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Status Effects of Divinity Original Sin II are listed here along with what they do and what Skills or situations can apply them.

 

Status Effects

Status Effects in Divinity: Original Sin 2 can be either Negative or Positive depending on the Skill used and by whom. Some Status Effects change when a certain other Status Effect is combined with them. For example, characters with the Chilled status effect are more likely to become Frozen if struck by other Chilling effects. Please see below for a full list of both Negative and Positive Status Effects.

Note: You can see the details of an enemy status effect by using Examine on their character.

 

Negative Status Effects

Status Effect Resisted By Treatment Applied By


Acid

Destroys Physical Armor each turn.

  Cured by Fortify, Mass Cleanse Wounds Corrosive Touch
Corrosive Spray
Cursed Poison Surface/Cloud


Aggro Marked

??

?? ??  

 

Atrophy
Atrophy

 

Removes afllicted target's ability to attack or use abilities requiring their equipped weapon(s).

Physical Armor Cured by First Aid Tentacle Lash
Sleeping Arms
Corrosive Spray

Bleed Fire
Bleed Fire

Target Bleeds Fire when hit. (Creates a small Fire Surface)

Magic Armor   Bleed Fire

Bleeding Status Effect
Bleeding

Deals Piercing damage each turn.

Physical Armor Cured by First Aid, Restoration, Fortify, Cleanse Wounds, Mass Cleanse Wounds Sawtooth Knife
Terrifying Cruelty
Mosquito Swarm
Raining Blood
Nailbomb Grenades

Blinded Status Effect
Blinded

Reduces Range (-??m) and Accuracy (-35%).
Prevents performing Attacks of Opportunity.

Magic Armor Cured by First Aid, Peace of Mind Throw Dust
Dust Blast
Black Shroud
Fire Whip
Cursed Smoke Cloud

Status Effect Burning
Burning

Deals Fire damage each turn.
Fire Resistance: -10%
Water Resistance: +20%

 Magic Armor Cured by Water, First AidArmour of Frost, Tornado, Fortify, Cleanse Wounds, Mass Cleanse Wounds

Many Pyrokinetic Skills
Fire Surfaces/Clouds
Some Grenades
Some Arrows
Dragon's Blaze

Charmed Status EffectCharmed

Temporarily turns a target's allegiance around

(your character can be charmed to attack your party)

Magic Armor

Cured by Enrage, Peace of Mind

Dominate Mind
Charm Arrows
Love Grenades

Challenge
Challenged

If the person who is marked Challenged dies while the status effect is still present on them, then the original caster recieves [?] healing, a 15% damage bonus, and [?] armor bonus.
If the person who is marked Challenged survives the duration of the status effect, then their vitality is healed to full; and the original caster receives [?] damage.

Not in description:
Original Caster gains the Challenge Lost status effect; targeted character gains Challenge Won.
The description may also be wrong, only partially healing the Challenge marked target, NOT restoring their FULL vitality.

    Challenge

Challenge
Challenge Won

Character was victories in a recent Challenge!
Physical Armor: +??
Magic Armor: +??
Damage: +15%
Restore ?? Vitality.
Duration: 1 Turn

     

Challenge
Challenge Lost

Character suffers the consequences of losing a Challenge.
Damage: -15%
Duration: 1 Turn

     


Chicken Form

Can't cast, attack, or interact with objects. Bock-bock-BOCKAW!
May also uncontrollably move away from enemies.

Physical Armor   Chicken Claw


Chilled

Character is chilled.
Movement Speed: -35%
Dodging: -30%
Fire Resistance: +10%
Water Resistance: -20%
Air Resistance: -10%

Magic Armor Cured by Burning, Warm Global Cooling
Winter Blast
Hail Strike
Ice Fan
Hail Storm

Cow Form

Can't cast, attack, or interact with objects.
May also uncontrollably move away from enemies.

     


Crawling Infestation

??

?? ??  


Crippled

Movement Speed: -100%
Dodging: -30%
May not be able to use movement skills.

Physical Armor Cured by Rested, First Aid, Haste, Tactical Retreat, Hasted, Blessed Web Surface Crippling Blow
Pin Down
Grasp Of The Starved
Impalement


Cursed

Accuracy: -10%
Dodging: -30%
Resistances: -15%
Magic Armor Bless Curse


Dark Avenger

?? ?? ??  


