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Warfare skills in Divinity: Original Sin 2 are Strength-based. These skills are focused around melee damage and defense against physical attacks. Some skills also allow for enemy crowd control using Status Effects such as Knocked Down

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available.

 

Divinity Original Sin 2 Warfare Skills

 

Battering Ram

Rush forward in a straight line to a point far away, hitting all enemies in your path with X-Y physical damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Knocked Down for 1 turn.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 5 turn(s) Cooldown

Range: 12.0m

Battle Stomp

Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for X-Y physical damage. Also clears non-cursed surfaces and clouds.

 

special-icon.jpgSPECIAL

  • 100% chance to set Knocked Down for 1 turn.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 5 turn(s) Cooldown
  • Requires a Melee Weapon

Cone angle: 25

Length: 10.0m

Crippling Blow

Cripple the target and all non-allied characters around it. Deals X-Y physical damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Crippled for 2 turns.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 5 turn(s) Cooldown
  • Requires a Melee Weapon

Crippled prevents target from walking or running

Rage

Guarantees critical strikes and increases your movement speed at the cost of decreased resistance and Dodging.

 

special-icon.jpgSPECIAL

  • 100% chance to set Enraged  for 2 turns.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

 

Whirlwind

Perform a whirlwind attack, hitting enemies around you for X-Y physical damage.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • Requires a Melee Weapon
  • 2 turn(s) Cooldown

Blitz Attack

Jump from one target to the other, hitting maximum 2 targets, dealing X-Y physical damage. Additional target after first one are chosen randomly in a 10.0m radius.

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 3 turn(s) Cooldown

 

Phoenix Dive

Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating fire clouds on start and a fire surface upon landing.

special-icon.jpgSPECIAL

  • 100% chance to set Fire Immunity status for 1 turns
  • 1 Memory Slot(s)

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 3 turn(s) Cooldown

Range 15.0m

Overpower

Deals X-Y physical damage. If your Physical Armour is higher than opponents, destory all their Physical Armour. Set knock down.

special-icon.jpgSPECIAL

  • 100% chance to set Knocked Down for 2 turn(s).
  • 3 Memory Slot(s)

action_point-icon.jpgAP COST

  • 2 Use

Source Point Cost

  • 1 use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 3 turn(s) Cooldown



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