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Summoning Skills in Divinity: Original Sin 2 are located on this page. The Summoning school uses Incarnates and totems to make life a living hell for opponents. Both Incarnates and Totems take on powers based on the surface they are summoned on, and they can be buffed as well. Every Ability Point in the Summoning combat ability will increase your summons' Vitality, Damage, Magic Armour and Physical Armour.

 

Summoning Skill Books

 

Divinity Original Sin 2 Summoning Skills

 

Name Req Mem AP SP CD Res Scale Description

Conjure Incarnate
Conjure Incarnate

Conjure a personal elemental that matches the ground surface it's summoned onto. Your incarnate can be buffed with Infusions. Once you hit Summoning ability level of 10, a colossal Incarnate Champion will answer your summons!
 1 1 - 5 n/a n/a The stats of the summons will depend on caster level and Summoning ability.

Cannibalise
Cannibalise

Destroy an allied summon or totem. Receive half of their Vitality, Physical Armour and Magic Armour.
 1 1 - 1 n/a n/a -

Dimensional Bolt
Dimensional Bolt

Shoot a volatile bolt that deals [X] of a random type, and then creates a corresponding surface
 1 1 - 1 n/a Int

-

Elemental Totem
Elemental Totem

Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.
 1 1 - 1 n/a n/a The stats of the summons will depend on caster level and Summoning ability.

Farsight Infusion
Farsight Infusion

Unlock a ranged attack for your Incarnate. Provides [X] Magic Armour (amount depends on your level)
 1 1 - 3 n/a n/a Set Farsight Infusion.


Electric Infusion

Change Incarnate's element to electricity, unlocking Electric Discharge.

 1
 1

1 - 3 n/a n/a

-


Fire Infusion

Change Incarnate's element to fire, unlocking Fireball.
 1
 1
1 - 3 n/a n/a -


Poison Infusion

Change Incarnate's element to poison, unlocking Poison Dart.
 1
 1
1 - 3 n/a n/a -


Water Infusion

Change Incarnate's element to water, unlocking Restoration.
 1
 1
1 - 3 n/a n/a

-


Acid Infusion

Change Incarnate's element to acid, unlocking Poison Dart and Corrosive Spray.
 2
 2
2 3 n/a n/a -


Cursed Electric Infusion

Change Incarnate's element to cursed electricity, unlocking Electric Discharge and Closed Circuit.
 2
 2
2 3 n/a n/a -


Ice Infusion

Change Incarnate's element to blessed ice, unlocking Restoration and Healing Ritual.
 2
 2
2 3 n/a n/a

-


Necrofire Infusion

Change Incarnate's element to necrofire, unlocking Fireball and Epidemic of Fire.
 2
 2
2 3 n/a n/a -

Power Infusion
Power Infusion

Unlock Whirlwind  and Rush for your Incarnate. Provides [X] Physical Armour (amount depends on your level).
 2 1 - 3 n/a n/a Set Power Infusion.


Shadow Infusion

Incarnate learns how to go invisible and strike foes with a corrosive slash.
 2 1 - 3 n/a n/a

Set Shadow Infusion.

Rallying Cry
Rallying Cry

Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.
 2 1 - 3 n/a n/a Restore [X] Vitality.
Restore [Y] Magic Armour


Dominate Mind

Charm target non-allied character, causing them to join your side in combat for the duration of the status.
 2 1 - 5 n/a Set Charmed for 2 turn(s).


Soul Mate

Target character receives half of the healing and Armour restoration that you receive. Clears Frozen, Stunned, Knocked Down and Petrified.
 2 1 - 3 n/a n/a

Set Soul Mate for 2 turn(s).

Supercharger
Supercharger

Target summon deals 50% more base damage during its next turn, but then it dies.
 2 1 - 3 n/a n/a Set Supercharged for 2 turn(s).


Summon Cat Familiar

Summons a black cat by your side.
 0 Quest 1 - 5 n/a n/a The stats of the summons will depend on caster level and Summoning ability.


Summon Condor

Summons a condor that will aid you in combat.
 0 Quest 1 - 6 n/a n/a The stats of the summons will depend on caster level and Summoning ability.


