The Advocate

The Advocate
The Advocate
Location Bloodmoon Island
Suggested Level 15
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The Advocate is a Quest in Divinity: Original Sin II. On Bloodmoon Island, a powerful demonic lizard will teach you the source...for a price. Will you accept?



Important NPCs



The Advocate Objectives

  1. Meet the Advocate on Bloodmoon Island.
  2. Ask for the name of the Voidwoken God (optional).
  3. Get rid of the Black Ring forces who have surrounded the nearby Ancestor Tree.
  4. Learn the location of the Nameless Isle from The Advocate.



The Advocate Walkthrough

When you first talk to the Advocate, do not opt to immediately kill him! This quest has you clearing a necessary encounter for "The Secrets of Bloodmoon Isle"', and if the Advocate dies before this quest is finished, it will never close.

Travel to Bloodmoon island (see the link to find out how to get there). When you reach it, speak with the Advocate. He is located in the western part of the island, near the beach. He will ask you to help him clear out the Black Ring forces which surrounded the nearby Ancestor Tree. Pressing him to reveal the name of the Voidwoken God King will cause some Voidwoken to spawn and attack your party, but thankfully The Advocate and his forces will join in the fight on your side.

  • Note: While the Voidwoken appear, you can use the chaos to kill the Advocate. This will end the quest without rewards.

Agree to help the Advocate and he will immediately suggest to teach you to master the source. This will add 1 point to your source point maximum. If you already have 3 source point maximum, he will give you a random source skillbook instead.

Go to the Ancestor Tree to the north and prepare for a fight. There will be 4 Black Ring Magisters, 2 of which will summon a golem (for a total of 2) to aid them in the fight. These Bone Smasher golems grant 14450XP each, but if you kill their summoners first, they will disappear not granting any XP. There will also be a powerful high-hp "Undead Black Ring Destroyer" spawned at the start of the fight, but killing him grants no XP.

After the battle is over, The Advocate will appear immediately and engage you in a conversation, ultimately revealing the location of The Nameless Isle as he promised. The quest is effectively complete at this point, although you can still choose to attack him.



  • 1 Source Mastery OR 1 random Source Skillbook (if you already have 3 source point maximum)
  • 14450XP per Bone Smasher golem kill, for a total of 28900XP for both golems.
  • 28900XP per magister kill, for a total of 115,600XP for all 4 magisters.
  • 194,550XP upon killing all the Black Ring forces and learning the location of the Nameless Isle, completing the quest.
  • 1 choice of random Rare-quality loot upon completion of the quest.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      08 Aug 2021 22:28  

      Uhh what is this about the Advocate showing up after I kill the Black Ring people? The fight ended, I won, and that was that. The Advocate is still waiting for me to do something.

      • Anonymous

        27 Jun 2021 09:33  

        After killing the black ring guys you can teleport the advocat freely around whenever he is in a conversation with you. He wont aggro. So you can teleport him to the mystical bridge at the entrance of bloodmoon island. trigger the traps and wait until he dies of.
        Imagine you could take him anywhere... Maybe I shuld have taken him to tavern

        • Anonymous

          19 Jun 2021 16:15  

          Don't miss the option to press for the name of the master of the void woken (persuasion 5). Afterwards 4 void woken will spawn for ~60k exp.

          • Anonymous

            17 Apr 2021 12:00  

            If you have a summon up when the battle with the black ring members is over the advocate will be immediately hostile when he shows up. Very annoying.

            • Anonymous

              21 Mar 2021 20:27  

              Things to note:

              If you charm the big undead brute, the evasion aura is then on you and your allies, but not your enemies. You can use Dominate Mind (doesn't miss) or a charmed arrow (also did not miss and gave no percentage chance to hit like a regular hit).

              Glitter Dust will "cancel out" the evasion capabilities of the big brute so you can bring him down (although, I actually ended up kill him last between freezing him and charming him).

              He's undead and heal spells also won't miss, by the way. Nor should Soul Mate and healing yourself.

              I could not figure out what was causing the evasion aura at first (it doesn't say "aura" on him) until I charmed him and suddenly my whole party was the one evading.

              • Anonymous

                18 Mar 2021 20:10  

                You can teleport away the Undead Black Ring Destroyer corpse on the ground before the fight begins so you don't have to fight him, doesn't give XP anyway.

                • Anonymous

                  14 Feb 2021 18:56  

                  There is bug/plot hole, IF YOU DON'T TELL HIM TO TEACH YOU BEFORE YOU ACCEPT THE MISSION and you chose another option even if you help him HE WONT TEACH YOU how to chanel more source.

                  • Anonymous

                    28 Dec 2020 19:21  

                    I didn't do the count but you can one shot The Advocate and maybe the two others nearby by teleporting the black ring corpses near them and mass exploding them...

