Talents in Divinity Original Sin 2 will be shown below. They are valuable, because they become passive abilities that change your Characters permanently.


NOTE: The values & information below is based on Divinity Original Sin II early access. These values are subject to change until the final version of D:OS2. They will be updated as more info becomes available.

Divinity Original Sin 2 Talents


Talents Description Minimum Requirement

All Skilled Up

All Skilled Up immedialy gives you 1 extra Combat ability point and 1 extra Civil ability point.  


Gives you the ability to perform attacks of opportunity.  


Increases your Intelligency by +2.  


You get +1 in Persuasion from Spellsong.  

Arrow Recovery

Arrow Recovery gives you 33% chance to recovery a special arrow after shooting it.  


Allows a character to backstab with Daggers and Knives.  

Bigger and Better

Immediately grants you 2 extra attribute points to spend.  

Comeback Kid

When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left.
Incompatible with Leech.


Allows you to flee combat even when enemies are right next to you.  

Far Out Man

Increase the range of spells and scrolls by 2m.  

Five-Star Diner

Five-Star Diner doubles the effects of food.  

Glass Cannon

With Glass Cannon, you start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses.  


While you are at maximum Vitality, Hothead grants you an extra 10% critical chance and 20% more accuracy.  


Leech heal you when standing in blood.  

Morning Person

When resurected, you resurrect to full health.  

Pet Pal

Enables you to talk to animals.  

Picture of Health

Gives you extra Vitality: +3% for every point in Warfare.  

Savage Sortilege

Gives all magical skills a critical chance equal to 50% of your critical chance score.  


Adds an extra 5m range to your grenade throws.  

The Pawn

Permits your character 1 AP worth of free movement at the start of their turn.  

Walk It Off

Reduces all status durations by 1 turn. This also affects positive statuses.  


Gives you 2 extra Action Points after dealing a killing blow.  

What A Rush

What A Rush increases your recovery and maximum Action Points by 1 when your health is below 30%.  


Lets you heal from poison, but regular healing will damage you instead.  


A character with Demon has an extra 15% Fire Resistance, but takes a 15% penalty to Water Resistance. In addition the maximum Fire Resistance is raised by 10.
Incompatible with Ice King.
Pyrokinetic 1

Duck Duck Goose

Lets you evade attacks of opportunity. Huntsman 1

Elemental Ranger

Arrows inflict bonus elemental damage depending on the surface your target is standing in. Huntsman 1


While sneaking, Guerilla increase attack damage by 50%. Sneaking 1

Ice King

A character with Ice King has an extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. In addition the maximum Water Resistance is raised by 10.
Incompatible with Demon.
Hydrosophist 1

One Man Army

A character with One Man Army receives a scaling bonus to witality and depending on the number of active player characters.
Incompatible with Glass Cannon.
Level 8


A character with Speedcreeper moves at normal speed while sneaking. Sneaking 2

Drudanae Addict

Gives you an addtional 1 AP per turn while under the influence of drudanae, yet also applies the Source Muted status.  

Human Resolve

Adds +1 to Leadership.  


Rewards you with +2 Wits and +3% Critical Chance.  

Corpse Eater

Lets you eat body parts to access the memories of the dead.  


Elegant gifts you a +2 bonus on finesse.  


Sturdy boost strength by +2.  

Dwarven Guile

Dwarven Guile gives you +1 in sneaking.  

Load more