Combat Abilities in Divinity Original Sin 2 are listed here. These abilities increase the character's effectiveness with various weapon types, boost their defence, or allow them to learn more Skills. You cannot invest more than 10 points into any single Combat Ability, but you can take it higher than 10 via equipment or the Lone Wolf talent. Characters start with 2 points and gain one additional point each time they level up.


Combat Abilities


Ability Name Description Effects

Dual Wielding
Dual Wielding increases damage and Dodging when dual-wielding two one-handed weapons. +5% Damage and +1% Dodge Chance.

Ranged increase damage and Critical Chance when using bows and crossbows. +5% Damage and +1% Critical Chance.

Single-handed increase damage and Accuracy when using a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. +5% Damage and +5% Accuracy.

Two-Handed increase damage and critical multiplier when using two-handed melee weapon (Sword, axe, mace, spear or staff). +5% Damage and +5% Critical Multiplier.

Leadership grants dodging and resistance bonuses to all allies in a 5m radius. +2% Dodging and +3% to all Resistances

Perseverance restores Magic Armor after you recover from Frozen or Stunned, and restores Physical Armor after knocked down or Petrified. +5% Armor restored.

Retribution reflects received damage to your attacker. 5% damage reflected.

Aerotheurge increase all Air damage you deal. Air attacks deal +5% more damage.

Geomancer increases all Poison and Earth damage you deal, and any Physical Armour restoration you cause. Poison and Earth attacks deal +5% more damage, +5% Physical Armour from skills and potions.

Huntsman increases the damage bonus when attacking from high ground. +5% Damage from high ground.

Hydrosophist increases all Water damage you deal, and any Vitality healing or Magic Armour restoration that you cause. Water attacks deal +5% more damage, +5% Vitality healed, +5% Magic Armour from skills and potions.

heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal. Also increase the damage dealt by Necromancy skills. Heal +10% of the damage dealt to Vitality.

Polymorph provides one free attribute point per point invested. +1 Attribute Point

Pyrokinetic increase all Fire damage you deal. +5% Damage.

Scoundrel increases movement speed and boosts your Critical Modifier. +5% Critical Multiplier, +0.3 Movement speed.

Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems. Summons starts with 5% more Vitality, Damage, Physical Armour and Magical Armour.

Warfare increases all Physical damage you deal. Physical attacks deal +5% more damage.

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