On the Ropes

[PIC]
Quest Giver
Location Cloisterwood
Suggested Level 13+
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On the Ropes is a Quest in Divinity: Original Sin II. Hannag asks you to find her apprentice in return for helping you master source. Will you be able to find her apprentice?

 

 

Important NPCs

  • Gwydian
  • Hannag

 

 

On the Ropes Objectives

  1. Talk to Hannag.
  2. Travel to the Blackpits.
  3. Free Gwydian.
  4. Report back to Hannag.

    (Note: steps 1 and 4 are optional, the quest can be started and completed without ever talking to Hannag).

 

 

On the Ropes Walkthrough

Hannag, a lizard Source Master, will give you this quest after you save her from the Magisters near the Cloisterwood waypoint and agree to help her apprentice Gwydian, located in the Blackpits to the south-east. If you've completed the quest The Law of the Order in Driftwood, the Magisters at the Blackpits will not be aggressive towards you.

At the Blackpits, there will be a house with a group of Magisters holding the Crossley family hostage and preparing to execute them. As you approach them, you will engage in a conversation where you're prompted to either fight them, convince them not to execute them, or to let them execute the family.

  1. If you manage to convince them not to kill them (Persuasion 5 required), you will earn some experience before again being prompted to let them walk or to fight them.
  2. If you choose not to convince them but to fight them right then and there, you will earn the same amount of experience and engage in combat immediately.
  3. If you let them execute the family, the quest will be left open-ended after the family dies and the Magisters will simply walk away.

In any case, the Magisters later on in the Blackpits will end up fighting you anyway, so there's no real point to letting them kill the Crossleys and leave. Just fight them for the extra experience.

Warning: It's recommended to teleport the Crossleys away to a safe area before engaging in the conversation/fight, as they can easily die from the crossfire.

After you choose to confront these Magisters, you will immediately receive some experience and the fight will begin. After they are dead, free the captives and then speak to Idonia Crossley about Gwydian. On that note, one of the Magister's will have a Writ of Passage on their body, granting you free passage for the rest of the area (if you didn't have one already).

Warning: Going too far south (or teleporting an enemy in that direction) during this fight will cause more Magisters to come to their aid.


 From here, you can either go straight to the gates (and offer a Writ of Passage or pass a speech check to gain passage), or go to the burning house first (recommended).

Secret Path: Although not really necessary, you can also go into the locked house near the bench saw (the key to the house is on the ground near the saw) and travel underground through the hidden hatch within to get past the gates, or you can head back to the starting gates, climb the watchtower next to it, and then teleport to the cliff, which also leads past the gates.

If you decide to go to the burning house first, you will initiate the No Way Out quest. Be sure to convince these Magisters to let you intervene for bonus experience. Completing this quest by siding with Owin will likely cause the guards at the gate to become hostile to you as well, if any of them move too close to the gatekeepers.

(Fighting the Magisters is recommended as it will maximize the experience gain for this quest, and because you'll have to fight all the Magisters later on anyway.)


After you head past the gates, you will see Gwydian hanging and being interrogated by the Magisters. If you did not end up engaging in combat with the gatekeepers, the Magisters here will not attack you right now, giving you some time to set up. Otherwise, they will attack you on sight. In any case, you must set him free to progress, and doing so will initiate a fight with the Magisters anyway.

(When the fight begins, a wave of oil will sputter around the lower area, and spawn oil voidlings.)
The information provided above is outdated. In the Definitive Edition the blobs only spawn after Gwydian uses Chain Lightning. If you keep him crowd controlled you will notice the voidlings never spawn in the first place. You can use this knowledge to cheese the fight if you don't care about the extra EXP and loot you would otherwise get from killing the primordial voidlings.)

Around the next turn, primordial oil voidlings will also show up, making things more complicated. The next turn after, primordial fire voidlings (and smaller fire voidlings) will also show up. These primordial voidlings, although stronger than the smaller ones, cannot oil leap (teleport), so if the ground is covered in Necrofire, they will probably die before they can even reach you, making them useless if you're perched atop the highest tower. The Fire voidlings, though, actually heal from the Fire surfaces (but are terribly weak to water spells like Winter Blast), but ultimately, if you are atop the highest tower, they will still take forever to reach you, giving you plenty of time to prepare or kill them from afar. They can cast ranged spells, though, but aren't that significant of a threat. If you have an archer, you can also gain a huge bonus from the Huntsman ability by attacking atop the highest tower, making things easier. Also, if you have a problem with Gwydian running around in Necrofire to kill blobs, it is easier if your entire party is at the top, forcing the blobs to leap to your location, thus all you have to do is heal him and cast Armor of Frost on him, but it shouldn't take that much effort to keep him alive. Hence, for best results, it is best to fly or teleport your party to the top of the wooden structure (where Gwydian is hanging) as fast as possible, and prepare Hydrosophist healing and rain spells (Bless can also be useful to turn the terrain to your advantage), and then bunker down and kill all resistance. If the smaller voidlings try to leap to your location, ensure that they are finished off fast (and maybe leave 1 or 2 alive so Gwydian can focus on them) so they don't spread the oil/fire around where you are.

