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Pyrokinetic Skills in Divinity: Original Sin 2 are Intelligence-based. These skills are fiery hot and are sure to sizzle up your enemies to a nice medium-roast. Many of the skills in this category deal AoE damage. Those who master Pyrokinetics can deal large amounts of damage per hit, and also cause damage over time through the Status Effect Burning

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available.

 

Divinity Original Sin 2 Pyrokinetic Skills

 

Burn My Eyes

Target gains Clear-Minded, which increases primary attributes. Cures Blinded.

 

special-icon.jpgSPECIAL

  • 100% chance to set Clear-Minded for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

Haste

Set Warm and Hasted on yourself or an ally. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn.

 

special-icon.jpgSPECIAL

  • 100% chance to set Hasted for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

Range: 15.0m

Ignition

Set Warm on all characters around you and deal X-Y fire damage. Ignite all susceptible surfaces.

 

special-icon.jpgSPECIAL

  • 100% chance to set Warm for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 3 turn(s) Cooldown

Searing Daggers

Shoot three flaming daggers in a row, each setting Warm. Deals a total of X-Y fire damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Warm for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 3 turn(s) Cooldown

1.0m Explode radius

 

Spontaneous Combustion

Deal X-Y fire damage around target character. If the character has Burning or Necrofire statuses, the damage gets a bonus for each turn of duration left.

 

special-icon.jpgSPECIAL

  • 1 Memory Slots

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 3 turn(s) Cooldown

Fireball

 

Summon a blazing sphere that explodes and deals X-Y fire damage.

special-icon.jpgSPECIAL

  • 100% chance to set Burning for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 3 Use

saving_throws-icon.jpgArmour Check

  • Magic Armour

PROPERTIES

  • 4 turn(s) Cooldown
  • 3 Explode radius 

Fireblood

 

Enemies in target area will bleed fire when hit. Create a small fire surface beneath each target.

special-icon.jpgSPECIAL

  • 100% chance to set Fireblood for 3 turns.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgArmour Check

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown

Infectious Flame

 

Enemies in target area will bleed fire when hit. Create a small fire surface beneath each target.

 

special-icon.jpgSPECIAL

  • 100% chance to set Fireblood for 3 turns.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgArmour Check

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown

Summon Flaming Totem

 

Summon a Level X fire elemental in 17.0m radius for 60s.

special-icon.jpgSPECIAL

  • 3 Memory Slots

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 6 turn(s) Cooldown
  • Duration 10 turns

Fire elementals can cast a 3-projectile blaze spell. Their normal attack is pure fire and can warm up the target.

You can only have one summon at a time.




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