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Huntsman skills in Divinity: Original Sin 2 are listed here.

NOTE: The information below is based on Divinity Original Sin II Early Access. It will be updated as more info becomes available.

 

Divinity Original Sin 2 Huntsman Skills

 

First Aid

Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for 30%.

 

special-icon.jpgSPECIAL

  • 100% chance to set Rested for 1 turns
  • 100% chance to set First Aid for 0 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

Range 12.0m

Mark

Marking a target decreases its chance of Dodging and removes any height advantage it may have.

 

special-icon.jpgSPECIAL

  • 100% chance to set Marked for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 3 turn(s) Cooldown

Marksman's Fang

Fire an arrow that goes straight through enemies. Each enemy that's hit takes piercing damage, ignoring physical armour.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

ARMOUR CHECK

  • Physical Armour

PROPERTIES

  • Requires a Ranged Weapon
  • 2 turn(s) Cooldown

Damage dealt depends on your weapon's damage rating.

Ricochet

Fire a normal arrow that deals physical damage and then finds another target within 8.0m. Forks up to 3 times.

 

special-icon.jpgSPECIAL

  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

ARMOUR CHECK

  • Physical Armour

PROPERTIES

  • Requires a Ranged Weapon
  • 4 turn(s) Cooldown

Range: 13.0m

Damage dealt depends on your weapon's damage rating.

 

Snipe

Heavy attack that deals X-Y physical damage. Double damage if done from stealth.

 

special-icon.jpgSPECIAL

  • 1 Memory Slots

action_point-icon.jpgAP COST

  • 4 Use

PROPERTIES

  • Requires a Ranged Weapon
  • 5 turn(s) Cooldown

Damage dealt depends on your weapon's damage rating.

Arrow Spray

 

Fire 16 arrows in a 60 degree arc. Each arrow deals X-Y physical damage.

 

special-icon.jpgSPECIAL

  • 3 Memory Slots

action_point-icon.jpgAP COST

  • 3 Use

Source Point Cost

  • 1 use

PROPERTIES

  • 5 turn(s) Cooldown

Damage dealt depends on your weapon's damage rating.

 

Tactical Retreat

 

Apply Haste to yourself, then teleport away from danger.

 

special-icon.jpgSPECIAL

  • 100% chance to set Hasted status for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 3 turn(s) Cooldown 

Range 15.0m




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