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Enviromental Effects in DOS:2 are negative or positive effects in an area that provide buffs, debuffs, damage, and/or control options for enemies and allies alike. These are the Cloud and surface versions of Status Effects. For specific Status Effects that affect a character (via a skill, for example) please see their pages.

 

Surfaces

Fire Surface

  • Applies Burning.
  • Removes Wet.
  • Can be put out by using Water and Ice elements.
  • Explodes if combined with Poison elements.
  • Expands if combined with Oil and Fire elements.
  • Creates a Smoke Cloud when extinguished.
  • Fire damage.
  • Blocked by Magic Armor.


Water Surface

  • Can be made into steam with Fire elements.
  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.


Electrified Water Surface


Blood Surface

  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.


Electrified Blood Surface


Poison Surface

  • Applies Poisoned.
  • Explodes if combined with Fire elements.
  • Poison damage.


Oil Surface

  • Applies Slowed, ignoring Magic Armor.
  • Explodes if combined with FIre elements.


Lava Surface

  • Instant Death by massive fire damage.
  • Applies Burning.
  • Cannot be removed easily.
  • Cannot be blessed, cursed, frozen, or electrified.


Source Surface

  • Used to refill Source Points by walking on it.


Web Surface

  • Chance to Enweb (immobilise).
  • Ignores Armor.


Ice Surface

  • Chance to be Knocked Down.
  • Can be made into Water Surfaces with Fire elements.

 
Frozen Blood Surface

  • Chance to be Knocked Down.
  • Can be made into Blood Surfaces with Fire elements.

 

 

 

Clouds

Fire Cloud


Steam Cloud

  • Removes Burning.
  • Can be used to generate Shock with Elecrticity elements.


Electrified Steam Cloud


Blood Cloud

  • Harmless.
  • Can be used to generate Shock with Electricity elements.


Electrified Blood Cloud


Poison Cloud


Smoke Cloud

  • Blocks vision.


Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Burning.
  • Fire damage.
  • Created by Oil mixed with Fire.
  • Created by Poison mixed with Fire.


Frost Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Chilled.
  • Water damage.
  • Created by ?? mixed with ??.


Deathfog Cloud

  • Instant death for the living.

 

 

 

Blessed Surfaces

Blessed Fire Surface


Blessed Water Surface

  • Applies Healing.
  • Can be turned into blessed steam or ice.
  • Hurts undead.


Blessed Electrified Water Surface


Blessed Blood Surface


Blessed Electrified Blood Surface


Blessed Poison Surface


Blessed Oil Surface


Blessed Web Surface

 
Blessed Ice Surface


Blessed Frozen Blood Surface

 

 

 

Blessed Clouds

Blessed Fire Cloud


Blessed Steam Cloud


Blessed Electrified Steam Cloud


Blessed Blood Cloud


Blessed Electrified Blood Cloud


Blessed Poison Cloud


Blessed Smoke Cloud

 

 

 

Cursed Surfaces

Cursed Fire Surface

  • Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.
  • Blocked by Magic Armor


Cursed Water Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Blocked by Physical Armor.


Cursed Electrified Water Surface


Cursed Blood Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Blocked by Physical Armor.


Cursed Electrified Blood Surface


Cursed Poison Surface


Cursed Oil Surface

  • Applies Slowed, ignoring Armour.
  • Chance to explode on movement.

 
Cursed Web Surface

  • Applies Web (100% chance).
  • Ignores Armor.

 
Cursed Ice Surface


Cursed Frozen Blood Surface

 

 

 

Cursed Clouds

Cursed Fire Cloud


Cursed Steam

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Steam Cloud


Cursed Blood Cloud

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Blood Cloud


Cursed Poison Cloud


Cursed Smoke Cloud

 

 

 

 

High Ground:

  • Increase Damage and range for the character that has the high ground in battle.

 Low Ground:

  • Decrease Damage for the character that has the lower ground in battle.

 

 

 

Environment Clearing Skills:




    • Anonymous

      21 Sep 2017 04:05  

      There are also Fire Clouds (left by certain skills only), and Cursed Water (exactly like cursed blood, dropped by fish-based-voidlings when hit).

      Also it's unclear to me what turns fire into necrofire. It seems like casting any necro-spell or having any necro-summon touch the fire can be enough to convert it, but is inconsistent when I try to recreate it.

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