On the Ropes

[PIC]
Quest Giver
Location Cloisterwood
Suggested Level 13+
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On the Ropes is a Quest in Divinity: Original Sin II. Hannag asks you to find her apprentice in return for helping you master source. Will you be able to find her apprentice?

 

 

Important NPCs

  • Gwydian
  • Hannag

 

 

On the Ropes Objectives

  1. Talk to Hannag.
  2. Travel to the Blackpits.
  3. Free Gwydian.
  4. Report back to Hannag.

    (Note: steps 1 and 4 are optional, the quest can be started and completed without ever talking to Hannag).

 

 

On the Ropes Walkthrough

Hannag, a lizard Source Master, will give you this quest after you save her from the Magisters near the Cloisterwood waypoint and agree to help her apprentice Gwydian, located in the Blackpits to the south-east. If you've completed the quest The Law of the Order in Driftwood, the Magisters at the Blackpits will not be aggressive towards you.

At the Blackpits, there will be a house with a group of Magisters holding the Crossley family hostage and preparing to execute them. As you approach them, you will engage in a conversation where you're prompted to either fight them, convince them not to execute them, or to let them execute the family.

  1. If you manage to convince them not to kill them (Persuasion 5 required), you will earn some experience before again being prompted to let them walk or to fight them.
  2. If you choose not to convince them but to fight them right then and there, you will earn the same amount of experience and engage in combat immediately.
  3. If you let them execute the family, the quest will be left open-ended after the family dies and the Magisters will simply walk away.

In any case, the Magisters later on in the Blackpits will end up fighting you anyway, so there's no real point to letting them kill the Crossleys and leave. Just fight them for the extra experience.

Warning: It's recommended to teleport the Crossleys away to a safe area before engaging in the conversation/fight, as they can easily die from the crossfire.

After you choose to confront these Magisters, you will immediately receive some experience and the fight will begin. After they are dead, free the captives and then speak to Idonia Crossley about Gwydian. On that note, one of the Magister's will have a Writ of Passage on their body, granting you free passage for the rest of the area (if you didn't have one already).

Warning: Going too far south (or teleporting an enemy in that direction) during this fight will cause more Magisters to come to their aid.


 From here, you can either go straight to the gates (and offer a Writ of Passage or pass a speech check to gain passage), or go to the burning house first (recommended).

Secret Path: Although not really necessary, you can also go into the locked house near the bench saw (the key to the house is on the ground near the saw) and travel underground through the hidden hatch within to get past the gates, or you can head back to the starting gates, climb the watchtower next to it, and then teleport to the cliff, which also leads past the gates.

If you decide to go to the burning house first, you will initiate the No Way Out quest. Be sure to convince these Magisters to let you intervene for bonus experience. Completing this quest by siding with Owin will likely cause the guards at the gate to become hostile to you as well, if any of them move too close to the gatekeepers.

(Fighting the Magisters is recommended as it will maximize the experience gain for this quest, and because you'll have to fight all the Magisters later on anyway.)


After you head past the gates, you will see Gwydian hanging and being interrogated by the Magisters. If you did not end up engaging in combat with the gatekeepers, the Magisters here will not attack you right now, giving you some time to set up. Otherwise, they will attack you on sight. In any case, you must set him free to progress, and doing so will initiate a fight with the Magisters anyway.

(When the fight begins, a wave of oil will sputter around the lower area, and spawn oil voidlings.)
The information provided above is outdated. In the Definitive Edition the blobs only spawn after Gwydian uses Chain Lightning. If you keep him crowd controlled you will notice the voidlings never spawn in the first place. You can use this knowledge to cheese the fight if you don't care about the extra EXP and loot you would otherwise get from killing the primordial voidlings.)

Around the next turn, primordial oil voidlings will also show up, making things more complicated. The next turn after, primordial fire voidlings (and smaller fire voidlings) will also show up. These primordial voidlings, although stronger than the smaller ones, cannot oil leap (teleport), so if the ground is covered in Necrofire, they will probably die before they can even reach you, making them useless if you're perched atop the highest tower. The Fire voidlings, though, actually heal from the Fire surfaces (but are terribly weak to water spells like Winter Blast), but ultimately, if you are atop the highest tower, they will still take forever to reach you, giving you plenty of time to prepare or kill them from afar. They can cast ranged spells, though, but aren't that significant of a threat. If you have an archer, you can also gain a huge bonus from the Huntsman ability by attacking atop the highest tower, making things easier. Also, if you have a problem with Gwydian running around in Necrofire to kill blobs, it is easier if your entire party is at the top, forcing the blobs to leap to your location, thus all you have to do is heal him and cast Armor of Frost on him, but it shouldn't take that much effort to keep him alive. Hence, for best results, it is best to fly or teleport your party to the top of the wooden structure (where Gwydian is hanging) as fast as possible, and prepare Hydrosophist healing and rain spells (Bless can also be useful to turn the terrain to your advantage), and then bunker down and kill all resistance. If the smaller voidlings try to leap to your location, ensure that they are finished off fast (and maybe leave 1 or 2 alive so Gwydian can focus on them) so they don't spread the oil/fire around where you are.

An additional strategy is to use rain on the voidlings to allow them to create Cursed Steam (once they have no physical armor) and the healing of the fire will be negated entirely.

As for the Magisters, they will probably run around in necrofire, trying to kill the voidlings but fail in the process, so they aren't that much of a threat. The only person who could pose a problem would be White Magister Jonathan, perched atop the tower along with Gwydian, so knocking him down constantly and finishing him off should be considered a priority. In any case, crush them all and you will gain 14,975XP per magister killed, along with 20,775XP for White Magister Jonathan. The voidlings, sadly, do not give any XP, but the Primordial voidlings do drop good loot, as well as give 7500XP each.

Secret: You can completely skip the fight with the Voidlings by teleporting Gwydian away from where he is hanging. However, doing this will forfeit the loot and XP dropped from the Voidlings.