An additional strategy is to use rain on the voidlings to allow them to create Cursed Steam (once they have no physical armor) and the healing of the fire will be negated entirely.

As for the Magisters, they will probably run around in necrofire, trying to kill the voidlings but fail in the process, so they aren't that much of a threat. The only person who could pose a problem would be White Magister Jonathan, perched atop the tower along with Gwydian, so knocking him down constantly and finishing him off should be considered a priority. In any case, crush them all and you will gain 14,975XP per magister killed, along with 20,775XP for White Magister Jonathan. The voidlings, sadly, do not give any XP, but the Primordial voidlings do drop good loot, as well as give 7500XP each.

Secret: You can completely skip the fight with the Voidlings by teleporting Gwydian away from where he is hanging. However, doing this will forfeit the loot and XP dropped from the Voidlings.

You can also teleport Gwydian into one of the tents across from where Quartermaster Anna sits. Position a box or chest in front of the tent entrance before the fight starts then teleport him into it once he's loose. You will likely have to fight Anna before this fight as this might aggro her and bring her into the already crowded battle.


After you have freed Gwydian, go back to his family home and you should see a tearful reunion. Gwydian will talk to you and give you a source skillbook, "Mortal Blow", as thanks. You will also receive 18,700XP (7500XP if on XP rescaled patch) and a choice of loot reward.

At this point, simply use the waypoint to teleport back to Cloisterwood and report to Hannag. Hannag will either teach you mastery of the source, increasing your source maximum by 1 (Accepting the source point from Hannag will cause the permanent loss of Pet Pal), or she will simply "reach into a portal" and give you a source skillbook if you source maximum is already 3. Either way, you will receive 37,400XP (no XP on XP rescaled patch) and the quest is complete. The other quest, "Window of Opportunity", is also tied with this quest so it will be completed as well.

 

 

Rewards:

  • 11225XP for attacking the Magisters trying to kill Gwydian's family OR passing the Persuasion check to convince them not to.
  • 14975XP per magister kill, for a total of 74,875XP for killing all 5 enemies near Gwydian's house.
  • 7500XP for passing a speech check to convince the magisters throwing fire to a burning house that you are taking over their operation.
  • 11,225XP if you sided with the magisters OR 18,700XP if you sided with Owin upon completion of the "No Way Out" quest.
  • 14975XP per magister kill, for 6 enemies, plus 7500xp for the magister assassin, for a grand total of 97,350XP for attacking the magisters guarding the gate (includes the 3 magisters throwing fire and the patrolling ranger).
  • 14,975XP per magister killed for the 3 magisters, plus 20,775XP for White Magister Jonathan in the voidling fight, for a total of 65,700XP.
  • 7500XP per primordial voidling (XP rescaled patch only).
  • 18,700XP (7500XP if on latest XP rescaled patch), and a choice of loot reward for meeting the freed Gwydian at his family home (his family has to be rescued first).
  • 37,400XP and either +1 Source Maximum OR a "Mortal Blow" source skillbook (if your source maximum is already at 3) upon completion of the quest (you will not receive the XP on the XP rescaled patch).



    • 24 May 2020 11:49  

      Took me 6 hours of retries to do it at lvl 12 but managed to using the following: 1. Engaged Magister Jonathan in conversation with my tank. 2. Teleported Gwydian to the tent near Anna - he will be stuck in conversation until you end it with Jonathan. 3. Killed the other magisters with the other 3 charaters. 4. After I was out of combat, healed up (conversation with Jonathan still going on). Moved one of the characters with the Pyramid near Jonathan. 5. Engaged the fight with Jonathan (managed to pass the persuade checks so that Gwydian "escaped" during the conversation). 6. As the fight went on Gwydian came and cast CL and summoned the voidlings. 7. Killed magister Jonathan with the 3 chars at the top while voidlings were closing in. At this time Gwydian and 1 of my other characters with the pyramid were fighting 2 voidlings near the tent. 8. Waited enough turns and pyramided in with the other 3 characters and held the rest of the battle at the tent. 9. This took some tries as the necrofyre takes a lot of time and Gwydian is an idiot rushing it. Had to teleport him further back and spam heals and magic armor on him a lot. Challenging and I guess the rewards are worth it :)

      • Anonymous

        21 May 2020 23:19  

        "Also, if you have a problem with Gwydian running around in Necrofire to kill blobs, it is easier if your entire party is at the top, forcing the blobs to leap to your location, thus all you have to do is heal him and cast Armor of Frost on him, but it shouldn't take that much effort to keep him alive." I'd say it is. Gwydian probably did 600 damage to himself running around in all the necrofire. Cast cure Mass Wounds, Rallying Cry, Armor of Frost, First Aid on him. Then he goes down the ladder (and out of sight) to STAND (doesn't even hit) a primordial fire blob. Dies the next round from 400+ fire damage after he ate his magic armor up in the fire. Thought he was a help at the start; turns out he's an idiot.