Dazed

Spend 1 extra AP for every action ?? ??  


Dead

Character is dead. Needs to be resurrected.   Cured by a Resurrection Scroll
or Last Rites Skill.
 

Deaf

Wits: -6
Accuracy: -20%
Dodging: -30%
     

Death Fog
Deathfog Influence

Instant death, unless you are undead.      


Decaying

Character is damaged by healing Physical Armor Cured by Fortify, Cleanse Wounds, Mass Cleanse Wounds Decaying Touch
Corrupted Blade
Cursed Water Surface
Cursed Steam Cloud
Cursed Blood Surface/Cloud

Decomposing

Healings spells and potions will damage you.   ??  


Disarmed

Character is disarmed Physical Armor Cured by First Aid  


Diseased

Constitution: -3 (maximum vitality is decreased)
Damage: -35%

Physical Armor Cured by Fortify, Bless, First Aid, Cleanse Wounds, Mass Cleanse Wounds Infect
Corrupted Blade


Drunk

Character is drunk.
Intelligence: -4
Lucky Charm: +2
Initiative: -5
Accuracy: -5%
Dodging: +5%

Note: Getting Drunk while already Drunk will result in Sleeping.

  Can be sobered up with Peace of Mind. Beer
Wine


??

?? ?? ??  


Encumbered

Makes character unable to run due to carrying too much weight.
Movement Speed: -50%     ( at 100-119% of max weight )
Movement Speed: -100%     ( at 120+% of max weight )

N/A Remove items from that character's inventory until no longer exceeding weight limit. Applied automatically when a character exceeds their carry/weight limit.

Entangled

Character is pinned in place and cannot move or teleport.
Deals Poison damage each turn.
Movement Speed: -100%
Dodging: -70%
Immunity to being teleported.
Magic Armor   Worm Tremor

Flaming Crescendo
Flaming Crescendo

Character will explode when this status finishes (or upon death). Magic Armor   Flaming Crescendo


Flanked

Dodging: -10%   Move away from enemies. Applied automatically when a character is being flanked by 2 or more nearby enemies.


Frightened

Makes target run away in fear. ?? Cured by Peace of Mind, Enrage.  


Frozen

Character is frozen like an icicle. Can be as a result of being Chilled while already Chilled.
Dodging: -100%
Fire Resistance: +20%
Water Resistance: -20%
Poison Resistance: +20%
Immunity to Stunned
Immunity to Poisoned
Immunity to Charmed
Immunity to Terrified
Immunity to Bleeding
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping

Magic Armor Blessed Fire surface provides Immunity to Frozen.
Cured by Burning, Warm, Vaporize
Deep Freeze
Freezing Arrows
Frost Grenades


Fugitive

Character has escaped from jail

?? ??  

Galvanised

Character has been galvanised.
Seen on Shriekers, which are invulnerable while galvanised, and will deal 666666 damage if you get too close.
See The Shriekers page for tips on dealing with them.

    The Shriekers

Guardian Angel
Guardian Angel

Character is protecting nearby allies, and will receive 50% of their ally's incoming damage.
This status effect is for the caster of the Guardian Angel Skill.

    Guardian Angel


Infected

Constitution: -3
Damage: -35%
Contagious (can spread to nearby players/enemies)

Physical Armor ?? Infect


Knocked Down

Character is knocked down and cannot move. Physical Armor Cured by Rested, First Aid Battering Ram
Battle Stomp
Overpower
Earthquake
Sucker Punch
Knockdown Arrows
Ice Surface


Lingering Wounds

?? ?? ??  

Madness
Madness

This character has been driven mad. While in this state, they will attack friend and foe alike.
Maddened characters will attack those nearest them, regardless of alignment.
  Cured by Peace of Mind, Enrage Maddening Song


Marked for Death

?? ?? ??  

Marked
Marked

Character no longer receives high ground damage and range bonuses. When attacked from lower ground, attackers receive no penalties.
Dodging: -100%
Cannot go Invisible.

  ?? Glitter Dust


Muted

Makes target unable to use spells / scrolls. ?? ??  


