Enviromental Effects in DOS:2 are negative or positive effects in an area that provide buffs, debuffs, damage, and/or control options for enemies and allies alike. These are the Cloud and surface versions of Status Effects. For specific Status Effects that affect a character (via a skill, for example) please see their pages.
Surfaces
Fire Surface
- Applies Burning.
- Removes Wet.
- Can be put out by using Water and Ice elements.
- Explodes if combined with Poison elements.
- Explodes if combined with Oil and Fire elements.
- Creates a Steam cloud when extinguished, get SMOKE clouds when the Fire times out.
- Fire damage.
- Blocked by Magic Armor.
- Status effect blocked by Magic Armor, but movement damage is not.
Water Surface
- Can be made into steam with Fire elements.
- Can be frozen solid with Ice elements.
- Can be used to generate Shock with Electricity elements.
Electrified Water Surface
- Applies Shocked.
- Air damage.
- Status effect blocked by Magic Armor, but movement damage is not.
Blood Surface
- Can be frozen solid with Ice elements.
- Can be used to generate Shock with Electricity elements.
Electrified Blood Surface
- Applies Shocked.
- Air damage.
- Status effect blocked by Magic Armor, but movement damage is not.
Poison Surface
- Applies Poisoned.
- Explodes if combined with Fire elements.
- Poison damage.
- Status effect blocked by Magic Armor, but movement damage is not.
Oil Surface
- Applies Slowed, ignoring Magic Armor.
- Explodes if combined with Fire elements.
Lava Surface
- Instant Death by massive fire damage.
- Applies Burning.
- Cannot be removed easily.
- Cannot be blessed, cursed, frozen, or electrified.
Source Surface
- Used to refill Source Points by walking on it.
Web Surface
- Chance to Enweb (immobilise).
- Ignores Armor.
Ice Surface
- Chance to be Knocked Down.
- Can be made into Water Surfaces with Fire elements.
Frozen Blood Surface
- Chance to be Knocked Down.
- Can be made into Blood Surfaces with Fire elements.
Clouds
Fire Cloud
- Applies Burning.
- Fire damage.
Steam Cloud
- Removes Burning.
- Can be used to generate Shock with Elecrticity elements.
Electrified Steam Cloud
- Applies Shocked.
- Air damage.
Blood Cloud
- Harmless.
- Can be used to generate Shock with Electricity elements.
Electrified Blood Cloud
- Applies Shocked.
- Air damage.
Poison Cloud
- Applies Poisoned.
- Poison damage.
Smoke Cloud
- Blocks vision.
Explosion Cloud
- Manifests very briefly, then disappears.
- Applies Burning.
- Fire damage.
- Created by Oil mixed with Fire.
- Created by Poison mixed with Fire.
Frost Explosion Cloud
- Manifests very briefly, then disappears.
- Applies Chilled.
- Water damage.
- Created by ?? mixed with ??.
Deathfog Cloud
- Instant death for the living.
Blessed Surfaces
Blessed Fire Surface
Blessed Water Surface
- Applies Healing.
- Can be turned into blessed steam or ice.
- Hurts undead.
Blessed Electrified Water Surface
- Applies Haste.
Blessed Blood Surface
- Applies Healing.
Blessed Electrified Blood Surface
- Applies Haste.
Blessed Poison Surface
- Applies Regeneration.
Blessed Oil Surface
Blessed Web Surface
- Applies Hasted.
Blessed Ice Surface
- Chance of Magic Shell, which increases Magic Armor.
Blessed Frozen Blood Surface
- Chance of Magic Shell, which increases Magic Armor.
Blessed Clouds
Blessed Fire Cloud
Blessed Steam Cloud
- Applies Healing.
Blessed Electrified Steam Cloud
- Applies Haste.
Blessed Blood Cloud
- Applies Healing.
Blessed Electrified Blood Cloud
- Applies Haste.
Blessed Poison Cloud
- Applies Regeneration.
Blessed Smoke Cloud
- Applies Invisibility.
- Removes Silence.
Cursed Surfaces
Cursed Fire Surface
- Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.
- Blocked by Magic Armor
Cursed Water Surface
- Applies Decaying, causing characters to take damage when healed.
- Deals Water damage.
- Decaying blocked by Physical Armor.
- Water damage protected by Magic Armor
Cursed Electrified Water Surface
- Applies Stunned.
- Air damage.
Cursed Blood Surface
- Applies Decaying, causing characters to take damage when healed.
- Blocked by Physical Armor.
Cursed Electrified Blood Surface
- Applies Stunned.
- Air damage.
Cursed Poison Surface
Cursed Oil Surface
- Applies Slowed, ignoring Armour.
- Chance to explode on movement.
Cursed Web Surface
- Applies Web (100% chance).
- Ignores Armor.
Cursed Ice Surface
- Chance to apply Frozen, ignoring Magic Armor.
Cursed Frozen Blood Surface
- Applies Frozen.
Cursed Clouds
Cursed Fire Cloud
- Applies Necrofire.
- Fire damage.
Cursed Steam
- Applies Decaying, causing characters to take damage when healed.
- Water damage.
Cursed Electrified Steam Cloud
- Applies Stunned.
- Air damage.
Cursed Blood Cloud
- Applies Decaying, causing characters to take damage when healed.
- Water damage.
Cursed Electrified Blood Cloud
- Applies Stunned.
- Air damage.
Cursed Poison Cloud
Cursed Smoke Cloud
- Applies Blind.
- Applies Suffocating.
High Ground:
- Increase Damage and range for the character that has the high ground in battle.
Low Ground:
- Decrease Damage for the character that has the lower ground in battle.
Environment Clearing Skills:
- Battle Stomp (Non-cursed surface and clouds)
- Throw Dust (Surfaces and clouds)
- Siphon Poison (Poison surfaces and clouds only)
- Tornado
- Anonymous
- Anonymous
If you get yoru fire resistance to or over 100%, lava actually massively heals you. You heal like 1600 health per tic
- Anonymous
Blood surfaces most certainly do not "Explode if combined with Fire elements."
- Anonymous
I am playing DOS2:DE right now, and while the tooltip for holding your cursor over blessed fire still says that it applies heal, the actual buff does not. I appears to have been changed. This page should be updated accordingly.
Can you have more than more damage status? Bleeding and Burning? Acid and Poison? All four?
- Anonymous
Does a surface effect created by an ally affect me? Example: an NPC ally creates a fire surface that burns a foe. I, however just attacked the foe beforehand and am standing beside it. I am in the burn surface now. Do I also take damage?
- Anonymous
Fire makes STEAM clouds when extinguished, not SMOKE clouds. 2 very different things.
You get SMOKE clouds when the Fire times out.
- Anonymous
- Anonymous
I like the idea of environmental effect however in the current state of the game the effects are too inconsistent: Ex. Sometimes you can hit a water surface with lightning several times in a row, without anything happening. When it (finally) creates a static effects it might not even last more than one milisec. At other times a static surface seems to persist several rounds before disappearing
- Anonymous
Fire can be made into blessed fire providing immunity to fire and healing
- Anonymous
There is also Cursed Poison. Which applies acid and poison status and is blocked by magic armor.
- Anonymous
There are also Fire Clouds (left by certain skills only), and Cursed Water (exactly like cursed blood, dropped by fish-based-voidlings when hit).
Also it's unclear to me what turns fire into necrofire. It seems like casting any necro-spell or having any necro-summon touch the fire can be enough to convert it, but is inconsistent when I try to recreate it.
another environment clearing skill is the aerothurge skill "Vaporize"
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