Scoundrel skills in Divinity: Original Sin 2 are very specialised in Status Effects and usually require a dagger to be equipped. All skills are Finesse-based - skills that require you to equip a dagger may show a different attribute, but will be affected by Finesse when you equip a dagger.
Scoundrel Skill Books
- Hilde - Fort Joy
- Exter - Sanctuary of Amadia
- Papa Thrash - Driftwood
- Elf Treewarden - Elven Camp at Reaper's Coast
- Black Ring Quartermaster - South of Temple of Rhalic, Nameless Isle (Region)
- Priestess of Duna - Temple of Tir-Cendelius, Nameless Isle (Region)
- Victor Voss - The Arx Waterfront
Divinity Original Sin 2 Scoundrel Skills
|Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.|
|Jump over the enemy, landing behind their back and backstabbing them for [X] physical damage.|
|1||1||-||3||n/a||Fin||100% chance to Backstab|
|Destroys [X] Magic Armour and then tries to set Sleeping.|
|1||1||-||3||Fin||Set Sleeping for 1 turn(s).
Does not break Invisibility or Sneaking.
|Throw a knife at your opponent, dealing [X] physical damage. Can backstab!|
|Teleport without breaking sneaking.|
|2||1||-||4||n/a||n/a||Does not break Invisibilty or Sneaking.|
|Dagger attack that deals [X] physical damage and sets Decay and Diseased.|
|2||1||-||4||Fin||Set Decaying for 2 turn(s).
Set Diseased for 2 turn(s).
|Destroy [X] Magic Armour on target character. Silence target.|
Set Silenced for 1 turn
|Deal [X] physical damage to target character. When they try to move, they will take piercing damage.|
|2||1||-||5||n/a||Fin||Set Ruptured Tendons for 2 turn(s).|
|Pierce the enemy's Physical Armour and directly deals [X] piercing damage. Sets Bleeding if enemy has no Physical Armour.|
|2||1||-||3||Fin||Set Bleeding for 3 turn(s).|
|Deal [X] physical damage and set Atrophy: your target can't use weapons or weapon skills anymore.|
Set Atrophy for 2 turn(s).
|Dagger attack that deals [X] physical damage and sets Bleeding and Fear on target character.|
|3||1||-||4||Fin||Set Bleeding for 3 turn(s).
Set Terrified for 1 turn(s).
|Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface.|
|3||1||-||6||?||?||Does not break Invisibility or Sneaking.
The stats of the summons will depend on caster level and Summoning ability.
|Whirl into a barrage of 5 stabs, each dealing [X] physical damage.|
|Fling a dagger at every enemy around you, dealing [X] physical damage. Can backstab!|
|Deal [X] physical damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if below 20% Viality.|
|5||3||-||n/a||Fin||Instantly kill target below 20% Vitality.|