Necrofire

Deals Fire damage each turn. Cannot be extinguished.
Fire Resistance: -15%
Water Resistance: +20%
Immunity to Frozen
Immunity to Chilled
Immunity to Warm
Immunity to Wet
Magic Armor Cured by Bless, Mass Cleanse Wounds Epidemic of Fire
Cursed Fire Surface/Cloud

Nullified Resistances
Nullified Resistances

Resistances: -50% Magic Armor ?? Flay Skin


Oiled

Applied the [Slowed] debuff (see Slowed for more details) ?? ??  


Petrified

Character is turned to stone.
Dodging: -100%
Fire Resistance: +30%
Earth Resistance: -20%
Air Resistance: +30%
Immunity to Frozen
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Immunity to Charmed
Immunity to Terrified
Immunity to Knocked Down
Immunity to Chilled
Immunity to Warm
Immunity to Bleeding
Immunity to being teleported.
Immunity to Taunted
Immunity to Sleeping

Magic Armor Cured by Magic Shell, Bless, Vaporise, Blessed Oil Surface Petrifying Touch
Petrifying Visage


Poisoned

Deals Poison damage each turn. Magic Armor Cured by First Aid, Restoration, Fortify, Cleanse Wounds, Mass Cleanse Wounds

Contamination
Poison Dart
Poison Wave
Poison Surfaces/Clouds
Cursed Poison Surfaces/Clouds
Some Grenades/Flasks
Poison/Poisoncloud Arrows
Poisoned Food/Potions
Poison damage that hits vitality


Remorse

?? ?? ??  

Ruptured Tendons
Ruptured Tendons

Character is damaged by movement.     Rupture Tendons

Shocked

Character is shocked by electricity.
Getting Shocked again while already Shocked will make the character Stunned.
Getting Wet while already Shocked will make the character Stunned.
Start AP: -1
AP Recovery: -1
Dodging: -30%
Earth resistance: +15%
Air Resistance: -15%
Magic Armor Cured by Turn to Oil
Removed by Wet, Shocked, Stunned
Many Aerotheurge Skills
Thunderbolt Grenades
Shocking Arrows
Electrified Water Surface/Cloud
Electrified Blood Surface/Cloud


Shackles of Pain

Shackled! Character will receive damage when the caster gets damaged. Physical Armor Cured by Break the Shackles Shackles of Pain

Silenced

Character can no longer use magic. Magic Armor Cured by First Aid, Blessed Smoke Cloud Gag Order
Vacuum Touch
Silencing Stare


Sleeping

Character cannot move or use skills. This status can be broken by damage.
Dodging: -100%

Note: Getting Drunk while already Drunk will result in Sleeping.
Magic Armor Cured by Peace of Mind Chloroform


Slowed

Reduced movement speed and -1 AP per turn.
Movement Speed: -50%
AP Recovery: -1
Dodging: -30%
Magic Armor Cured by Hasted, Haste, Tactical Retreat, Tornado, Blessed Web Surface

Fossil Strike
Impalement
Turn to Oil
Pyroclastic Eruption
Summon Oily Blob
Oil Flasks
Slowdown Arrows


Smelly

Character is smelly!
NPCs will say various remarks about the foul odour.
-25 base attitude with NPCs
-melee enemies will prefer other targets over this character

?? ??

Can be applied to self via the "Smelly" talent; can be also be applied by walking near poisoned fish

Source-Muted

Character can no longer use Source magic or receive Source points.
Note: All player characters start the game with this. Can only be cleared by removing your Source Collar as a result of completing specific quests.

   

Source Collar (Amulet)


Spirit

?? ?? ??  

Spirit Vision
Spirit Vision

This character can see spirits.     Spirit Vision


Stunned

Paralysed by electricity.
Can be as a result of getting Shocked again while already Shocked;
Or Shocked while Wet.
Dodging: -100%
Earth Resistance: +15%
Air Resistance: -15%
Immunity to Frozen
Immunity to Charmed
Immunity to Terrified
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping
Magic Armor Cured by Armour of FrostBless, Turn to Oil, Blessed Oil Surface Cursed Electrified Blood Surface/Cloud
Cursed Electrified Water Surface/Cloud


Suffocating

Destroys magic armour each turn.   Cured by First Aid, Breathing Bubble, Mass Breathing Bubbles, Mass Cleanse Wounds Vacuum Touch
Vacuum Aura
Black Shroud
Cursed Smoke Clouds


Taunted

Enemy will prefer attacking the caster. Physical Armor Cured by Peace of Mind, Enrage Provoke

Terrified
Terrified

Fear has grippped this character. It cannot be controlled and will automatically try to run away.
Dodging: -20%
  Cured by Peace of Mind, Enrage
Terror Grenades


Unhealable

?? ?? ??  


