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Geomancer skills in Divinity: Original Sin 2 are Intelligence-based , allowing players to harness the power of Earth to deal various kinds of AoE damages, buffs and other status effects. 

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available.

 

Divinity Original Sin 2 Geomancer Skills

 

Fortify

Increase and fill a character's maximum physical armour. While Fortified, a character cannot be forcefully teleported.

 

special-icon.jpgSPECIAL

  • 100% chance to set Fortified for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

Fossil Strike

Lob a giant rock filled with sticky oil that will deal XY earth damage on landing.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 3 turn(s) Cooldown

2.0m Explode radius

Magical Poison Dart

Cast a poisonous magical dart that does X-Y poison damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Poisoned for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 4 turn(s) Cooldown

2.0m Explode radius

Range: 13.0m

Poisoned deals poison damage over time, Can target terrain to create ooze surface.

Contamination

Deals X-Y poison damage and sets Poisoned to enemies around you. Turns water, blood surfaces and clouds into poison!

 

special-icon.jpgSPECIAL

  • 100% chance to set Poisoned for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown

Impalement

Rock Spikes strike all characters, crippling them and dealing X-Y earth damage. Creates an oil puddle in the area.

special-icon.jpgSPECIAL

  • 100% chance to set Crippled status for 1 turns
  • 1 Memory slot

action_point-icon.jpgAP COST

  • 2 Use

saving_throws-icon.jpgArmour Check

  • Physical Armour

PROPERTIES

  • 4 turn(s) Cooldown

Acid Spores

Shoot spores full of corrosive acid, each dealing X-Y poison damage.

special-icon.jpgSPECIAL

  • 100% chance to set Poisoned status for 2 turns
  • 3 Memory slots

action_point-icon.jpgAP COST

  • 3 Use

sp_cost-icon.jpgSP COST

  • 1 Use

saving_throws-icon.jpgArmour Check

  • Magical Armour 

PROPERTIES

  • 5 turn(s) Cooldown
  • 3.0 m Explode radius
 



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