        • Anonymous

          08 May 2020 05:09  

          Gwydian only casts Chain Lightning if enemies are in its 8m range, so you can teleport away/focus down the magisters instead of wasting AP on Gwydian to prevent voidlings. I teleported Jonathan away once fight started, Gwydian just cast a longer range non-source spell, and I killed the magisters in the next turn (Tactician LW). No voidlings. Reloaded to get the extra exp, lol.

          • Anonymous

            05 Apr 2020 00:31  

            If you’re having trouble with the fight with Jonathan and the voidlings, and you couldn’t care less for the granted by the voidlings, then have someone from your party engage in conversation with Jonathan, and then switch out to someone else who knows teleportation. Assuming y’all are at the top platform, from the corner closest to the Blackpit cavern( the one with the magister tents) you can teleport him In a spot that’s difficult to get out of. This will engage combat with the other Magisters, but not Jonathan. And since one of your party members is in a conversation with him, he won’t be able to partake either and neither will Gwydian. After the combat, if you don’t want to deal with the voidlings, you can keep him out of the fight baby boxing him in with some barrels/crates. Then you can go back and finish Jonathan off.

            • Anonymous

              04 Apr 2020 19:47  

              I killed Anna and the 2 magisters and Jonathan noticed our fight but he was too late. When he came to the entrance of the mine he was "looking for the murder" I confessed and he attacked me. I was able to kill him without any damage to Gwydian and without the void monsters. But Gwydian was gone and I couldn't finish the quest On the Ropes although the log said there was a reunion with his family. But there was no dialog option with hannag so she gave me a source book without teaching me about source. I failed 2 quests at once lol

              • Anonymous

                14 Mar 2020 02:29  

                1 enemy left 1 *****ing enemy left and he is on knock down and he is on 25 hp which mean one *****ing smack from my ifan 2handed hammer and he is gone expect its this idiot turn before ifan and what does he do? run into the fire like an idiot and kill himself,after this i didnt even bother with him i reloaded the fight killed jonathan and teleported him near the oil voids and busted the ***** out

                • Anonymous

                  10 Mar 2020 17:13  

                  Easily won, idk why but the guy keep standing obediently on top of the tower and casting his baby-ass skill while my healer buff magic armour on him. My dps and the incarnate do most of the work, i dont even have to use my tank, just casually skip his turn.

                  • Anonymous

                    11 Feb 2020 23:34  

                    One think I did is cryogenic stasis on him so that he could not do anything, and neither could he get hurt. And once it went away we used silencing stare and then cryogenic stasis AGAIN with a different character, Silencing stare with another different character, and then cryogenic stasis, AGAIN, and then before the permafrost stopped working we killed the magisters.

                    • Anonymous

                      04 Feb 2020 13:58  

                      That d*ck really wants to end his life everytime we're almost done. I'm literally fighting enemies while using all possible spells to keep that stoopid alive. There should be an achievement unlocked ie 'life saver' and a new quest line added when you would find out about his suicidal thoughts.

                      • Anonymous

                        18 Jan 2020 14:23  

                        If you teleport him to another party member who is sneaking (someone who has scoundrel skills), they can use chloroform on him and cause him to fall asleep, then use source vampirism so he can't use chain lightning or any other source moves. That way, you COMPLETELY skip the voidwoken. #GwydianRules

                        • Anonymous

                          18 Jan 2020 14:18  

                          when I teleported him, he made combat, so we just fled, and we got our next source point slot, then when we followed the red flag marked "Gwydian Rince", and when we came back he was dead, and hannag still thinks he is alive. I thought he was too, but now I feel terrible about it.

                          • Anonymous

                            11 Dec 2019 09:36  

                            If the magisters aren't hostile to you, then you can do what I did. I simply stood at a safe distance and used nether swap on Gwydian and my follower. Gwydian ran away to his family while the White Magister talked to my follower. I started the fight as soon as Gwydian was gone from the environment. You lose a lot of loot and xp from the blobs, but you save yourself from a lot of aggravation. Lol. You're welcome

                            • Anonymous

                              30 Nov 2019 02:43  

                              I couldn't tell Gwydian I was sent by Hannag. He just immediately said something along the lines of not knowing where Hannag was and peaced. Is this the norm? Seemed a bit of a shame since I was there looking for him at Hannag's request...