??

?? ?? ??  


Voidwoken

?? ?? ??  


Warm

Character is warm. If Warm is applied again while already Warm, it is replaced with Burning.
Fire Resistance: -10%
Water Resistance: +15%

  Removed by Chilled, Frozen, Warm, Burning, Fire, Necrofire, Wet  


??

       


Weak

Character is weak.
Strength: -4
Damage: -50%

Magic Armor ??  

Web

Unable to move or dodge. Cannot be targeted by teleportation skills.
Movement Speed: -100%
Dodging: -70%
Immunity to being teleported.

None, Ignores Armor ?? Web Surface
Cursed Web Surface


Wet

More vulnerable to electric and ice attacks. If Shocked while Wet, become Stunned
Fire Resistance: +10%
Water Resistance: -10%
Air Resistance: -20%

  Removed by Warm, Burning, Fire, Necrofire, ChilledFrozen, Shocked, Stunned, Invisible Rain
Water Balloon (See Grenades)
Water Arrows

 

 

Positive Status Effects

Status Effect Treatment Applied By


Adrenaline

Gain 2 AP immediately but at the cost of 2 less next round   Adrenaline

Alertness

Your Wits is raised   ??

Apotheosis
Apotheosis

You take the first step towards godhood. Cost of all Source skills is reduced by -3 Source Point.
Strength: +1
Finesse: +1
Intelligence: +1
Constitution: +1
Memory: +1
Wits: +1
SP Cost: -3

  Apotheosis


Blessed

Protects against Diseased, Decaying Touch, Petrified, Stunned.
Accuracy +20%

Dodging +10%
Resistances: +15%

  Bless

Blinding Radiance
Blinding Radiance

Character is beaming with energy, Blinding all enemies in a 5m radius.
Air Resistance: +20%

  Blinding Radiance

Bone Cage
Bone Cage

A barrier of bone fragments protects the owner from physical damage.
Physical Armour: +?? (Scales depending on how many corpses are around the character)

  Bone Cage

Breathing Bubble
Breathing Bubble

Character ignores clouds.
Immune to Suffocating

  Breathing Bubble
Mass Breathing Bubble

Bull Horns
Bull Horns

Grants the Bull Rush skill.
Increases Retribution Ability by 1.

  Bull Horns


Clean

??   ??

Clear Minded
Clear-Minded

Strength: +?? (Scales, starting with +1)
Finesse: +?? (Scales, starting with +1)
Intelligence: +?? (Scales, starting with +1)
Wits: +?? (Scales, starting with +2)
Accuracy: +20%
Protected from mind-controlling effects.
Cleared by Enrage Peace of Mind


Courage

Your Constitution is raised   ??

Death Wish
Death Wish

Character receives bonus damage based on missing Vitality.
Deals Piercing damage each turn.
Damage: +% of Vitality missing.
  Death Wish

Deflecting
Deflecting

Projectiles targeted at or near this character are sent back where they came from.
Physical Armour: +??
Deflects projectiles that are directly shot at you back to the source.
Note: This does not prevent the original projectile effects.

  Deflective Barrier


Dwarf's Statue Aura

Character is protecting nearby Allies.   ??


Dwarf's Statue

Character is protected by Dwarf's Statue.   ??

Electric Skin
Electric Skin

Earth Resistance: -30%
Air resistance: +100%
Poison Resistance: -30%
Immunity to Stunned
Immunity to Shocked
  Jellyfish Skin


Encouraged

Character's primary attributes increased.
Strength: +1
Finesse: +1
Intelligence: +1
Constitution: +2
  Encourage


Enlightened

Your intelligence is raised   ??


Enraged

Character is enraged. Critical chance is increased, but character is Muted and can only use weapon skills.
Critical Chance: +100%

Cleared by Peace of Mind Enrage

Erratic Wisp
Erratic Wisp

Teleport when hit with weapons or weapon skills. (Teleport destination is a random location nearby)
Air Resistance: +40%

  Erratic Wisp

Evading
Evading

Dodging and movement speed increased.
Movement: +20%
Dodging: +90%
  Uncanny Evasion
Evasive Aura


Existential Aura

Nothing can do harm as an awareness of the decay of being. (Gives extremely high resistances)   ??

