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Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based , allowing player to deal damage using power of the Air. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable to have because very few enemies have Air Resistance.

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available. 

 

Divinity Original Sin 2 Aerotheurge Skills

 

Blinding Radiance

You become Radiant for a turn. Enemies around you will be blinded. Enemies face you recieve X-Y air damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Blinding Radiance for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 4 turn(s) Cooldown

Electric Discharge

Jumps from target to nearby enemy, dealing X-Y air damage to each.

 

special-icon.jpgSPECIAL

  • 100% chance to set Stunned for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown

Favourable Wind

An aura that helps you and your allies move faster.

 

special-icon.jpgSPECIAL

  • 100% chance to set Favourable Wind Aura for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 6 turn(s) Cooldown

Shocking Touch

Electrify a nearby target. Deal X-Y air damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Stunned for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 4 turn(s) Cooldown

Range: 5.0m
Stunned makes target unable to move or act.

Teleportation

Throw an item or character up high and drop it to the ground, dealing physical damage.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 3 turn(s) Cooldown

Target range: 15.0m
Target can be moved 15.0m away from its position.

Select item or character first, then its destination.

 




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