You can also teleport Gwydian into one of the tents across from where Quartermaster Anna sits. Position a box or chest in front of the tent entrance before the fight starts then teleport him into it once he's loose. You will likely have to fight Anna before this fight as this might aggro her and bring her into the already crowded battle.


After you have freed Gwydian, go back to his family home and you should see a tearful reunion. Gwydian will talk to you and give you a source skillbook, "Mortal Blow", as thanks. You will also receive 18,700XP (7500XP if on XP rescaled patch) and a choice of loot reward.

At this point, simply use the waypoint to teleport back to Cloisterwood and report to Hannag. Hannag will either teach you mastery of the source, increasing your source maximum by 1 (Accepting the source point from Hannag will cause the permanent loss of Pet Pal), or she will simply "reach into a portal" and give you a source skillbook if you source maximum is already 3. Either way, you will receive 37,400XP (no XP on XP rescaled patch) and the quest is complete. The other quest, "Window of Opportunity", is also tied with this quest so it will be completed as well.

 

 

Rewards:

  • 11225XP for attacking the Magisters trying to kill Gwydian's family OR passing the Persuasion check to convince them not to.
  • 14975XP per magister kill, for a total of 74,875XP for killing all 5 enemies near Gwydian's house.
  • 7500XP for passing a speech check to convince the magisters throwing fire to a burning house that you are taking over their operation.
  • 11,225XP if you sided with the magisters OR 18,700XP if you sided with Owin upon completion of the "No Way Out" quest.
  • 14975XP per magister kill, for 6 enemies, plus 7500xp for the magister assassin, for a grand total of 97,350XP for attacking the magisters guarding the gate (includes the 3 magisters throwing fire and the patrolling ranger).
  • 14,975XP per magister killed for the 3 magisters, plus 20,775XP for White Magister Jonathan in the voidling fight, for a total of 65,700XP.
  • 7500XP per primordial voidling (XP rescaled patch only).
  • 18,700XP (7500XP if on latest XP rescaled patch), and a choice of loot reward for meeting the freed Gwydian at his family home (his family has to be rescued first).
  • 37,400XP and either +1 Source Maximum OR a "Mortal Blow" source skillbook (if your source maximum is already at 3) upon completion of the quest (you will not receive the XP on the XP rescaled patch).

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      So I Teleported Gwyd into the tent while I had Jonathon locked in convo with another character. I killed all the bad guys, saved Gwyd, and he talked to me once. The quest won't close, though, and the marker still says to talk to him. I can't. He is like a cardboard cutout and won't speak to me. He won't go to his family home, either. I never got the reward for saving him, but Hannag said thanks and that quest closed out. How do I fix this? Can I?

      • Anonymous

        Funny thing happened to me with Gwydian. I created a small safety isle in a see of fire with dust blast, teleported him there and he just stood and skipped turns. Until I gave him magic armour that is. All that time he didn’t have any. With some armour he rushed into the fire (screaming “LEEEEROY JEEEENKINS” I presume) and died

        • Anonymous

          had to lock him up in a tent, blocking him with a chest and a box to complete this goddamned quest after 2 hours. good way to spend my time.

          • Anonymous

            There is a ledge north with a vine, the blobs (even the small ones that leap) can't reach it. Camp one of your characters infront of the vine, this way once he's up he can't run back down and kill himself. Teleport Gwydian half way there mid dialogue, teleport the magister there once off CD to start the fight (only thing you lose here is some dialogue). He will cast chain lightning and summon the void. Slowly work your way there with your remaining characters in the fight then just range all the blobs down til victory.

            Did this on tactician.

            Full xp without the headache.

            • Anonymous

              Two times in a row after finishing the fight I try to do a save game, the game crashes.

              PS5 definitive edition.

              what the hell. round 3...

              • Anonymous

                Playing Classic difficulty in DE and Gwydian is not that suicidal. He stays on the highest platform for the whole fight and does not rush into necrofire as mentioned by other people, but just stands far away and keep throwing knifes.

                I managed the fight with a lot of Teleport and other scrolls. I gather all team on the highest platform and removed all oil barrels during conversion. In the first turn I teleport all the other magisters to the edge of battle field and force them to fight blobs, then summon Bone Widows next to the blobs to **block their teleport path** (confirmed), then I charmed Jonathan with an honey arrow. When Primordial appears, I teleport Jonathan and one Primordial next to the other Primordial, cast Worm Tremor (/w Torturer) to entangle them all, then smash them with AoE spell / scrolls / grenades. Blobs will get healed from Worm Tremor but their health bar is full in the beginning anyway, and they can still be entangled. Few blobs can still jump onto the platform but they're manageable. Fire blobs are in fact easier to deal with, since they can't teleport. Jonathan and the other two magisters died in sea of necrofires on the ground level some time during the fight and I didn't pay much attention to them. One managed to get onto the platform but then killed instantly by Gwydian with an AoE lightning spell.

                During the whole fights, the biggest trouble is, surprisingly, Sir Lora. That bastard fur ball will keep spawning from nowhere next to the player and run away (bug ?) and keep this loop again and again, and sometimes it will trigger explosion and ignite necrofire when it runs through cursed oil puddle.

                • Anonymous

                  To save idiot Gwydian who runs into the sea of necrofire despite the repeated teleporting him to safe distance near the cave entrance: invest in Cryogenic Stasis (as last resort, I read someone had problem with it bugging the fight) + Terrain Transmutation, but most of all: Mass Cleanse Wounds. Apart from curing necrofire and healing all your group including that flaming idiot, it is also a formidable wide-range aoe dmg skill against the undead and decaying mobs. I one-shot the scarecrows in the Driftwood fields with MCW. Three out four chars in my group have amulets socketed with a source orb, which gives free MCW.

