On the Ropes is a Quest in Divinity: Original Sin II. Hannag asks you to find her apprentice in return for helping you master source. Will you be able to find her apprentice?
- Talk to Hannag.
- Travel to the Blackpits.
- Free Gwydian.
- Report back to Hannag.
(Note: steps 1 and 4 are optional, the quest can be started and completed without ever talking to Hannag).
Hannag, a lizard Source Master, will give you this quest after you save her from the Magisters near the Cloisterwood waypoint and agree to help her apprentice Gwydian, located in the Blackpits to the south-east. If you've completed the quest The Law of the Order in Driftwood, the Magisters at the Blackpits will not be aggressive towards you.
At the Blackpits, there will be a house with a group of Magisters holding the Crossley family hostage and preparing to execute them. As you approach them, you will engage in a conversation where you're prompted to either fight them, convince them not to execute them, or to let them execute the family.
- If you manage to convince them not to kill them (Persuasion 5 required), you will earn some experience before again being prompted to let them walk or to fight them.
- If you choose not to convince them but to fight them right then and there, you will earn the same amount of experience and engage in combat immediately.
- If you let them execute the family, the quest will be left open-ended after the family dies and the Magisters will simply walk away.
In any case, the Magisters later on in the Blackpits will end up fighting you anyway, so there's no real point to letting them kill the Crossleys and leave. Just fight them for the extra experience.
Warning: It's recommended to teleport the Crossleys away to a safe area before engaging in the conversation/fight, as they can easily die from the crossfire.
After you choose to confront these Magisters, you will immediately receive some experience and the fight will begin. After they are dead, free the captives and then speak to Idonia Crossley about Gwydian. On that note, one of the Magister's will have a Writ of Passage on their body, granting you free passage for the rest of the area (if you didn't have one already).
Warning: Going too far south (or teleporting an enemy in that direction) during this fight will cause more Magisters to come to their aid.
From here, you can either go straight to the gates (and offer a Writ of Passage or pass a speech check to gain passage), or go to the burning house first (recommended).
Secret Path: Although not really necessary, you can also go into the locked house near the bench saw (the key to the house is on the ground near the saw) and travel underground through the hidden hatch within to get past the gates, or you can head back to the starting gates, climb the watchtower next to it, and then teleport to the cliff, which also leads past the gates.
If you decide to go to the burning house first, you will initiate the No Way Out quest. Be sure to convince these Magisters to let you intervene for bonus experience. Completing this quest by siding with Owin will likely cause the guards at the gate to become hostile to you as well, if any of them move too close to the gatekeepers.
(Fighting the Magisters is recommended as it will maximize the experience gain for this quest, and because you'll have to fight all the Magisters later on anyway.)
After you head past the gates, you will see Gwydian hanging and being interrogated by the Magisters. If you did not end up engaging in combat with the gatekeepers, the Magisters here will not attack you right now, giving you some time to set up. Otherwise, they will attack you on sight. In any case, you must set him free to progress, and doing so will initiate a fight with the Magisters anyway.
When the fight begins, a wave of oil will sputter around the lower area, and spawn oil voidlings. Around the next turn, primordial oil voidlings will also show up, making things more complicated. The next turn after, primordial fire voidlings (and smaller fire voidlings) will also show up. These primordial voidlings, although stronger than the smaller ones, cannot oil leap (teleport), so if the ground is covered in Necrofire, they will probably die before they can even reach you, making them useless if you're perched atop the highest tower. The Fire voidlings, though, actually heal from the Fire surfaces (but are terribly weak to water spells like Winter Blast), but ultimately, if you are atop the highest tower, they will still take forever to reach you, giving you plenty of time to prepare or kill them from afar. They can cast ranged spells, though, but aren't that significant of a threat. If you have an archer, you can also gain a huge bonus from the Huntsman ability by attacking atop the highest tower, making things easier. Also, if you have a problem with Gwydian running around in Necrofire to kill blobs, it is easier if your entire party is at the top, forcing the blobs to leap to your location, thus all you have to do is heal him and cast Armor of Frost on him, but it shouldn't take that much effort to keep him alive. Hence, for best results, it is best to fly or teleport your party to the top of the wooden structure (where Gwydian is hanging) as fast as possible, and prepare Hydrosophist healing and rain spells (Bless can also be useful to turn the terrain to your advantage), and then bunker down and kill all resistance. If the smaller voidlings try to leap to your location, ensure that they are finished off fast (and maybe leave 1 or 2 alive so Gwydian can focus on them) so they don't spread the oil/fire around where you are.
An additional strategy is to use rain on the voidlings to allow them to create Cursed Steam (once they have no physical armor) and the healing of the fire will be negated entirely.
As for the Magisters, they will probably run around in necrofire, trying to kill the voidlings but fail in the process, so they aren't that much of a threat. The only person who could pose a problem would be White Magister Jonathan, perched atop the tower along with Gwydian, so knocking him down constantly and finishing him off should be considered a priority. In any case, crush them all and you will gain 14,975XP per magister killed, along with 20,775XP for White Magister Jonathan. The voidlings, sadly, do not give any XP, but the Primordial voidlings do drop good loot, as well as give 7500XP each.
Secret: You can completely skip the fight with the Voidlings by teleporting Gwydian away from where he is hanging. However, doing this will forfeit the loot and XP dropped from the Voidlings.
You can also teleport Gwydian into one of the tents across from where Quartermaster Anna sits. Position a box or chest in front of the tent entrance before the fight starts then teleport him into it once he's loose. You will likely have to fight Anna before this fight as this might aggro her and bring her into the already crowded battle.
After you have freed Gwydian, go back to his family home and you should see a tearful reunion. Gwydian will talk to you and give you a source skillbook, "Mortal Blow", as thanks. You will also receive 18,700XP (7500XP if on XP rescaled patch) and a choice of loot reward.
At this point, simply use the waypoint to teleport back to Cloisterwood and report to Hannag. Hannag will either teach you mastery of the source, increasing your source maximum by 1 (Accepting the source point from Hannag will cause the permanent loss of Pet Pal), or she will simply "reach into a portal" and give you a source skillbook if you source maximum is already 3. Either way, you will receive 37,400XP (no XP on XP rescaled patch) and the quest is complete. The other quest, "Window of Opportunity", is also tied with this quest so it will be completed as well.
- 11225XP for attacking the Magisters trying to kill Gwydian's family OR passing the Persuasion check to convince them not to.
- 14975XP per magister kill, for a total of 74,875XP for killing all 5 enemies near Gwydian's house.
- 7500XP for passing a speech check to convince the magisters throwing fire to a burning house that you are taking over their operation.
- 11,225XP if you sided with the magisters OR 18,700XP if you sided with Owin upon completion of the "No Way Out" quest.
- 14975XP per magister kill, for 6 enemies, plus 7500xp for the magister assassin, for a grand total of 97,350XP for attacking the magisters guarding the gate (includes the 3 magisters throwing fire and the patrolling ranger).
- 14,975XP per magister killed for the 3 magisters, plus 20,775XP for White Magister Jonathan in the voidling fight, for a total of 65,700XP.
- 7500XP per primordial voidling (XP rescaled patch only).
- 18,700XP (7500XP if on latest XP rescaled patch), and a choice of loot reward for meeting the freed Gwydian at his family home (his family has to be rescued first).
- 37,400XP and either +1 Source Maximum OR a "Mortal Blow" source skillbook (if your source maximum is already at 3) upon completion of the quest (you will not receive the XP on the XP rescaled patch).