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The Advocate

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The Advocate
Location Bloodmoon Island
Suggested Level 15
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The Advocate is a Quest in Divinity: Original Sin II. On Bloodmoon Island, a powerful demonic lizard will teach you the source...for a price. Will you accept?

 

 

Important NPCs

  • The Advocate

 

 

The Advocate Objectives

  1. Meet the Advocate on Bloodmoon Island.
  2. Ask for the name of the Voidwoken God (optional).
  3. Get rid of the Black Ring forces who have surrounded the nearby Ancestor Tree.
  4. Learn the location of the Nameless Isle from The Advocate.

 

 

The Advocate Walkthrough

A WORD TO THE WISE!
When you first talk to the Advocate, do not opt to immediately kill him! This quest has you clearing a necessary encounter for "The Secrets of Bloodmoon Isle"', and if the Advocate dies before this quest is finished, it will never close.

Travel to Bloodmoon island either through Cloisterwood harbor (you have to pay a small fee), or via using Spirit Vision at the bridge near the Driftwood Fields Waypoint. The Spirit Vision will reveal a spirit bridge that you can use to teleport yourself across to Bloodmoon Island. You can also use the "Spread Your Wings" ability to fly back and forth between the bridge supports to cross it.

When you reach Bloodmoon Island, speak with the Advocate. He is located to the west, near the beach. He will ask you to help him clear out the Black Ring forces who have surrounded the nearby Ancestor Tree. Pressing him for the name of the Voidwoken God King will cause some Voidwoken to spawn and attack your party, but thankfully The Advocate and his forces will join in the fight on your side. (Note, While the Voidwoken appear you can use the chaos to kill the Advocate. This will end the quest without rewards.)

Agree to help him and he will immediately teach you to master the source. This will add 1 point to your source point maximum. If you already have 3 source point maximum, he will give you a random source skillbook instead.

Go to the Ancestor Tree a little to the north and prepare for a fight. There will be 4 Black Ring Magisters, 2 of which will summon a golem (for a total of 2) to aid them in the fight. These Bone Smasher golems grant 14450XP each. There will also be a powerful high-hp "Undead Black Ring Destroyer" spawned at the start of the fight, but killing him grants no XP.

After all of them are dead, The Advocate will appear immediately and engage you in conversation, ultimately revealing the location of the Nameless Isle as promised. The quest is effectively complete at this point, although you can still choose to attack him.

 

Rewards:

  • 1 Source Mastery OR 1 random Source Skillbook (if you already have 3 source point maximum)
  • 14450XP per Bone Smasher golem kill, for a total of 28900XP for both golems.
  • 28900XP per magister kill, for a total of 115,600XP for all 4 magisters.
  • 194,550XP upon killing all the Black Ring forces and learning the location of the Nameless Isle, completing the quest.
  • 1 choice of random Rare-quality loot upon completion of the quest.



    • Anonymous

      23 Nov 2018 22:26  

      Coming up behind the brute and teleporting him as far away from the encounter as possible will make him leave combat and be able to be killed whenever you want. Making the fight fairly easier.

      • Anonymous

        17 Nov 2018 20:17  

        If you initiate the fight at the right time you can catch the four black ring...whatevers while they are linked to one another so you only have to hurt two of them to kill the other two it makes the fight a lot easier. Also starting the fight from the opposite end of the pain weaver that speaks to you buys you some time before the brute can make their way over and when they do if you can teleport them away while you finish off who ever is left standing.

        • Anonymous

          15 Sep 2018 10:35  

          If you tell Jahan you won't kill the advocate he attacks you. It is impossible to win this fight as he is level 20

          • Anonymous

            16 Aug 2018 18:55  

            Don't stand too close to the tree when killing the last foe, it will trigger the advocate and his allies to attack you.

            • Anonymous

              04 Aug 2018 13:45  

              Regarding him being evil or not, well I just judged him based on his followers. He himself is wellspoken enough but his followers seem to be a bunch of insane demon cannibals who looked upon us more as morsels to be ripped apart rather than anything else. Needless to say, I took pleasure in quickly massacring all I was able to find of them on the Island. And in DOS1 Jahan, although often difficult in his approaches, was a party member. I also just like the guy and demon hunters in general tend to be badasses. So yeah, a favor for old friends.

              • Anonymous

                08 Jul 2018 15:06  

                Jahan's part of the quest is bugged for me in this playthrough (my third playthrough)...he doesn't ask what the demon's name is. Doesn't even give me a skill book! I guess I'll find him a prisoner in the Doctors basement when I reach Arx?

                • Anonymous

                  07 Jun 2018 12:48  

                  After you kill the Advocate, make sure to clear the island of his remaining minions. There are 3 by the gate at the broken bridge who might've greeted you when you arrived on the isle. Then there's the Mabldq the Stalker (a possessed dog) or whatever on the beach.