                  • Anonymous

                    I soft-locked the game by casting Cryogenic Stasis on Gwydian Rince to save him, and now he won't do his turn meaning I can't flee the fight either

                    • Anonymous

                      goddamn what a war, did it at 11, hitting level 12 during the fight, had to teleport gwydian south several times, voluntarily die so i could resurrect my healer close to him, but it ended up working out. My advice would be have a hydrophist healer and make use of water balloons during the 2nd wave of voidwoken, never expected that item to be my savior but combined with shock from gwydian plus freeze spells it works amazingly on the fire voidwoken.

                      • Anonymous

                        Was challenging, but fun to do as solo scoundrel build. When the fire and blobs finally got to starting platform, I could only safely teleport him out to the entrance of the cave on southeastern hill, and jump there myself. After that, it took a couple domes of protection, several more teleports when he rushed out on low hp and no magic armor, and a lot of bow shots to deal with the incoming blobs. Luckily, they've got split and spent a lot of time hunting magisters, so I could deal with just 2-3 at a time and protect the guy at the same time.
                        If only he could see his family at the end... Guess I should've taken out those magisters BEFORE they've executed them.

                        • Anonymous

                          Initiate conversation with Jonathan, then switch to another party member and place cooking pots or indestructible chests in a circle under Gwydian. Switch back to the first character and complete the conversation with Jonathan to start the fight. When Gwydian frees himself from the rope, he falls into your pot/chest jail and can't go running off into necrofire during the fight.

                          He doesn't appear to have any teleport skills of his own, so he just makes himself somewhat useful with ranged attacks.

                          • Anonymous

                            Even on lowest difficulty this idiot gets himself killed in the fire. I can't put it out often enough and he runs straight into monsters although I have a perfect defense position.

                            • Anonymous

                              I am not sure where my previous post went. I was coming back to confirm. You can save Gwydian by not fighting at all. If you have a huntsman with farout man you can teleport Gwydian as close as you can to the gate north-west of him. you can get him within a few meters. The quest is over and the fight never starts. I came back to the forum to confirm you need to teleport with farout man, as you can't get Gwydian close enough to the gate without it. Done it three times now. gl

                              • Anonymous

                                So having completed this quest a few times, once the hard way with voidling fight, other two times using the teleport to tent near where Quatermistress Anna is near. Currently doing my first Tactician run with a Lone Wolf Sebille and Ifan combo, with me attempting to do Path of Blood legit with Sebille, so only Ifan and Sebille's Incarnate (got her as support/summoner). Set both up just down stairs from where Jonathan and Gwydian are, got the floor they are on boxed off with unbreakable boxes/chests. Teleport Gwydian as I have on previous 2 playthroughs, only this time it didn't initiate fight, Gwydian glitched out of the tent as if battle was over and Jonathan and his 2 stooges walked up to where he had been teleported. Ran to the house where Gwydian goes to and sure enough he is there and quest completed... now to go do what I stopped Gareth from doing earlier and get Ifan to kill Jonathan as really need the xp due to avoiding some other quests (not going to see Hannag after though)

                                • Anonymous

                                  The most effective way to prevent the voidlings from spawning is to Teleport Gwydian and move him far below the Tower while one of your character is on conversation with the magister. The remaining guards will turn aggro but there will be no Voidlings.

                                  • Anonymous

                                    As I was attempting to save the fire loving dumbass in a lone wolf run through I was trying to nether swap and then teleport him to a bunker I made just for him. After the netherswap initiative went to my rogue instead of my aerotheurge so when it was his turn again and i went to teleport the dumbass he was no longer there. I finished the fight and ran to his family and he was there waiting like the ass he is. I reloaded a previous save and tested it a few more times, he joined the fight once but all other times he just peaces out and legs it to his family (somehow resisting his desire to roll around in the burning building just south of his house) WITHOUT even triggering the oil voidlings spawning and leaving you to easily kill the magisters. It only seemed to work for a max distance netherswap and not teleport (probably because of the damage) I'm currently uploading the recording of this happening. I did already clear out the inquisitor and his mob lynching the family but I wonder how they would have reacted.

                                    • Anonymous

                                      A good strategy get the most exp (incl. killing primordial voidlings) and save Gwydian even when playing solo character:

                                      _Kill Quartermaster Anna (sorry, but you get both exp and all her gold). You'd agro her with this strategy anyway.

                                      _Dig up Vydia's buried valuables (a non-destructible chest, near fireplace behind the right-side tent), place it so that it blocks the opening of the left-sided tent in front of the Blackpits Cave entrance. This is to block Gwydian when you eventually teleport him there (but don't do it before Gwydian spawn the voidlings if you want all possible exp.)

                                      _ Use only 1 character to talk with Magister Jonathan, the rest can be positioned near the tents.

                                      _Wait until Gwydian attacks to spawn voidling, then when it's your turn, teleport him to the first blocked-off tent. He won't be able to go anywhere because of the chest we placed. Note: make sure the character you used to do the talking can see a possible teleport area in the first tent.

                                      _ Move that 1 character if you need, but the important part is to move the non-destructible chest to block the second (right-sided) tent and teleport Gwydian to the second tent. This is so that the Primodial Oil Voidling can't throw an ability from the nearest platform (the one with several stacked woods.


                                      _ Now all you have to do is defend from that position (in front of Blackpits Cave entrance), which will have less fire/necrofire to deal with. Ranged characters also have height advantage here.

                                      • Anonymous

                                        If you've already killed Magister Jonathon, he is replaced with Magister Kari in the fight.

                                        if you don't want to risk CCing Gwydion, killing the three magisters nearby will also prevent the blobs from spawning. Marksman's fang is super OP here.

                                        • Anonymous

                                          I wanted to note that not all members of your party lose 'Pet Pal' when you increase your source with Hannag. I did the dialogue with my main but my companion was still able to utilize Pet Pal after.

                                          • Anonymous

                                            It's really worth to note on this quest page that Quartermaster Anna will dissappear after oil voidling fight. She is near entrance to Blackpits cave and can easily be missed. Sells legendary stuff and will fight you if you try get into the cave which will net some xp. So you'll probably want to meet her before starting fight with white magister.