Farsight
Farsight

Character's accuracy and range of ranged weapons and skills are increased. The range increase is 3m.
Accuracy: +50%
  Far Sight


Favourable Wind Aura

Character's movement speed is increased.

  Favouarble Wind

Fiery Malediction

A magical bomb was attached to this character and will go off when the status expires...
Turn 1:
Turn 2:
After 2 turns: Blows up your target

Deals Fire damage.

Casted by a Cloaked Figure during a scripted fight.

   

Firebrand
Firebrand

Provides bonus fire damage for yourself and your allies. (Caster gets the aura)
Adds Fire damage to weapon attacks and skills.

  Firebrand

Flaming Skin
Flaming Skin

Fire Resistance: +100%
Water Resistance: -30%
Immunity to Burning
Immunity to Warm

  Flaming Skin

Flaming Tongues
Flaming Tongues

Approaching hostiles will be blasted with Fire damage.

  Flaming Tongues

Flesh Sacrifice
Flesh Sacrifice

Character gains twisted power by sacrificing their own blood.
Constitution: -1
Damage: +10%
Start AP: +1

  Flesh Sacrifice


Floating

Surfaces have no effect on you!   ??


Feeding

The animal is busy feeding.   ??


Ferocity

You feel quickened   ??

Fortified
Fortified

Maximum Physical Armour increased.
Physical Armour: +??
Immunity to being teleported.
  Blessed Oil Surface
Fortify

Guardian Angel
Guardian Angel

50% of incoming damage is redirected to a nearby Ally.
This status effect is for any allies nearby the caster of the Guardian Angel Skill.
  Guardian Angel


Hasted

Character is hasted.
Movement: +2
Start AP: +1
AP Recovery: +1

  Haste
Tactical Retreat
Blessed Web Surface
Blessed Electrified Blood Surface/Cloud
Blessed Electrified Water Surface/Cloud


Healing Elixir

Healing

  Healing Elixir (See Potions for crafting it)


Healing

Restores Vitality per turn.   Blessed Fire Surface/Cloud
Blessed Water Surface/Cloud
Blessed Blood Surface/Cloud
Eating body parts with Corpse Eater

Healing Tears
Healing Tears

Approaching allies will get healed.   Healing Tears

Heart of Steel
Heart of Steel

Restores Physical Armour per turn.
Physical Armour: +??
  Heart of Steel


Holy Fire

Character is protected from Fire damage.
Fire Resistance: +20%
Immunity to Burning
Immunity to Warm

  Blessed Fire Surface

Icy Skin
Icy Skin

Fire Resistance: -30%
Water Resistance: +100%
Immunity to Frozen
Immunity to Chilled

  Icy Skin


Improved Initiative

??   ??


Immune Air Aura

Stunned status and air damage is ignored.   ??


Air Immunity

Stunned status and air damage is ignored.
Air Resistance: +100%
Immunity to Stunned
Immunity to Shocked
  ??


Immune Earth Aura

??   ??


Earth Immunity

Poisoned and Petrified statuses ignored.
Earth Resistance: +100%
Poison Resistance: +100%
Immunity to Poisoned
Immunity to Petrified
  Poison Wave


Immune Fire Aura

??   ??


Fire Immunity

Burning status and fire damage is ignored.
Fire Resistance: +100%
Immunity to Burning
  ??


Immune Physical Aura

??   ??


Physical Immunity

Physical Resistance: +100%
Immunity to Knocked Down
  ??


Immune Water Aura

??   ??


Water Immunity

Frozen status and water damage is ignored.
Water Resistance: +100%
Immunity to Frozen
  ??


Immune All Elements Aura

??   ??


Elemental Immunity

Resistances: +100%
Immunity to Frozen
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Immunity to Petrified
Immunity to Shocked

  ??


Invisible

Character is invisible. Cleared by Tornado,
and doing an action that would bring you out of sneak (Except being in line of sight with an NPC, which is okay)
Chameleon Skin
Blessed Smoke Cloud (Skill)
Blessed Smoke (Cloud)
Invisibility Potion (See Potions for crafting it)


Invulnerable

Character is invulnerable.   ??


