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Armor in Divinity: Original Sin 2 is protective equipment worn by player characters and NPCs. This page explains how armor works and lists Unique Armor, their descriptions and values. You can find detailed information on armor location and properties on each individual pages linked below.

 

Armor

 

Click the table header to sort. Default sorting is alphabetical

Name

Type

Effects

Location

Acumen Rings

Magic Armor + 20

Intelligence + 2

 
Alexandar's Cloak Chest Armour (Light)

Armor Defense + 100

Magic Armor + 30

Strength + 2

Pain Reflection + 1

 
Amulet of the Deep Amulets

Magic Armor + 14

Constitution + 1

+15% Air Resistance

Immunity to Stunned

1 Rune slot

Voidwoken Deep-dweller, middle of The Hollow Marshes
Amulet of the Void Amulets Finesse + 2  
Armour of the Eternals Chest Armour (Heavy)

Physical armor: based on level

Magic armor: based on level

+20% Air Resistance

+ 0.2 Movement

+ HP: based on level

Immunity to Stunned

Inflict Stunned on contact

Immunity to Shocked

Reflect 10% of melee damage as air damage

Crafted by recipe found in Black Pits Mines
Astarte's Tears Rings

Restoration

Constitution + 2

Vitality + 5

 
Band of Braccus Rings

Magic Armor + 9

Intelligence + 1

Constitution + 1

Set Cursed

Dropped by Trompdoy
Blindfold Helmet (Light)    
Bottled Wish Amulets    
Broken Source Collar Amulet Amulets Magic Armor + 100  
Captain's Compass Amulets

Leadership + 1

Loremaster + 1

Luck + 2

 
Counterfeit Source Collar Amulets    
Cowl of True Sight Helmet (Light)

Dispel Illusion

Intelligence + 2

 
Dallis' Panties Belts

Magic Armor + 40

Finesse + 2

 
Dead Paladin's Gift Rings    
Decomposing Pyromancer's Belt Belts

Earth + 15

Poison + 15

 
Dwarf Temple Helmet Helmet (Heavy)

Armor + 25

Earth + 15

Strength + 2

Constitution + 2

 
Fisherman Ring Rings Persuasion + 2  
Flashing Footsteps Boots (Light)

FireSpecialist + 1

Sneaking -1

 
Halla's Shiny Ribbon Belts

Thievery + 1

 
Heart of the Tyrant Chest Armour (Heavy)

Magic Armor + 20

 
Hildur's Plate Chest Armour (Heavy) Vitality + 3  
House of War Apprentice Bracers Gloves

Magic Armor + 20

Finesse + 2

 
House of War Apprentice Mask Helmets

Magic Armor + 20

Strength + 2

 
Justinia's Favour Gloves

Barter + 1

 
Magister's Mantle Chest Armour (Light) Reflect 10% of melee damage as water damage Drops from Magister Dayva in Fort Joy Harbor
Migo's Breastplate Chest Armour (Heavy)

Magic Armor + 3

Physical Armor + 17

Strength + 1

Migo
Migo's Ring Rings

Magic Armor + 2

Restoration

Migo
Mistral Robe Chest Armour (Light) Air Specialist + 1  
Mitts of Manipulation Gloves (Light)

Teleportation

Lucky - 1

 
Mordus' Amulet Amulets

Magic Armor + 50

Constitution + 1

Necromancy + 2

 
Old Antique Belt Belts    
Old Antique Ring Rings    
Orc Temple Boots Boots (Heavy) Armor + 50  
Saheila's Crest Amulets

Magic Armor + 7

Intelligence + 1

Lucky Charm + 1

Poison Resistance + 10%

Amyro
Sallow Man Chainmail Chest Armour (Light)

FinesseBoost +1

IntelligenceBoost +1

EarthSpecialist +1

Poisonous Skin

 
Silk spider gloves Gloves (Light) Poison + 15  
Simple Pendant Amulets

Magic Armor + 11

Wits + 1

Poison Resistance + 10%

Room attached by ladder next to Magister Houndmaster in Fort Joy prison. Loot the skeletons.
Slippery Fingers Gloves (Light) Thievery + 1  
Source Battery Amulets

Replenish Source

Max Charges: 5

 
Spymaster's Signet Rings

Finesse + 1

Wits + 1

Thievery + 1

Chameleon Skin

 
The Hands of the Tyrant Gloves (Heavy)

Magic Armor + 20

Two Handed + 1

 
Tracks of the Tyrant Boots (Heavy)

Magic Armor + 20

Sneaking + 1

 
Tyrant's Helm Helmet (Heavy)

Magic Armor + 20

Strength + 1

Leadership + 1

Shackles Of Pain

 
Tyrant's Stride Leggings (Heavy)

Magic Armor + 20

Constitution + 1

 
Visha's Helm Helmet

Poison + 40

 
Withermoore's Girdle Belts

Armor Defense + 40

Magic Armor + 40

Memory + 2

 
Wizard Temple Gloves Gloves (Light)

FireSpecialist +1

WaterSpecialist + 1

AirSpecialist + 1

 
Zanisima's Charm Amulets    

 

 




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