                                            • Took me 6 hours of retries to do it at lvl 12 but managed to using the following: 1. Engaged Magister Jonathan in conversation with my tank. 2. Teleported Gwydian to the tent near Anna - he will be stuck in conversation until you end it with Jonathan. 3. Killed the other magisters with the other 3 charaters. 4. After I was out of combat, healed up (conversation with Jonathan still going on). Moved one of the characters with the Pyramid near Jonathan. 5. Engaged the fight with Jonathan (managed to pass the persuade checks so that Gwydian "escaped" during the conversation). 6. As the fight went on Gwydian came and cast CL and summoned the voidlings. 7. Killed magister Jonathan with the 3 chars at the top while voidlings were closing in. At this time Gwydian and 1 of my other characters with the pyramid were fighting 2 voidlings near the tent. 8. Waited enough turns and pyramided in with the other 3 characters and held the rest of the battle at the tent. 9. This took some tries as the necrofyre takes a lot of time and Gwydian is an idiot rushing it. Had to teleport him further back and spam heals and magic armor on him a lot. Challenging and I guess the rewards are worth it :)

                                              • Anonymous

                                                "Also, if you have a problem with Gwydian running around in Necrofire to kill blobs, it is easier if your entire party is at the top, forcing the blobs to leap to your location, thus all you have to do is heal him and cast Armor of Frost on him, but it shouldn't take that much effort to keep him alive." I'd say it is. Gwydian probably did 600 damage to himself running around in all the necrofire. Cast cure Mass Wounds, Rallying Cry, Armor of Frost, First Aid on him. Then he goes down the ladder (and out of sight) to STAND (doesn't even hit) a primordial fire blob. Dies the next round from 400+ fire damage after he ate his magic armor up in the fire. Thought he was a help at the start; turns out he's an idiot.

                                                • Anonymous

                                                  Gwydian only casts Chain Lightning if enemies are in its 8m range, so you can teleport away/focus down the magisters instead of wasting AP on Gwydian to prevent voidlings. I teleported Jonathan away once fight started, Gwydian just cast a longer range non-source spell, and I killed the magisters in the next turn (Tactician LW). No voidlings. Reloaded to get the extra exp, lol.

                                                  • Anonymous

                                                    If you’re having trouble with the fight with Jonathan and the voidlings, and you couldn’t care less for the granted by the voidlings, then have someone from your party engage in conversation with Jonathan, and then switch out to someone else who knows teleportation. Assuming y’all are at the top platform, from the corner closest to the Blackpit cavern( the one with the magister tents) you can teleport him In a spot that’s difficult to get out of. This will engage combat with the other Magisters, but not Jonathan. And since one of your party members is in a conversation with him, he won’t be able to partake either and neither will Gwydian. After the combat, if you don’t want to deal with the voidlings, you can keep him out of the fight baby boxing him in with some barrels/crates. Then you can go back and finish Jonathan off.

                                                    • Anonymous

                                                      I killed Anna and the 2 magisters and Jonathan noticed our fight but he was too late. When he came to the entrance of the mine he was "looking for the murder" I confessed and he attacked me. I was able to kill him without any damage to Gwydian and without the void monsters. But Gwydian was gone and I couldn't finish the quest On the Ropes although the log said there was a reunion with his family. But there was no dialog option with hannag so she gave me a source book without teaching me about source. I failed 2 quests at once lol

                                                      • Anonymous

                                                        1 enemy left 1 *****ing enemy left and he is on knock down and he is on 25 hp which mean one *****ing smack from my ifan 2handed hammer and he is gone expect its this idiot turn before ifan and what does he do? run into the fire like an idiot and kill himself,after this i didnt even bother with him i reloaded the fight killed jonathan and teleported him near the oil voids and busted the ***** out

                                                        • Anonymous

                                                          Easily won, idk why but the guy keep standing obediently on top of the tower and casting his baby-ass skill while my healer buff magic armour on him. My dps and the incarnate do most of the work, i dont even have to use my tank, just casually skip his turn.

                                                          • Anonymous

                                                            One think I did is cryogenic stasis on him so that he could not do anything, and neither could he get hurt. And once it went away we used silencing stare and then cryogenic stasis AGAIN with a different character, Silencing stare with another different character, and then cryogenic stasis, AGAIN, and then before the permafrost stopped working we killed the magisters.

                                                            • Anonymous

                                                              That d*ck really wants to end his life everytime we're almost done. I'm literally fighting enemies while using all possible spells to keep that stoopid alive. There should be an achievement unlocked ie 'life saver' and a new quest line added when you would find out about his suicidal thoughts.

                                                              • Anonymous

                                                                If you teleport him to another party member who is sneaking (someone who has scoundrel skills), they can use chloroform on him and cause him to fall asleep, then use source vampirism so he can't use chain lightning or any other source moves. That way, you COMPLETELY skip the voidwoken. #GwydianRules

                                                                • Anonymous

                                                                  when I teleported him, he made combat, so we just fled, and we got our next source point slot, then when we followed the red flag marked "Gwydian Rince", and when we came back he was dead, and hannag still thinks he is alive. I thought he was too, but now I feel terrible about it.

                                                                  • Anonymous

                                                                    If the magisters aren't hostile to you, then you can do what I did. I simply stood at a safe distance and used nether swap on Gwydian and my follower. Gwydian ran away to his family while the White Magister talked to my follower. I started the fight as soon as Gwydian was gone from the environment. You lose a lot of loot and xp from the blobs, but you save yourself from a lot of aggravation. Lol. You're welcome

                                                                    • Anonymous

                                                                      I couldn't tell Gwydian I was sent by Hannag. He just immediately said something along the lines of not knowing where Hannag was and peaced. Is this the norm? Seemed a bit of a shame since I was there looking for him at Hannag's request...