Lady Vengeance

You are not alone: the Lady Vengeance stands by your side!   ??


Leader in Sight!

Leadership grants Dodging and Resistance bonuses to all allies in a 5m radius (Excluding the character providing the Leadership bonuses).
+2 Dodging per Leadership level
+3 Resistances per Leadership level
  Leadership Talent


Lucky

Character is super lucky!
Lucky Charm: +2
  ??


Magic Shell

Maximum Magic Armor increased.   Armour of Frost

Medusa's Head
Medusa's Head

Petrifies enemies in a 3m range.
Grants Petrifying Visage
Geomancer: +1
Earth Resistance: +50%
Immunity to Petrified
  Medusa Head

Mending Metal
Mending Metal

Restores Physical Armor per turn.   Mend Metal

Permafrost
Permafrost

A sheet of ice protects character from incoming damage.
Resistances: +100% (Including Piercing and Physical)
Immunity to Stunned
Immunity to Poisoned
Immunity to Charmed
Immunity to Terrified
Immunity to Bleeding
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping
Immunity to Shocked

  Cryogenic Stasis

Playing Dead
Playing Dead

Character is pretending to be dead, biding their time - and their skills! - and making enemies lose interest.
Your Skills freeze their cooldowns while you are playing dead.

  Play Dead

Poison Skin
Poison Skin

Earth Resistance: +100%
Air resistance: -30%
Poison Resistance: +100%
Immunity to Poisoned
Immunity to Slowed
Immunity to Petrified
Immunity to Acid

  Poisonous Skin

Reactive Shot
Reactive Shot

Until your next turn, you will reflexively shoot at the first three enemies moving within the targeted area.

  Reactive Shot


Regnerating

Restores Vitality per turn.

 Cleared by Bleeding Blessed Poison Surface/Cloud
Restoration


Reputation

??

  ??

Resist Death
Resist Death

Character's health can't drop below 1. If the target is a summon, their lifetime will be prolonged for the duration.

  Living on the Edge

Resist Death
Resist Death

Summon's health can't drop below 1, and won't die when lifetime runs out.

  Door to Eternity

Rested

Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.
Strength +1
Finesse: +1
Intelligence: +1

 

First Aid
Using a Bedroll


Resting

Character is resting

  ??


Shackles of Pain (caster)

Shackling!
Created by the caster of the Shackles of Pain Skill.

  Shackles of Pain

Sparkmaster
Sparkmaster

Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies.
Sparks can fork up to 2 times.

  Master of Sparks

Sparkstriker
Sparkstriker

Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies.

  Sparking Swings

Soothing Cold
Soothing Cold

Restores Magic Armor per turn.

  Soothing Cold

Soul Bond
Soul Bond

Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the master.
+10% for every point in Summoning.

  Set automatically upon summon.

Soul Mate
Soul Mate

Caster: Character is sending 50% of healing and Armour restoration to linked character.
Target: Character is receiving healing and Armour restoration from linked character.

  Soul Mate


Sourcelinked

From the tutorial tooltip for Source Link:
"Your Source connects you to your companions even when you're apart, allowing you to listen to important moments for them. Since you are not nearby for this conversation, your companion will participate in it alone." (Party was split when tooltip popped up)

   

Spread Your Wings
Spread Your Wings

Character has wings and floats above the ground.
Ignore Surfaces, but NOT clouds.
Gain access to the Flight skill, which allows you to fly to a nearby point.

  Spread Your Wings

Siphon Poison
Siphon Poison

Adds Poison damage to weapon attacks and skills. (Based on how much poison area was cleared)

  Siphon Poison

Supercharged
Supercharged

Target summon or totem receives +50% base damage. It vanishes after two turns.
Turn 1: Damage +50%
Turn 2: Damage +50%
After 2 turns: Instantly kills the summon.

  Supercharger

Thick of the Fight
Thick of the Fight

Character's damage is increased by nearby characters.
Damage: +10% per nearby character (Also includes self!)

  Thick of the Fight

Time Warp
Time Warp

Whenever this character ends a turn in combat, they immediately get a free turn.