                  • 27 May 2018 17:44  

                    A word to the wise: If the Advocate dies by any means, you will be ambushed by a particularly strong group of Nemesis demons in Act 4 (Arx - near the Black House) as part of the Doctor's Orders quest.

                    • Anonymous

                      19 Mar 2018 23:11  

                      if you pass persuasion test about his master Void will attack (guess the master is not happy about your curiosity)

                      • Anonymous

                        28 Feb 2018 23:58  

                        I teleported the Undead Black Ring Destroyer to advocate to be taken caren of - not a good idea: the black ring summoner did raise him and after the fight at the tree I returned to where the advocate was, down at the table, and the Undead Black Ring Destroyer was standing around with his*****in his pants whilst everyone was ignoring him. As soon as I approached, the Destroyer aggro'd me, every single demon ran to the next wall, trembling, I'm like what the actual *****, Archdemon and the Agony Mistress or what the ***** she's called just ran off like kids or townsfolk, was a bit comical, anyway the point it became ridiculous is when I used the water - shock combo to keep him stunned, meanwhile a possessed dog just wandered around the place and eventually - AI fail - walked right into my electrified blood, and guess what happened? Suddenly every *****ing demon is in the fight against me. :/ Have to redo the last 2 hours
                        tl;dr: do NOT teleport the Undead Black Ring Destroyer toward the Advocate and co. !

                        • Anonymous

                          30 Jan 2018 16:44  

                          If you killed the Advocate, some strong enemies will appear for revenge in Arx (act 4).
                          They are strong but good for more XP.

                          • Anonymous

                            14 Jan 2018 22:42  

                            If two of your party have the teleport skill, you can teleport them between the bridge poles without paying and without using spirit vision

                            • Anonymous

                              10 Dec 2017 12:50  

                              Is the Advocate a bad person? He says the tree is truly sacred & he's trying to heal it. On the other hand, Jahan says his master's an arch demon.

                              • Anonymous

                                13 Nov 2017 02:09  

                                Just took my sweet time teleporting the Undead Destroyer all the way back to the Advocate before the fight. That didn`t trigger the battle with the Black Ring and I`m hoping it makes it considerably easier.

                                • Anonymous

                                  07 Nov 2017 22:42  

                                  The Advocate attacked me right away after the Black Ring combat, but I believe it was because I've used Battle Stomp to finish off the last enemy. Reloaded and killed the last one quietly - the Advocate engaged me in dialogue.

                                  • Anonymous

                                    27 Oct 2017 13:41  

                                    You can just move the corpse of Black Ring Destroyer faraway. Then leave it theree and engage with the other 4. The Destroyer will resurrect but won't get into the fight and will just stand there. After kill 4 wizards the fight close and Advocate will not appear until you kill the Destroyer (the last one). So you can speak to the tree, prepare the battlefield, do other stuff. Then just kill Destroyer in the outside. Advocate then will appear near the tree and you can choose to talk to him to close the quest. Then attack him and finish Lohse's quest as well

                                    • Anonymous

                                      16 Oct 2017 11:21  

                                      So for me, the advocate gave me the quest, I killed the black ring members and then it immediately started combat with advocate after.
                                      If you flee combat and return, you can pay the advocate a few thousand as a "gift" which raises his attitude with you and you can receive the nameless isle and finish the quest. GL, fleeing combat from those dicks is hard.

                                      Gotta say, I never googled quests/problems in games normally but this game just doesn't seem stable and questlines have constantly broken throughout my play through =<

                                      • 11 Oct 2017 06:17  

                                        Kill the Advocate outright, quest will never close.
                                        Choose to kill the Advocate in dialogue, quest will never close.
                                        Advocate dies pre-close of the quest, quest will never close.

                                        You have been warned!

                                        • Anonymous

                                          06 Oct 2017 01:09  

                                          Mh so we only noticed a lot later that he wasnt meant to attack us immediatly, so now we dont have a save going before the fight.
                                          (We are currently stuck at driftwood) So can we even proceed further in the game without knowing the nameless islands location?

                                          • Anonymous

                                            27 Sep 2017 16:59  

                                            If you stand to close to the tree then the Advocate aggros immediately, so make sure to finish the fight with the black rings not standing to close.

                                            • Anonymous

                                              26 Sep 2017 22:24  

                                              In my game the demon appeared as i killed the last cultist and was still in combat. He sad something like - "the destractions are gone kill the rest" and attacked. the quest remains uncomplete.

                                              • Anonymous

                                                21 Sep 2017 13:25  

                                                While the Voidwoken appear you can use the chaos to kill the Advocate. Having 3 factions in the fight will give you a lot more room and time to kill him and his companions if you wish you kill him early.

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