                                                                      • Anonymous

                                                                        I tried using crates to block Gwydian into the tent by the cave entrance like some people suggested, but he kept breaking through them in one turn and then running back into the fight. So I did the Heroes Rest quest first, which spawned an ornate chest at the cave entrance and then I used the chest to block Gwydian inside the tent while I fought the magisters. The voidlings never spawned and I beat the magisters easily.

                                                                        • Anonymous

                                                                          Simple solution if you don't care about the extra loot and exp you get from killing the blobs: They will only spawn once Gwydian uses Chain Lightning. If you keep him from using that skill by silencing him for example the blobs never spawn in the first place. I have read that in the Classic version you could simply teleport him away but in the DE that doesn't work anymore. Even if you teleport him away, he will just close the distance, saying something along the lines of "damn you all", then proceed to use Chain Lightning and the blobs spawn. What I did was use teleport on the White Magister and thew him as far away as possible, then use my AP to keep Gwydian silenced while also picking the Magister's off one by one. This may seem like an overcomplicated way of doing it but since I was doing a Lone Wolf run with just a single character (Fane) you don't really have enough heals to keep Gwydian alive in the prolonged fight with the blobs since his AI is so terrible. I believe this fight is doable but I couldn't be bothered to try.

                                                                          • Anonymous

                                                                            The voidling fight will not trigger for me and the quest says that Gwydian escaped the magisters and field the black pits. Not sure what I did to mess this up but I’m upset that I missed out on all the XP

                                                                            • Anonymous

                                                                              Sorry but whoever made this guide clearly never played above Explorer mode. The blob fight is a real ***** on Tac +. Gwydian dies very easily. It's possible, if you are a high lvl and well equipped, to 1 turn Jonathan and the 2 magisters thus Gwydian doesn't get a turn and thus blobs does not spawn. I did it on my solo Honour LW 2 hander at lvl14 (solo as in solo. Just the 1 character) Missed out on some xp but 30k xp isn't worth the hassle of that fight.

                                                                              • Anonymous

                                                                                The Voidling fight is pretty hard, especially with necrofires around. What I did was after the fight started, teleport/gateway the entire team (with Gwydian) to one corner of the area where you can crowd control from. Now you won't be surrounded on all sides, and you can crowd control them slowly as they approach (The magisters will kill a few as well!). Teleport Gwydian back if he runs into the fire.

                                                                                • Anonymous

                                                                                  OK... so it seems that i had serious misfortune with this one. First, i couldnt manage to save the family, because i thought i have persuassion on high enough level.. i simply moved on, because i didnt know that theyre important. Second, the Gwydian guy, who also got executed because of my lack of persuassion skill again, and i thought he would be somewhat important, but didnt know how. Third and last, Hannag. Helped that one, killed the magisters and all that, but i somewhat failed to get her quest because i told her that Gwydian died and i tried to persuade her, but guess what.. persuassion *****ing failed again. Now im bloody stuck here and figuring out what can i do without losing my progress, because while Hannag see me as a hero, she wont talk to me.. or at least I cant talk to her, because all i can do is take my leave when i try to speak with her. So now what? Every way i could take to take this quest has gone to*****.

                                                                                  • Anonymous

                                                                                    If you are willing to lose 30k exp, you can make this fight SUPER easy. It works with at least 2 characters. First with one character, jump into the highest plataform and proc the conversation, say that you're a sourcerer too but DO NOT end the conversation yet. With your second character, stay somewhere so that your teleportation range reach Gwydian and then teleport him as far as you can. Doing that you will proc a fight with the two magister on the lower platform. After killing them you can talk to Gwydian with you second character and complete his quest, then go back closer to you first character, complete the conversation with White Magister Jonathan, proc the fight and kill him. Doing this you will not proc the voidling and you will make sure that Gwydian don't die stupidly. A fair trade for just lose 30k exp from the primordial voidling that didn't proc.

                                                                                    • Anonymous

                                                                                      Literally was on the last enemy and Gwydian ran off the platform and took 400 fire damage running around like an idiot. Jeeeeez.

                                                                                      • Anonymous

                                                                                        Keeping your group at the highest platform also allows you to use skills like mass cleanse to get rid of necrofires when needed. Learned this the hard way

                                                                                        • Anonymous

                                                                                          The voidlings jump to two locations in respective to the highest tower. They jump to the corner behind the hang, and they jump to the platform below the highest platform and walk up. Simply use pots that you can find in any kitchen and close up those areas. The voidlings cannot move around after jumping, and limits their spread of oil and fire while your guys stay at the top and shoot their ass. Not sure if Gwydian has movement skills, never saw him use one. This also limits his movements so he doesn't just run everywhere. I killed Jonathan fast using a very heavy crate because I was mad that he is just killing innocents.

                                                                                          • Anonymous

                                                                                            I went to the black pits before I met Hannag. Should I turn back to find Hannag first or can this quest still be done?

                                                                                            • Anonymous

                                                                                              So after saving Gwydian, there seems like no way to kill him or his family. If you attack him during the dialogue, no damage is taken, even with piercing dmg. When you attack him and his family after receiving the reward, they just disappears.

                                                                                              • Anonymous

                                                                                                even quicker hack = Teleport his ass outta there, over by the secret hatch, and Gwydian books it!! Even used his Tactical Retreat spell to jump the fence. #HONOURMODE!!

                                                                                                • Anonymous

                                                                                                  Just ftr, at least in DE experience seems to scale with level. Either that or they nerfed XP across the board. At level 13, I get 7,500 per magister killed, a far cry from 14,975 as cited above. And that's a wiki-wide problem I won't bother to point out on other articles, lots of quest articles cite XP per kill that is higher than what I receive. So yeah, either Definitive scaled it back or it scales according to level.

                                                                                                  • Anonymous

                                                                                                    To prevent the voidwoken from spawning, you can also silence or enrage gwydian and kill the 3 magisters while he is unable to cast spells.