  Time Warp

Vacuum Aura
Vacuum Aura

Suffocates nearby characters and attempts to Silence them.

  Vacuum Aura

Vampire
Vampire

Healing for 50% damage dealt to Vitality with direct attacks.
Life Steal: +50%

  Vampiric Hunger

Vampiric Hunger Aura

Venom Aura
Venom Aura

Adds Poison damage to weapon attacks and skills.
Venom Aura replaces Venom Coated, so it looks like the two effect can't be stacked.

  Venomous Aura

Venom Coated
Venom Coated

Adds Poison damage to weapon attacks and skills.
Venom Coated will be replaced with Venom Aura on the caster, if Venemous Aura is cast.
If Venemous Aura is cast first, Venom Coated does nothing when cast.

  Venom Coating
Venemous Aura

 

 Elemental ArrowheadsElemental Arrowheads

Blood Arrowhead

Adds Physical damage to weapon attacks and skills.

 

Fire Arrowhead

Adds Fire damage to weapon attacks and skills.

 

Oil Arrowhead

Adds Earth damage to weapon attacks and skills.

 

Poison Arrowhead

Adds Poison damage to weapon attacks and skills.

 

Water Arrowhead

Adds Water damage to weapon attacks and skills.

 

 

Infusions

Acid Infusion
Acid Infusion

Change Incarnate's element to Acid, unlocking Poison Dart and Corrosive Spray.
Geomancer: +3
Source Point: +2
Air Resistance: -20%
Poison Resistance: +120%
Immunity to Poisoned
Acid Infusion

Blessed Ice Infusion
Blessed Ice Infusion

Change Incarnate's element to Blessed Ice, unlocking Restoration and Healing Ritual.
Hydrosophist: +3
Source Point: +2
Fire Resistance: -20%
Water Resistance: +120%
Immunity to Frozen
Ice Infusion

Cursed Electric Infusion
Cursed Electric Infusion

Change Incarnate's element to Cursed Electricity, unlocking Electric Discharge and Closed Circuit.
Aerotheurge: +3
Source Point: +2
Earth Resistance: -20%
Air Resistance: +120%
Poison Resistance: -20%
Immunity to Stunned
Immunity to Shocked
Cursed Electric Infusion

Electric Infusion
Electric Infusion

Change Incarnate's element to Electricity, unlocking Electric Discharge.
Aerotheurge: +3
Earth Resistance: -20%
Air Resistance: +100%
Poison Resistance: -20%
Immunity to Stunned
Immunity to Shocked
Electric Infusion

Farsight Infusion
Farsight Infusion

Unlock a ranged attack for your Incarnate.
Magic Armor: +? (Amount depends on your level)
Damage: +25%
Note: Does not replace other infusions.


Farsight Infusion

Fire Infusion
Fire Infusion

Change Incarnate's element to Fire, unlocking Fireball.
Pyrokinetic: +3
Fire Resistance: +100%
Water Resistance: -20%
Immunity to Burning
Fire Infusion

Necrofire Infusion
Necrofire Infusion

Change Incarnate's element to Necrofire, unlocking Fireball and Epidemic of Fire.
Pyrokinetic: +3
Source Point: +2
Fire Resistance: +120%
Water Resistance: -20%
Immunity to Burning
Necrofire Infusion

Poison Infusion
Poison Infusion

Change Incarnate's element to Poison, unlocking Poison Dart.
Geomancer: +3
Air resistance: -20%
Poiston Resistance: +100%
Immunity to Poisoned
Poison Infusion

Power Infusion
Power Infusion

Unlock Whirlwind and Rush for your Incarnate.
Physical Armour: +? (Amount depends on your level)
Damage: +25%
Note: Does not replace other infusions.
Power Infusion

Shadow Infusion
Shadow Infusion

Incarnate learns how to go invisible and strike foes with a corrosive slash.
Movement: +1
Note: Does not replace other infusions.

Shadow Infusion

Warp Infusion
Warp Infusion

Incarnate learns a Teleport skill, and a skill to swap places with its master.
Dodging: +15%
Note: Does not replace other infusions.
Warp Infusion

Water Infusion
Water Infusion

Change Incarnate's element to Water, unlocking Restoration.
Hydrosophist: +3
Fire Resistance: -20%
Water Resistance: +100%
Immunity to Frozen


Water Infusion

 




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