Cleric is a preset class in Divinity: Original Sin II.
"Heals allies or smashes skulls, depending on the direction of the wind."
Hothead: At maximum Vitality, gain +10% Critical Chance and +10% Accuracy
Decaying Touch: Deal Physical damage and set Decay on target within melee range
Restoration: Restore Vitality of a targeted character
Blood Sucker: Target absorbs blood surfaces around them, restoring Vitality
Armour of Frost: Cure status conditions and provide magic armor to target
Soothing Cold: Regenerate magic armor of allies around you
Healing Ritual: Restore Vitality of nearby allies with a bolt of healing energy
Shackles of Pain: Target receives all damage you take
- Consider choosing Dwarf (+10% max Vitality) or Lizard (+10% Fire/Poison Resistance) as your race for this class
- Clerics can do damage to undead or decaying enemies with both Restoration and Blood Sucker
- Clerics can cast Decaying Touch on an enemy to prevent them from using conventional healing methods