                                                                                                    • Anonymous

                                                                                                      So I saved Gwydian, talked to Hannag and accepted her offer... Yet, curiously, my character with Pet Pal (who wasn't the one who talked to Hannag for this) did not lose his talent. I was shocked to see the talent intact, so I talked to Sir Lora to be sure, and yeah. Amazingly, It still worked. So... What gives? Was this a pleasant bug, or an exploit of some sort?

                                                                                                      • Anonymous

                                                                                                        I found out that if you position 3 of your party members at the beach away from the tower and then use the last member to stand on the first ramp leading up the tower and teleport Gwydian right next to your party on the beach while hes hanging there, it automatically engages the dialogue connected to freeing gwydian and he runs back home to safety, and the magisters and Johnathan just walk up to the camp. Therefore you wont have to deal with the pesky voidlings if you find yourself having trouble on them. might take a few tries as sometimes if your character isn't positioned right the magisters will attack the party member who cast teleport so be careful

                                                                                                        • Anonymous

                                                                                                          Okay so i started the dialogue, stalled her for time so he can escape but right before i exited the dialogue, i teleported Gwydian away towards his family. He just ran to them & combat started. Oddly enough, my character was still talking to the magister. I ended the talk & killed em, but the oil blobs didn't spawn!! At all. I killed all the magisters in the area & am playing definitive edition, can anyone else back this up? If this can be done again then it makes the fight significantly easier since you can rest, etc.

                                                                                                          • Anonymous

                                                                                                            Best way to go: - speak to the white magister and let him kill Gwyndian - take it in - take Gwyndian's loot - follow the white magister to the tent - kill all those *****ing magisters There you go buddies!

                                                                                                            • Anonymous

                                                                                                              Completed Window of Opportunity to initially speak with Hannag. Then went and saved Gwydian, talked to he and his family afterwards and returned to Hannag to close out the quest and she just thanked me and gave me neither source improvement (which I didn't need but they should still perform their ritual) nor did she give me any type of reward item/xp...anyone else have this happen?

                                                                                                              • Anonymous

                                                                                                                You can avoid the voids puting crates on the anna's tent and teleporting Gwyndan to the tent making him unable to act. I died that and the voidling doen'st appear

                                                                                                                • Anonymous

                                                                                                                  stand north east of the fight (approach from the house underground entrance) and Teleport him away once one of your party members starts chatting with him. No wierd source monster will spawn and you will just have to kill the magisters. Once you teleport him he will automatically run home and you can finish the quest.

                                                                                                                  • Anonymous

                                                                                                                    I won the fight with Gwydian still having magic armor and full health. Then when Gwyidian went to leave after the conversation, he just kept running in circles through the necrofire until he died. His AI really needs an update.

                                                                                                                    • Anonymous

                                                                                                                      I managed to avoid the voidwoken by teleporting Gwyndan off the scaffold BEFORE speaking with Magister Jonathan.

                                                                                                                      Here's what I did:

                                                                                                                      1. Passed the guards by the wooden gate WITHOUT KILLING THEM.

                                                                                                                      2. Went straight to floor beneath where Gwyndan was hanging, near the stairs.

                                                                                                                      3. Got close enough to use the teleportation spell (you can use a scroll or the gloves). *When you teleport him he'll open a dialog with you and magister Jonathan, just keep talking until he can set himself free.

                                                                                                                      4. Teleported Gwyndan to the closest I could get him to the beach (right side of the screen).

                                                                                                                      5. Slayed the magisters and kept teleporting Gwyndan out of the wooden platform and away of danger.

                                                                                                                      When I finally killed all the magisters the voidwoken didn't spawn and I could finish the quest would having to face those arssholes.

                                                                                                                      • Anonymous

                                                                                                                        I completed the fight ezpz no problem. But the entire party died to the necrofire while Gwyndan is talking to my main character. And my main character died shortly after, now I have to fight this annoying fight again.

                                                                                                                        • Anonymous

                                                                                                                          Gwyndan "On the ropes" battle are super easy.

                                                                                                                          1. Just split your party two group: rangers, warfares, and mages stand at X:732 Y: 148 ledge. (Ideal position blocking the lian). Drop one pyramid here and the whole group enter the sneak mode. For one character have to be teleport skill/glove and rain skill. Use often before starting the batlle ~ around the reachable area.

                                                                                                                          2. Left one character must have a teleport skill or teleport glove and a teleport pyramid. He/She started the conversation with Jonathan - dont walk run on the stairs for reach the better position. When battle started, teleport Gwyndan far away, near to the first group. If you don't have more action points - or haste skill etc - just ended this turn.

                                                                                                                          3. When Gwyndan landed, teleport again next to first group. If your position is good Gwyndan can't use - or rarely - the ledge.

                                                                                                                          4. In the second turn use teleport pyramid -> and the whole group on the ledge. Just enjoy the show, how the blobs how kill jonathan and his minions. When Fire Void arrives use electricity(Gwyndan) often the water, and make some bless/rain combinations.

                                                                                                                          EZ/PZ



                                                                                                                          • Anonymous

                                                                                                                            God i hate that *****ing Gwyndan retard, i almost finished the fight and then he thought that running in a *****ing cursed water would be a goddamn good idea.

                                                                                                                            • Anonymous

                                                                                                                              There is an alternative solution to win this fight without risking Gwydian's life, however it can only be done in a full party of four, for reasons outlined below:

                                                                                                                              You need two characters with Teleportation (scrolls work fine, fyi you can craft them with Air Essence+Feather+Sheet of Paper), one of whom also needs another mobility skill (e.g. Tactical Retreat, Wings, Cloak and Dagger), and one with a mobility skill of your choice (this character should have high Initiative if possible so he can go first in the fight).

                                                                                                                              To the north-northeast of the oil rig, behind the hatch leading to the cellar, there is a slope. At the top of that slope, there is a cliff that is only accessible by vines - this is where you make your stand. Position two of your characters, one of whom can teleport, at the edge of the cliff, right above the vines. With the other two, climb to the top of the rig where the gallows are. Be careful to trigger the conversation with Jonathan with the character who can't teleport (if only one of them can).

