardian to unseal the door, the Godwoken will be chained up and you can speak to her.  She will tempt you with power.  Accepting her offer will result in all your source points being drained and her attacking. If you refuse you will have to pass a speech check or you will be drained regardless.  Whether you pass her speech check or if you decide not to talk to her at all, you can kill her while she is still chained without her fighting back, or by breaking the chains and she will attack.  The quest will close immediately after killing her; if you talk to the guardian he will state that his watch has ended then disappear. 

If you consume the guardian's source, Rajjarima will already be unchained when you open the door.  Defeat her to close the quest.

Rewards

Both options result in the same EXP gain (57,775 EXP, tested at level 15 and 16) and 7,775 EXP for killing her (at level 15). 

Quest rewards: a Large Rune, an Epic equipment, and a small amount of gold, plus a single choice between four Epic equipment. 

 

Bugs

The killing blow on Rajjarima must be dealt by the Godwoken character you used to convince the ghost guardian, otherwise the quest item rewards won't appear.
If the killing blow is dealt by another party member, you will still get EXP but no item quest rewards. 

 

Tips & Tricks

  • The spirit gives the reward and closes the quest if you don't source drain him. (Tell him you won't speak to the demon to open door).  This might be fixed in DE, quest will close when the possessed Godwoken dies. 
  • If you speak with the Chained Godwoken Rajjarima, you can resist her speech check with minimum 4 Persuasion with either Strength or Constitution, or minimum 5 Persuasion with either Intelligence or Wits. 
  • She will most likely one-shot the closest character at the start of the fight  -- Over 2.5k dmg --  (spread out).

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      03 Sep 2021 06:59  

      DE newest version:
      No matter what I did, kill her in chains, destroy the chains afterwards, spoken to Robert with the Godwoken who did (not) kill the daemon; no item reward, no exp reward (only for killing her)

      • Anonymous

        11 Aug 2021 10:09  

        DE on PC. The quest log just closed the moment Rajjarima dropped dead, and no reward from Brother Robert. All these options leads to the same result:
        1. Don't speak to Rajjarima & kill her with the character who persuaded Brother Robert.
        2. Don't speak to Rajjarima & kill her the other character who didn't speak to Brother Robert.
        3. Speak to Rajjarima & pass speech check, then kill her with the character who persuaded Brother Robert.
        4. Speak to Rajjarima & pass speech check, then kill her with the other character who didn't speak to Brother Robert.
        5. Agree to free Rajjarima then kill her with the character who persuaded Brother Robert.
        6. Agree to free Rajjarima then kill her with the other character who didn't speak to Brother Robert.

        All 6 options lead to the same amount of EXP and no item reward at all.

        • Anonymous

          07 Jul 2021 05:52  

          "The killing blow on Rajjarima must be dealt by the Godwoken character you used to convince the ghost guardian, otherwise the quest item rewards won't appear.
          If the killing blow is dealt by another party member, you will still get EXP but no item quest rewards."

          This was the complete opposite for me, after I killed her with the character that persuaded the ghost, I didn't get a Quest Reward Screen, EXP only. HOWEVER, when I killed her with a character that DIDN'T persuade the ghost, I got the EXP and the Quest Reward as well.

          • Anonymous

            20 Apr 2021 02:25  

            I think that needs to not be a persuasion check. In what way is resisting hypnosis a persuasion issue? I'd call that a constitution / intelligence / wits issue, not a persuasion issue. I agree with that other guy down there. I'm sick of being gated off from quests because of BS like that.

            • Anonymous

              18 Feb 2021 10:51  

              Idk what I did right, but I could go into the pit with Phoenix dive and kill her without her ever trying to talk to me. Got the rewards and everything. Very strange

              • 01 Sep 2020 08:25  

                I didn't receive any loot on DE. Brother robert just vanish when talking to him once she's dead. Tried with any persuasion check so she doesn't suck my source power, tried to kill her when she's still chained, tried to let her suck my power. Nothing worked.

                • Anonymous

                  02 May 2020 02:21  

                  Spirit of Brother Robert,Tried to convince the priest to open the door. fail all the quest . cant get the door open ,help use all player to get open it ,but fail. delete ,restart too.

                  • Anonymous

                    20 Nov 2019 22:17  

                    I killed her while she was still chained. No fight at all and i got over 30k and the loot and quest reward.

                    • Anonymous

                      08 Sep 2019 01:27  

                      After update 1.09 there is a bug where after fixing the silver shaft into level would consume both silver shaft in your inventory. Drop one of your silver shaft before fixing the lever or you would lose both...

                      • Anonymous

                        23 Jul 2019 10:08  

                        Just for the record. No need to fight her >>at all<<. Just press STRG / CTRL to go into attack mode and whack away at her while she is still bound (I shot at her from the highground with a crossbow). Fight won't happen and you get normal experience (about 57k, I was at lvl 14). Quest progresses normally as well. Tried this with multiple saves (where I just "executed her" as described and where I fought her normally. Same results in terms of quest and EXP). Should work flawlessly.

                        • Anonymous

                          15 Mar 2019 16:53  

                          I picked up several bars of silver, none of them are in my inventory and I could load nothing at the forge.

                          • Anonymous

                            11 Feb 2019 13:07  

                            I killed her after resisting her with the con persuasion check. I summoned a bone widow took control of it and hit till she died. Then teleported her corpse to loot it.

                            • 30 Oct 2018 15:29  

                              You still get the same amount of experience by just killing it without even triggering the conversation. Kill it from the high ground then go down and loot the body. The quest will close when you go and talk to the spirit.

                              • Anonymous

                                03 Jun 2018 11:48  

                                I think people are getting confused because there are 3 of these statues with 3 different demons to face...

                                • Anonymous

                                  24 Mar 2018 02:44  

                                  So I've tried this both ways (like many things in my life) and all you have to do is keep firing on her from a distance with an archer before you engage in converstaion. Same xp, same loot, don't have to go hunting source , quest closes all nice and pretty. Heed the gatekeepers advice. Don't let er speak

                                  • Anonymous

                                    21 Jan 2018 23:47  

                                    Not sure if the quest has been updated, but I had a completely different experience. I had translated the book, before I knew what it was, so going down wasn't a problem.

                                    Here's my experience.

                                    1. Cast Spirit Vision. Go up and talk to the spirit. He doesn't help you much.
                                    2. Go up to the door, click on the locking mechanism. It takes a silver bar forged into a silver handle or something. The forge is found on the island.
                                    3. Go back and talk to the spirit. He says that he is the key to unlocking the door, and nothing else. I believe you've gotta pass a persuasion check to get through. Luckily, I went up to him and talked to him with my tank, and Strength was one of the persuasion options.

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