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Necromancer skills in Divinity: Original Sin 2 are listed here. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills.

 

Necromancer Skill Books

 

Divinity Original Sin 2 Necromancer Skills

Name Req Mem AP SP CD Res Scale Description

Blood Sucker
Blood Sucker

Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed!
 1 1 - 3 n/a n/a

Restore up to [X] Vitality, depending on relevant surface area.

Decaying Touch
Decaying Touch

Deal [X] physical damage to target character. Sets Decay, so the target will take piercing damage from healing spells and potions.
 1 1 - 3 Int Set Decaying for 2 turn(s).

Mosquito Swarm
Mosquito Swarm

Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing physical damage and healing yourself.
 1 1 - 4 Int

Restore up to [X] Vitality, depending on the damage dealt. 

Set Bleeding for 2 turn(s).


Raise Bloated Corpse

Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.
 1 1 - 3 n/a n/a

A bloated corpse will be summoned at the location of your target(s). Blows up your target.

Raining Blood
Raining Blood

Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces.
 1
 1
1 - 5 n/a Set Bleeding for 2 turn(s).


Bone Cage

Increases Physical Armour by [X] and another [X] Physical Armour for each corpse in the area around you.
 2 1 - 5 n/a n/a  Set Bone Cage for 3 turn(s).

Infect
Infect

Deal [X] physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.
 2 1 - 3 Int

Set Infected for 2 turn(s).


Living on the Edge

For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.
 2 1 - 5 n/a n/a Set Death Resist for 2 turn(s).


Death Wish

Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus. However, they also receive [X] piercing damage each turn!
 2 1 - 5 n/a n/a Set Death Wish for 2 turn(s).


Raise Bone Widow

Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff.
 2 1 - 5 n/a n/a

The stats of the summons will depend on caster level and Summoning ability.

Shackles of Pain
Shackles of Pain

Mark a target so that it will receive all of the damage you receive.
 2 1 - 5 n/a Set Shackles of Pain for 3 turn(s).


Last Rites

Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.
 3 1 - - n/a n/a Set Potion.


Silencing Stare

Silence enemies in a cone in front of you.
 3 1 - 2 n/a

Set Silenced for 1 turn(s).


Black Shroud

Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within.
 3 2 5 n/a n/a -


Grasp of the Starved

Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals [X] physical damage to each character and sets Crippled.
 3 2 5 Int Set Crippled for 2 turn(s).


Blood Storm

The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns all water in the area into blood.
 3
 3
3 5 n/a n/a

-


Totems of the Necromancer

Spawn bone totems near every corpse in the area. Bone totems have ranged attacks that deal physical damage.
 5 3 5 n/a n/a A Bones Totem will be summoned at the location of your target(s).

 




    • Anonymous

      09 Dec 2017 02:10  

      This skill tree has a lot of less then ideal entries, but the fact that this allows health recovery for even undead characters does make it worth at least a point or two. Also, a necromancer warfare hybrid build with high intelligence and strength certainly has its merits.

      The only skills I would say are worth picking up are mosquito swarm, decaying touch, shackles of pain, and raise bone widow.

      • Anonymous

        29 Sep 2017 10:38  

        Tarquin and the grave robber both have the ability to summon literal skeletons. Is this something only they can do?

        • Anonymous

          28 Sep 2017 21:25  

          This is not only the worst skill tree, but also have absolutely no sence to call it Necromancy. Bloodmancy? WasteOfPointsMancy?

          • Anonymous

            21 Sep 2017 18:00  

            does any damage you do translate to life drain? like will totems and summons work also for draining? will using a bow and arrow?

            • Anonymous

              21 Sep 2017 08:13  

              i invited losche as a cleric into my party, had no idea how she was healing herself, then the fine print says damage heals you. i never have to worry about her hp, she is free to nuke and slash and heal the whole time. cleric is a bad ass class.
              I want to try this with huntsman. maybe do a sort of dark archer type by dropping geomancer from wayfarer and taking necro.

              in my experience, you need people who can hammer down physical and magical armor both depending on opponent. but you want the character you play to be able to focus on one specifically....unless you are summons, then you do whatever you want

              • Anonymous

                20 Sep 2017 15:26  

                So does raise bone widow scale with summoning rank not necromancer? Cause im a summoner and I would like to be able to use the skill only if it scales with summoner levels.

                • Anonymous

                  20 Sep 2017 02:21  

                  Technically a necromancer should only be able to talk to the dead, compared to a necromonger who wields the dead. Either way I would like more corpse-based abilities.

                  • Anonymous

                    18 Sep 2017 05:02  

                    Wondering if last rites will work with other game mechanics, shackles of pain mainly as well as living on edge, comeback kid, unstable, morning person(with comeback kid)?

                    • Anonymous

                      17 Sep 2017 09:36  

                      Personally I can't wait to try an undead retribution/necro /warfare build. Death knight with plenty of life steal

                      • Anonymous

                        16 Sep 2017 08:53  

                        Is there any good combo builds for this class, having no real Elemental damage I can only really combined spells with the blood surfaces same way I would with water

                        • Anonymous

                          15 Sep 2017 07:28  

                          Guys tell me, the undead necromancer gets damage from a swarm of mosquitoes. If you believe in the description, then yes, about how it is not logical.

                          • Anonymous

                            14 Sep 2017 17:51  

                            "This is not a necromancer, it's more of a blood-mage."
                            Judging by the spells I'd say it's kinda half and half.

                            • Anonymous

                              08 Sep 2017 15:41  

                              This is not a necromancer, it's more of a blood-mage. Where's the skeletons, zombies and the ability to raise the fallen?

                              • Anonymous

                                30 Nov 2016 19:34  

                                Why is there no summon/raise dead? I'm pretty sure necromancers have nothing to do with blood and curses and everything to do with death. Necro = death, mancer = master of.

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