Abilities in Divinity Original Sin 2 are the foundation stats of your characters. The Abilities are divided into combat abilities and civil abilities. 


Combat Abilities
Civil Abilities

Combat Abilities in Divinity Original Sin 2 are listed here. These abilities increase the character's effectiveness with various weapon types, boost their defence, or allow them to learn more Skills.


Combat Abilities


Ability Name Description Effects
Dual Wielding Duel Wielding increases damage and critical chance when dual-wielding one-handed weapons. +5% Damage and +1% Dodge Chance.
Ranged Ranged increase damage and accuracy with bows and crossbows. +5% Damage and +1% Critical Chance.
Single-Handed Single-handed increase damage with a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. +5% Damage and +2% Accuracy.
Two-Handed Two-Handed increase damage and critical multiplier with a two-handed melee weapon (Sword, axe, mace, spear or staff). +5% Damage and +5% Critical Multiplier.
Vitality Vitality increase your total amount of Vitality. +7% Vitality.
Aerotheurge Aerotheurge increase all damage you deal to Magic Armour. +10% Damage dealt to magic armor
Geomancer Geomancer increase all Physical Armour restoration and Poison damage that you cause. +5% Poison Damage. Restoring Physical Armour gets a +10% bonus.
Huntsman Huntsman increases all high ground damage. +5% Damage from high ground.
Hydrosophist Hydrosophist increase all healing and Magic Armour restoration that you cause. Healing increased by +10%. Restoring Magic Armour is increased by +10%.
Necromancer Necromancer heals you every time you deal damage damage to Vitality. Heal +10% of the damage dealt to Vitality.
Pyrokinetic Pyrokinetic increase all Fire damage you deal. +5% Fire Damage.
Scoundrel Scoundrel increase movement speed and boosts your Critical Modifier. +5% Critical Multiplier, +5% Movement speed.
Warfare Increases all damage you deal to Physical Armour. +10% Damage dealt to physical armor

Civil Abilities in Divinity Original Sin 2 are listed here. These abilities  will save money while buying or selling goods, increase the likelihood of dialogue persuasions/intimidations, confer bonuses to party members, or simply increase the chances of finding loot.


Civil Abilities


Ability Description Effects
Bartering Bartering determines your haggling skills with traders. Level 1: Traders will drop 10% off their base price. You can earn 10% more profit when you sell items.
Leadership Leadership will give boost to party members and friends that can see you. Level 1: Boosts Accuracy and Dodging.
Level 2: Boosts Accuracy, Dodging, and Critical Chance.
Lucky Charm Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.
Persuasion Persuasion boosts your score with +4 per point when pesuading characters in a dialog. +4 score when persuading characters.
Loremaster Loremaster identifiles enemies and allows you to identify items. The higher, the more you can identify and the faster it goes. To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine.
Telekinesis Telekinesis determines the range and weight of item you can move telepathically. Increase the range of your telekinesis.
Sneaking Sneaking determines how well you can sneak without getting caught. A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.
Thievery Thievery improves your lockpicking and pickpocketing skills. To lockpick, use a lockpick and click on the item you want to lockpick.

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