Abilities in Divinity Original Sin 2 are the foundation stats of your characters. The Abilities are divided into combat abilities and civil abilities.
|Dual Wielding||Duel Wielding increases damage and critical chance when dual-wielding one-handed weapons.||+5% Damage and +1% Dodge Chance.|
|Ranged||Ranged increase damage and accuracy with bows and crossbows.||+5% Damage and +1% Critical Chance.|
|Single-Handed||Single-handed increase damage with a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand.||+5% Damage and +2% Accuracy.|
|Two-Handed||Two-Handed increase damage and critical multiplier with a two-handed melee weapon (Sword, axe, mace, spear or staff).||+5% Damage and +5% Critical Multiplier.|
|Vitality||Vitality increase your total amount of Vitality.||+7% Vitality.|
|Aerotheurge||Aerotheurge increase all damage you deal to Magic Armour.||+10% Damage dealt to magic armor|
|Geomancer||Geomancer increase all Physical Armour restoration and Poison damage that you cause.||+5% Poison Damage. Restoring Physical Armour gets a +10% bonus.|
|Huntsman||Huntsman increases all high ground damage.||+5% Damage from high ground.|
|Hydrosophist||Hydrosophist increase all healing and Magic Armour restoration that you cause.||Healing increased by +10%. Restoring Magic Armour is increased by +10%.|
|Necromancer||Necromancer heals you every time you deal damage damage to Vitality.||Heal +10% of the damage dealt to Vitality.|
|Pyrokinetic||Pyrokinetic increase all Fire damage you deal.||+5% Fire Damage.|
|Scoundrel||Scoundrel increase movement speed and boosts your Critical Modifier.||+5% Critical Multiplier, +5% Movement speed.|
|Warfare||Increases all damage you deal to Physical Armour.||+10% Damage dealt to physical armor|
Civil Abilities in Divinity Original Sin 2 are listed here. These abilities will save money while buying or selling goods, increase the likelihood of dialogue persuasions/intimidations, confer bonuses to party members, or simply increase the chances of finding loot.
|Bartering||Bartering determines your haggling skills with traders.||Level 1: Traders will drop 10% off their base price. You can earn 10% more profit when you sell items.|
|Leadership||Leadership will give boost to party members and friends that can see you.||Level 1: Boosts Accuracy and Dodging.
Level 2: Boosts Accuracy, Dodging, and Critical Chance.
|Lucky Charm||Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.||Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.|
|Persuasion||Persuasion boosts your score with +4 per point when pesuading characters in a dialog.||+4 score when persuading characters.|
|Loremaster||Loremaster identifiles enemies and allows you to identify items. The higher, the more you can identify and the faster it goes.||To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine.|
|Telekinesis||Telekinesis determines the range and weight of item you can move telepathically.||Increase the range of your telekinesis.|
|Sneaking||Sneaking determines how well you can sneak without getting caught.||A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.|
|Thievery||Thievery improves your lockpicking and pickpocketing skills.||To lockpick, use a lockpick and click on the item you want to lockpick.|