                                                                                                                              With the other character, teleport Gwydian as close to the cellar hatch as you can. Now, with the character positioned on the cliff, teleport him up behind you onto the cliff, as far from the vines as possible. Reason: as soon as the fight starts, he will attempt to climb back down and return to the rig. It takes four characters to completely block access to the vines so he cannot get down, so you'll have to delay him until your party is reunited.

                                                                                                                              Return your original teleporting character back to the clifftop and take position at the vines. Then finish the conversation. As soon as it's his turn, jump your character that initiated the fight as close to the cliff as you can and use the rest of his AP to close the distance. Priority #1 is to get all four party members to the head of the vines and block access so Gwyn can't climb down.

                                                                                                                              Once you're in position, enjoy the spectacle of the Magisters fighting a losing battle against the blobs. Once they're dead, the blobs will come your way. Use ranged attacks of your choice to take them out in a big turkeyshoot, focussing down the large blobs first, and then focussing the small ones that threaten to come close enough to jump up the cliff. This way, you can take them all out without taking any damage at all.

                                                                                                                              The first time I did this, Gwydian glitched through my party as soon as the fight ended, climbed down the vines and died in the sea of necrofire raging below - this didn't happen on any subsequent playthroughs, though - so if you want to be safe, have one of your characters bless the fire as soon as the last blob dies.

                                                                                                                              • Anonymous

                                                                                                                                Make sure you have maximum Source. Get all your people to the top. Once the whole place is necrofired, use Dome of Protection up top ina central location to ensure Gwyn runs through it a bunch of times. Once it wore off, I just cast it again. It provides a huge magic armor boost and will make the Necrofire a non issue.

                                                                                                                                Remember that the Dome is stationary so make sure you place it somewhere that Gwyn will likely stop. For me, he kept running to the edge and nuking, or staying in melee with the jumping blobs, so picking a spot was easy.

                                                                                                                                I only lost Fane, who was pyro/geo so almost useless once the fire started. I got him up after the fight and looted a crazy amount of gear from the blobs



                                                                                                                                • Anonymous

                                                                                                                                  I was looking for Quartermaster Anna for a while..I found her in a new playthrough..She disappears completely when you save Gwydian.(no fight or indication of why), and i wanted to keep her as a trader for some time.I saved before the fight also just to check.Maybe she runs away when she sees the voidlings.She doesnt add or anything because i had never seen her before.I found out that she exists from wiki.Till then i was saving Gwydian before i move up the hill.

                                                                                                                                  • Anonymous

                                                                                                                                    Just a FYI, the Black Ring Blade is a common 1 handed sword. (SPOILER) In my game, even though he said he dropped it, when he was killed by a magister, his body had the sword on it. It's nothing special, as far as I can tell.

                                                                                                                                    • Anonymous

                                                                                                                                      I casted Spirit Vision at start of blackpit and caused the first battle and rescued the Crossley family... But the issue is, thereafter, I don't get to have anymore dialogue with the other magisters, including those guarding the burning house... Thus, I didn't have the option to start the "no way out" quest to flush Owin out of his cellar...

                                                                                                                                      • Anonymous

                                                                                                                                        When i played, the magisters were on the tower, gwydian was not near them, he was down between the two houses already for some reason. I killed the 3 magisters and tried to go back to gwydian but he was nowhere to be found? Odd.

                                                                                                                                        • Anonymous

                                                                                                                                          Gwydian's AI completely ruined the fun of this fight. I don't mind having to keep him alive like my other toons, but why the fu** would he constantly run to his death? Seems like he would run away or scroll himself instead of diving at a Blob with 15 HP left. I finally beat it with the use of a million Bless spells, scrolls, and piss luck . If I am to have to fight with NPCs , please have their AI act normal, not like a Suicide Bomber without the Bomb.

                                                                                                                                          • Anonymous

                                                                                                                                            This Quest is bugged in my Game. I attacked "Quartermistress Anna". Then the she walked to me and asked if i attacked er. I lied, but she did not believed me. During the conversation "White Magister Jonathan" and "Magister Knight" gathered around Anna. The fight breaked out, "Gwydian" shot a ligthning bolt and then ran away. I killed them and chased after him. No Void Creatures spawned. "Gwydian" is now standing near his family. But i cannot talk with any family member.

                                                                                                                                            Has someone a solution to fix this?

                                                                                                                                            • Anonymous

                                                                                                                                              While this fight is an interesting challenge, it get's ruined by Gwydian running around like a suicidal idiot. It's not a fight, it's the great keep Gwydian alive challenge which he loves to end with a run through necrofire till he's dead. Puzzling how this got through play testing. Patch please. I know you can do it by restraining the retard but that ruins the immersion completely.

                                                                                                                                              • Anonymous

                                                                                                                                                I didn't have a necro, but ended up winning anyway, but I think setting decaying on the fire blobs is probably the intended strategy for the fight, as one of the mobs ran through cursed blood and got decaying and was killing itself. After attempting this so many times and coming back overleveled and still having to spend a few hours on it in tactician, I find this fight to be a ton of fun. But I think the decaying for the fire blobs is probably the way to go.

                                                                                                                                                • Anonymous

                                                                                                                                                  Will skipping this quest hurt my main story in any big way? Some how my Gwydian NPC got bugged, and I cannot interact with him, so I am stuck and cannot progress this quest....

                                                                                                                                                  • Anonymous

                                                                                                                                                    I really struggled with the Blob fight because I ignited ALL the oil. Damn fire blobs were constantly healing. Refrain from creating fire if you're going to do this fight, trust me.

                                                                                                                                                    • Super easy way to cheese: The oil blobs only spawn when Gwydian uses chain lightning.

