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Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based , allowing player to deal damage using power of the Air. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable to have because very few enemies have Air Resistance.

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available. 

 

Divinity Original Sin 2 Aerotheurge Skills

 

Blinding Radiance

You become Radiant for a turn. Enemies around you will be blinded. Enemies face you recieve X-Y air damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Blinded for 1 turn
  • 1 Memory Slot
  • Damage is based on your level and receives bonus from Intelligence.

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 4 turn(s) Cooldown

Electric Discharge

An electrical jolt deals X-Y air damage to target character. Has a chance to stun.

 

special-icon.jpgSPECIAL

  • 100% chance to set Stunned for 1 turn
  • 1 Memory Slot
  • Damage is based on your level and receives bonus from Intelligence.

action_point-icon.jpgAP COST

  • 2 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 4 turn(s) Cooldown

Favourable Wind

Control the forces of nature so the wind is literally at your party's back. Increases your allies' movement speeds.

 

special-icon.jpgSPECIAL

  • 100% chance to set Favourable Wind Aura for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 6 turn(s) Cooldown

Shocking Touch

Stun a target at an arm's distance. Deals X-Y air damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Stunned for 1 turn
  • 1 Memory Slot
  • Damage is based on your level and receives bonus from Intelligence.

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 4 turn(s) Cooldown

Range: 2.0m
Stunned makes target unable to move or act.

Teleportation

Teleport a target character or item to a point of your choosing.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot
  • Damage is based on your level and receives bonus from Intelligence.

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Physical Armour

PROPERTIES

  • 3 turn(s) Cooldown

Target range: 13.0m
Target can be moved 15.0m away from its position.

Select item or character first, then its destination.

Time Warp

Target a character. Whenever this character ends a turn in combat, they immediately get a free turn.

 

special-icon.jpgSPECIAL

  • 100% chance to get an extra turn in combat for 1 turn

action_point-icon.jpgAP COST

  • 1 Use

Source Point Cost

  • 1 Use

PROPERTIES

  • Can only be used once per combat

 

 




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