Warp Infusion

Incarnate learns a teleport skill, and a skill to swap places with its master.
 3 1 - 3 n/a n/a Set Warp Infusion.


Door to Eternity

Give all summons around you a status that prevents them from dying to damage or disappearing when their life runs out.
 3 2 - n/a n/a Set Persisting for 2 turn(s).


Summon Dragonling

Summons a newt to help you in combat.
 0 Quest 2 - 6 n/a n/a

The stats of the summons will depend on caster level and Summoning ability.


Summon Inner Demon

Conjure a demon that will share their Intelligence with you and provide [X] Magic Armour. Grants you power to terrify and protect yourself with demonic fists.
 0 Quest 2 6 n/a n/a Set Inner Demon for 3 turn(s).


Planar Gateway

Conjure two linked gateways that allow any character to instantly travel between them.
 3 2 6 n/a n/a

-


Ethereal Storm

Unpredictable projectiles from distant planes strike target area, dealing random elemental damage to enemies or healing allies.
 5 3 5 n/a n/a -

 




    • Anonymous

      17 Nov 2017 21:00  

      Some additional information about infusions that isn't immediately clear from the skill descriptions:

      Power/Farsight: Provide a 25% damage bonus. Armor provided is boosted if the Incarnate has any +armor effects, including those from an infusion and level 10 Champion summoning. Modified armor is not shown in the tooltip, but can be close to 3x the displayed amount on an infused Incarnate Champion. Makes it just about the tankiest thing on the battlefield.

      Warp Infusion: Adds 15% dodging.

      Shadow Infusion: Adds 1 movement.

      • Anonymous

        08 Nov 2017 00:30  

        Wow I had no idea that to get half of the summoning skills you have to craft them yourself hahah next playthrough I guess

        • Anonymous

          02 Oct 2017 14:32  

          Really overpowered early game. Incarnate does more damage with any spells he and I both have. Summons should NOT get to act the turn they're summoned, they should only get to fight the next turn.

          • Anonymous

            21 Sep 2017 08:16  

            level 6 right now, i was a newbie, no idea what i was doing, i dropped wizard schools, and took air magic with summons. it is a great combo, i made fane take summoner, those two are a power house together. makes me want to try archery and summons on a character real bad. he is also a great support character. a water infusion grants you a heal, that helps me in a pinch when the cleric already has dropped hers on our tank and our other people need it too

            • Anonymous

              21 Sep 2017 02:27  

              I'm rocking summoning 21 at lvl15; it's pretty awesome. Note that you can/should cast your Incarnate and buff it pre-fight, more often than not your best bet is a Blood Incarnation (my solution is Blood Rain on other character).

              Incarnate is very capable of dealing 800-1200 dmg per turn (+Opportunity), which in itself almost justifies a dedicated summoning build (+totems +buffs +heal in spare time)

              • Anonymous

                21 Sep 2017 00:54  

                Imo the one of the strongest classes atm, summoners lvl 10 incarnate deals almost same damage as my geared warrior, not taking into account that he has x2 phys armor

                • Anonymous

                  20 Sep 2017 13:40  

                  Summoner level improves the summons of other schools. I recommend putting 2 points into Necromancer to be able to summon Bone Widow ( Spellbook is sold in driftwood ) and get a very powerful summon that powers through a good portion of the game. Bone widow is stronger than champion incarnate with triple health and double the dmg.
                  Notice that you can only summon one "Soul Bond" summon, so you cant summon fire slug/incarnate/bone widow at the same time but you can summon totems since they are not player controlled.

                  • Anonymous

                    16 Sep 2017 23:55  

                    summoner seems kinda week at first, but boyyyyyy if you can get it to level 10 and get that incarnate champion hollyyyyy crap

                    • Anonymous

                      16 Sep 2017 11:12  

                      I believe so, Take for example the Necromancer Skill "Raise Bone Widow",
                      It says in Blue text "The stats of the summons will depend on caster level and Summoning ability."

                      http://divinityoriginalsin2.wiki.fextralife.com/Raise+Bone+Widow

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