Witch is a Class in Divinity: Original Sin II.



Witch Information

An intimating presence whose bone-chilling powers terrify friends and foe alike.

 If you recruited this class on the Lady Vengeance, you get a female Undead Elf called Taylia.






Starting Skills


Raise Bloated Corpse


Mosquito Swarm

If you recruited on the Lady Vengeance, this class also starts with:

Rupture Tendons

Death Wish

Living on the Edge




Starting Gear

  • Backpack
  • Resurrection Scroll
  • Minor Healing Potion
  • Poison Flask




    • 13 Oct 2017 00:18  

      Picking up a point of hydrosophist on a witch allowed me to get the crafted scoundrel/hydrosophist vampiric hunger skill, and the blood rain skill, which worked well with leech and other necromancy skills and passives. Chloroform was fine for me for inflicting sleeping on low/no magic armor characters and for having an attack I could do from stealth, and to be able to contribute to magic armor attrition. Some characters, like Source Hounds at Fort Joy, have no magic armor at all, and sleeping can take them out of a fight for several turns while other things are dealt with, but their physical armor, health, and damage output are too much for a finesse character to deal with alone.

      • Anonymous

        02 Oct 2017 14:56  

        Chloroform makes no sense. Both your abilities and your melee damage is geared towards physical, making a skill to destroy magic armor quite uninteresting

        • Anonymous

          18 Sep 2017 22:55  

          This armor on female elf witch class preview (as well as elf wizard) was redesignet after release. Are there any ways to return beta look?

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