Classes available in Divinity Original Sin 2 will be shown below. When starting the game, the player will create a character with different Origin and type. During this customization, many aspects of the classes can be altered - both gameplay choices (Attributes, Abilities, etc) and cosmetic choices (gender, skin color, hair style, portrait icon, etc). As in Divinity Original Sin Enhanced Edition, all characters start with 5 points in each Attribute. Each character gets 5 more Attribute points, 5 Ability points, and 2 Talent points to spend as they see fit.
All Ability points must be spent upon leaving the character creation screen, or else they are forfeited. This is to prevent a character from putting all of their Ability points in one skill, reaching skill level 3 by character level 2. In this situation, a character would be able to reach skill level 5 one character level earlier.
Choosing a particular class effects the starting gear and items a player has. In Divinity Original Sin 2, your class/origin in particular also affects your gameplay. Your background has varying consequences. While the extent of these consequences remains to be seen, it is evident from this video that it will affect dialogue choices and quests.
Casters who prefer to turn the tides of battle from afar, manupilating foes with powerful magic.
Brutal warriors and experts in close combat.
Daring wand-wielders who risk life and limb to decimate evil head-on.
Specialized in war tactics, knights are trained not only to fight, but to rally troops.
Marksmen with a legendary knack for self-perservation.
With a lot of skill and a little luck, rogues see the world as an open offer.
Powerful assassins with an arsenal of both daggers and magic to terrify enemies.
Survivalists and practitioners of magic, Wayfarers are hard to hit and even harder to evade.
Witches possess an intimating presence, their bone-chilling powers terrify friends and foe alike.
Scholars of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance.