Help
Help

Civil Abilities in Divinity Original Sin 2 are listed here. These abilities  will save money while buying or selling goods, increase the likelihood of dialogue persuasions/intimidations, confer bonuses to party members, or simply increase the chances of finding loot. You gain a civil ability at level 1, 2, 6, 10, 14, 18, 22, 26, 30, 34. You cannot invest more than 5 points into any Civil Ability, but you can take them past this with gear. Lone Wolf has no effect on Civil Abilities.

 

Civil Abilities

 

Ability Description Effects

Bartering
Bartering improves your haggling skills with traders. Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive.

Lucky Charm
Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.
Persuasion Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. Next Level 1: Increases base Attitude with strangers by 5.

Loremaster
Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster. To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine.

Telekinesis
Telekinesis determines the range and weight of items you can move telepathically. Next Level 1: up to 4m range.
Sneaking

Sneaking determines how well you can sneak without getting caught. A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.
Thievery Thievery improves your lockpicking and pickpocketing skills. To lockpick, use a lockpick and click on the item you want to lockpick.



Load more

Chat