                                                                                                                                                      To prevent this use a character to teleport him away.
                                                                                                                                                      1. You need to do this before you engage in conversation with the magister investigating Gwydian
                                                                                                                                                      2. Do this from max range and teleport Gwydian close to you, this way he will talk to you, something about managing your source well

                                                                                                                                                      Then use your other characters to start a fight with the 3 magisters and kill them all while one of you keeps Gwydian in conversation.

                                                                                                                                                      After you kill them, just finish the conversation with Gwydian. He will simply walk towards his family now without using Chain lightning and thus not spawning any blobs.

                                                                                                                                                      • Anonymous

                                                                                                                                                        Teleport Gwydian straight from the noose into the tents close to the cave entrance and barricade him inside with the large chest from the treasure nearby. I move him into the furthest one away from the scaffolding with another hero, since some mobs can reach the closest tent with ranged attacks. Have your hero with the most movement points on top of the scaffolding and after the fight starts have him run to the sea, where you can have the rest of your party waiting. This is a very effective approach if you're under-geared or lack the proper spell set, because the fire DoT is non existent.

                                                                                                                                                        • Anonymous

                                                                                                                                                          Finally managed to complete against the rope quest w/o losing an apprentice family at lvl. 12. No movie, but here are few tips. Once you enter blackpits, sneak to the left, and go to the dwarf cellar. Do not interact with any of the magisters, as if you don't have extremly high persuasion, you don't stand a chance. Stock up on water/air/physical spells. Pyro won't be of any help at all. Once you get to apprentice hanging, get up all of your characters to upper platform and initiate conversation with the main white magister (lvl 15). Meanwhile, teleport the magister as far away as possible (closer to the gate). The fight will be initiated, yet one if your characters will be locked in conversation with that magister. Take out the ranger magister, and complete the conversation. The void creatures will appear. This is very difficult fight, so save often. Your main goal to use teleport to throw every void creature/magister from the top platform, and heal/fortify the apprentice. Void creatures will be fighting magisters, you need to take them out from the top using air/physical. Once the fire creatures arrive, use air/water/physical on them. Try to pin them at lower levels for as much ad possible while taking them out with ranged attacks. Ranged Ifan destroyed most of the voids for me. After the fight, go back to apprentice family, and the fight will begin as soon as they see you, so use sneaking to tactically place your characters according the ability. Once again protect the apprentice. This fight is much easier (lvl 13-14 magisters), yet he can still die. After the fight, recieve your prize from the apprentice, and go back to the witch to increase your source. I'm sure there are easier ways, yet i really enjoyed this one as an underdog. Hope it helps.

                                                                                                                                                          • Anonymous

                                                                                                                                                            Finally managed to complete against the rope quest w/o losing an apprentice family at lvl. 12. No movie, but here are few tips. Once you enter blackpits, sneak to the left, and go to the dwarf cellar. Do not interact with any of the magisters, as if you don't have extremly high persuasion, you don't stand a chance. Stock up on water/air/physical spells. Pyro won't be of any help at all. Once you get to apprentice hanging, get up all of your characters to upper platform and initiate conversation with the main white magister (lvl 15). Meanwhile, teleport the magister as far away as possible (closer to the gate). The fight will be initiated, yet one if your characters will be locked in conversation with that magister. Take out the ranger magister, and complete the conversation. The void creatures will appear. This is very difficult fight, so save often. Your main goal to use teleport to throw every void creature/magister from the top platform, and heal/fortify the apprentice. Void creatures will be fighting magisters, you need to take them out from the top using air/physical. Once the fire creatures arrive, use air/water/physical on them. Try to pin them at lower levels for as much ad possible while taking them out with ranged attacks. Ranged Ifan destroyed most of the voids for me. After the fight, go back to apprentice family, and the fight will begin as soon as they see you, so use sneaking to tactically place your characters according the ability. Once again protect the apprentice. This fight is much easier (lvl 13-14 magisters), yet he can still die. After the fight, recieve your prize from the apprentice, and go back to the witch to increase your source. I'm sure there are easier ways, yet i really enjoyed this one as an underdog. Hope it helps.

                                                                                                                                                            • Anonymous

                                                                                                                                                              In this fight,when i kill Jonathan,there would be a lv8 the hammer's pet come out,it's pretty weak but it doesnt take any damage so i just cant kill it!!!!!
                                                                                                                                                              I cant keep on playing with this sh*t...

                                                                                                                                                              • Anonymous

                                                                                                                                                                yeah if you didnt save his family but you do save him you dont get to finish the quest/get actual source points

                                                                                                                                                                • Anonymous

                                                                                                                                                                  Seems like if you don't manage to save the family, even if gwyd survives, hannag won't talk to you (not sure if this is a bug or not, she's got the talk icon when you hover your mouse on her, but she won't stop walking around the area you find her in and no dialogue box comes up even if you catch up to her and try to talk.) the quest's marked as closed, so maybe this is intentional

                                                                                                                                                                  • Anonymous

                                                                                                                                                                    if you approach from the back it seems like the fight bugs out and no void enemies spawn, just you and 3 magisters and the guy to save.

                                                                                                                                                                    probably miss out on a ton of exp

                                                                                                                                                                    • Anonymous

                                                                                                                                                                      Just made it out, with bruteforce while one of the characters was mix of Earth and Fire mage (basically, the whole fight she casted the scrolls and haste). The main challenge was to get away from the tower covered in cursed flame. This is the best game ever!

                                                                                                                                                                      • Anonymous

                                                                                                                                                                        Came across this chump and ended up killing everything except a stupid freaking war owl that i couldn't damage no matter what i did. Did not even take fall damage from teleport... So spent almost an hour healing that moron as he rampaged through necrofire trying to get to that stupid bloody bird i was trying to kill for him before giving up in disgust...

                                                                                                                                                                        • Anonymous

                                                                                                                                                                          My team can survive the fight but we always get end up getting backed into a corner. Gwydion literally rambo's thru necrofire and takes on 3 blobs at once by himself and dies every time i load. Seems impossible to keep him alive without the teleport cheese people are talking about but i dont want to do that.

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