Talents in Divinity Original Sin 2 will be shown below. They are valuable, because they become passive abilities that change your Characters permanently.
NOTE: The values & information below is based on Divinity Original Sin II early access. These values are subject to change until the final version of D:OS2. They will be updated as more info becomes available.
Divinity Original Sin 2 Talents
|All Skilled Up immedialy gives you 1 extra Combat ability point and 1 extra Civil ability point.|
|Gives you the ability to perform attacks of opportunity.|
|Increases your Intelligency by +2.|
|You get +1 in Persuasion from Spellsong.|
|Arrow Recovery gives you 33% chance to recovery a special arrow after shooting it.|
|Allows a character to backstab with Daggers and Knives.|
|Immediately grants you 2 extra attribute points to spend.|
|When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left.
Incompatible with Leech.
|Allows you to flee combat even when enemies are right next to you.|
|Increase the range of spells and scrolls by 2m.|
|Five-Star Diner doubles the effects of food.|
|With Glass Cannon, you start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses.|
|While you are at maximum Vitality, Hothead grants you an extra 10% critical chance and 20% more accuracy.|
|Leech heal you when standing in blood.|
|When resurected, you resurrect to full health.|
|Enables you to talk to animals.|
|Gives you extra Vitality: +3% for every point in Warfare.|
|Gives all magical skills a critical chance equal to 50% of your critical chance score.|
|Adds an extra 5m range to your grenade throws.|
|Permits your character 1 AP worth of free movement at the start of their turn.|
|Reduces all status durations by 1 turn. This also affects positive statuses.|
|Gives you 2 extra Action Points after dealing a killing blow.|
|What A Rush increases your recovery and maximum Action Points by 1 when your health is below 30%.|
|Lets you heal from poison, but regular healing will damage you instead.|
|A character with Demon has an extra 15% Fire Resistance, but takes a 15% penalty to Water Resistance. In addition the maximum Fire Resistance is raised by 10.
Incompatible with Ice King.
|Lets you evade attacks of opportunity.||Huntsman 1|
|Arrows inflict bonus elemental damage depending on the surface your target is standing in.||Huntsman 1|
|While sneaking, Guerilla increase attack damage by 50%.||Sneaking 1|
|A character with Ice King has an extra 15% Water Resistance, but takes a 15% penalty to Fire Resistance. In addition the maximum Water Resistance is raised by 10.
Incompatible with Demon.
|A character with One Man Army receives a scaling bonus to witality and depending on the number of active player characters.
Incompatible with Glass Cannon.
|A character with Speedcreeper moves at normal speed while sneaking.||Sneaking 2|
|Gives you an addtional 1 AP per turn while under the influence of drudanae, yet also applies the Source Muted status.|
|Adds +1 to Leadership.|
|Rewards you with +2 Wits and +3% Critical Chance.|
|Lets you eat body parts to access the memories of the dead.|
|Elegant gifts you a +2 bonus on finesse.|
|Sturdy boost strength by +2.|
|Dwarven Guile gives you +1 in sneaking.|