                              • Anonymous

                                07 Nov 2019 21:04  

                                I tried using crates to block Gwydian into the tent by the cave entrance like some people suggested, but he kept breaking through them in one turn and then running back into the fight. So I did the Heroes Rest quest first, which spawned an ornate chest at the cave entrance and then I used the chest to block Gwydian inside the tent while I fought the magisters. The voidlings never spawned and I beat the magisters easily.

                                • Anonymous

                                  25 Sep 2019 10:05  

                                  Simple solution if you don't care about the extra loot and exp you get from killing the blobs: They will only spawn once Gwydian uses Chain Lightning. If you keep him from using that skill by silencing him for example the blobs never spawn in the first place. I have read that in the Classic version you could simply teleport him away but in the DE that doesn't work anymore. Even if you teleport him away, he will just close the distance, saying something along the lines of "damn you all", then proceed to use Chain Lightning and the blobs spawn. What I did was use teleport on the White Magister and thew him as far away as possible, then use my AP to keep Gwydian silenced while also picking the Magister's off one by one. This may seem like an overcomplicated way of doing it but since I was doing a Lone Wolf run with just a single character (Fane) you don't really have enough heals to keep Gwydian alive in the prolonged fight with the blobs since his AI is so terrible. I believe this fight is doable but I couldn't be bothered to try.

                                  • Anonymous

                                    21 Aug 2019 19:34  

                                    The voidling fight will not trigger for me and the quest says that Gwydian escaped the magisters and field the black pits. Not sure what I did to mess this up but I’m upset that I missed out on all the XP

                                    • Anonymous

                                      16 Aug 2019 22:14  

                                      Sorry but whoever made this guide clearly never played above Explorer mode. The blob fight is a real ***** on Tac +. Gwydian dies very easily. It's possible, if you are a high lvl and well equipped, to 1 turn Jonathan and the 2 magisters thus Gwydian doesn't get a turn and thus blobs does not spawn. I did it on my solo Honour LW 2 hander at lvl14 (solo as in solo. Just the 1 character) Missed out on some xp but 30k xp isn't worth the hassle of that fight.

                                      • Anonymous

                                        15 Aug 2019 18:22  

                                        The Voidling fight is pretty hard, especially with necrofires around. What I did was after the fight started, teleport/gateway the entire team (with Gwydian) to one corner of the area where you can crowd control from. Now you won't be surrounded on all sides, and you can crowd control them slowly as they approach (The magisters will kill a few as well!). Teleport Gwydian back if he runs into the fire.

                                        • Anonymous

                                          10 Aug 2019 01:21  

                                          OK... so it seems that i had serious misfortune with this one. First, i couldnt manage to save the family, because i thought i have persuassion on high enough level.. i simply moved on, because i didnt know that theyre important. Second, the Gwydian guy, who also got executed because of my lack of persuassion skill again, and i thought he would be somewhat important, but didnt know how. Third and last, Hannag. Helped that one, killed the magisters and all that, but i somewhat failed to get her quest because i told her that Gwydian died and i tried to persuade her, but guess what.. persuassion *****ing failed again. Now im bloody stuck here and figuring out what can i do without losing my progress, because while Hannag see me as a hero, she wont talk to me.. or at least I cant talk to her, because all i can do is take my leave when i try to speak with her. So now what? Every way i could take to take this quest has gone to*****.

                                          • Anonymous

                                            15 Jul 2019 22:57  

                                            If you are willing to lose 30k exp, you can make this fight SUPER easy. It works with at least 2 characters. First with one character, jump into the highest plataform and proc the conversation, say that you're a sourcerer too but DO NOT end the conversation yet. With your second character, stay somewhere so that your teleportation range reach Gwydian and then teleport him as far as you can. Doing that you will proc a fight with the two magister on the lower platform. After killing them you can talk to Gwydian with you second character and complete his quest, then go back closer to you first character, complete the conversation with White Magister Jonathan, proc the fight and kill him. Doing this you will not proc the voidling and you will make sure that Gwydian don't die stupidly. A fair trade for just lose 30k exp from the primordial voidling that didn't proc.

                                            • Anonymous

                                              25 Jun 2019 11:04  

                                              Literally was on the last enemy and Gwydian ran off the platform and took 400 fire damage running around like an idiot. Jeeeeez.

                                              • Anonymous

                                                17 Mar 2019 16:25  

                                                Keeping your group at the highest platform also allows you to use skills like mass cleanse to get rid of necrofires when needed. Learned this the hard way

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