                    • Anonymous

                      02 Dec 2020 08:54  

                      If you kill the Advocate when you get to Arx and enter the school the npcs there will automatically engage a fight with you (they are level 20 and you will be level 18 i think)

                      • Anonymous

                        26 Aug 2020 19:34  

                        Killed Black ring guys 1st. Advocate talked to me,didn't tell me who master was. Did some other stuff. Came back he don't say $hit. Proceed to kill him. Go to Jahan get reward. Now I'm forever stuck with Secrets of Blood moon in my log :(

                        • Anonymous

                          05 Aug 2020 01:38  

                          There might be a bug here. There is a dead black ring guy next to the tree and they will usually resurrect this dude when you start the fight. I teleported his dead body way out of the sight of the black ring guys and they didn't resurrect him in the fight. I then killed all the black ring guys, even spoke to the tree and got the xp from it, finished all other quests in the island but the advocate still thinks I haven't killed those guys. The quest is now bugged for me I guess. Only way forward is to kill the advocate. DE

                          • Anonymous

                            02 May 2020 23:22  

                            Dont know if this is suppose to happen but apparently you can cheese lots of exp out of these guy. Each time a bone smasher die they always give 14k exp. So i killed only those bone smashers then ran away, those blackrings wont chase. When i come back they summoned another 2 bone smashers and thats another 14k exp x2, killed 6 bone smashers in total just now, too bad im already level 16 so it doesnt mean much but if you have the time maybe you can farm these guy.

                            • Anonymous

                              22 Jan 2020 08:21  

                              So when I got to the island, he told me his bosses name, and he died in the ensuing fight, but I got sourced up AND I got the job to kill the Black Ring bad dudes, so am I good to go?

                              • Anonymous

                                27 Dec 2019 12:59  

                                I am at the tree, beat the black ring guys, then I decide to deal with the Advocate. This genius just used mass corpse explosion as the very first move in the fight, slightly hurt me and killed himself. Mission accomplished.

                                • Anonymous

                                  24 Dec 2019 14:27  

                                  After defeating the Black Ring forces, The Advocate teleported in and his forces immediately aggroed. Maybe I had left some fire on the ground? I had to die/run and gift him some loot to be able to finish the quest.

                                  • Anonymous

                                    17 Sep 2019 22:58  

                                    I didn’t meet The Advocate until after I’d killed all the Black Ring members almost immediately after my arrival, now I’m doing the island’s quests and the NPCs that aren’t ghosts all say ‘leave’, be careful.

                                    • Anonymous

                                      01 Sep 2019 01:51  

                                      I realize that they aren't paying much attention to the Black Ring Destroyer that was being summoned. I snuck near it and teleported it away. I then drained its source, so the corpse became inert and could no longer be resurrected. That takes it out of the fight and makes it much easier. It's win win because you don't get xp for killing him and he's a bullet sponge. Not only that, but he has permanent evasion aura which makes the fight feel unfair if you don't remove him.

                                      • Anonymous

                                        18 Mar 2019 12:19  

                                        In my game, the Advocate died fighting the voidwokens spawning after I successfully persuaded him to tell me his boss' name. This closed all his related quests including this quest, without giving me the XP. I got to the island at lvl 9 by jumping on the invisible bridge (it's on the minimap and usable without Spirit Vision).

                                        • Anonymous

                                          27 Jan 2019 09:59  

                                          Like most of this game and it's battles, Summons are your saving grace. I teleported the Bone Golems far away to the east behind the trees, then blocked the routes with Bone Widow Spiders, too many things in this game are undead that love poison, so Angry Flower summon is frequently a big mistake. Sure is a flaw in the game, as is trying to have Fane on your team, he gets attacked with healing spells that can wreck him, and only a couple of team-"healing" spells actually won't hurt him (the spreading Heal spell actually bypasses him, like all group healings should do so that you don't injure or kill Fane). Other than that, the tree battle was fairly easy, just attack from the back side and that helps too.

                                          • Anonymous

                                            11 Jan 2019 08:49  

                                            I managed to cheese him with deathfog (not with the deathfog barrel trick from game start). There is a small cloud of deathfog at one side of the broken bridge, you can transpose it to the other side of the bridge (quicksave each time you manage to transpose it to one "tower" as it's heavily glitched and sometimes the cloud just disappear). Once you managed to transpose it, bring the advocate by teleporting him (he won't attack you right away) : Teleport him once with a character, talk to him with another, teleport the advocate on the deathfog, ends the conversation. You win.

                                            • Anonymous

                                              23 Nov 2018 16:26  

                                              Coming up behind the brute and teleporting him as far away from the encounter as possible will make him leave combat and be able to be killed whenever you want. Making the fight fairly easier.

                                              • Anonymous

                                                17 Nov 2018 14:17  

                                                If you initiate the fight at the right time you can catch the four black ring...whatevers while they are linked to one another so you only have to hurt two of them to kill the other two it makes the fight a lot easier. Also starting the fight from the opposite end of the pain weaver that speaks to you buys you some time before the brute can make their way over and when they do if you can teleport them away while you finish off who ever is left standing.

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