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The Elven Seer

[PIC]
Tovah
Location Elf Encampment
Suggested Level 14+
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The Elven Seer is a Quest in Divinity: Original Sin II.

 

 

Important NPCs

 

 

The Elven Seer Objectives

  1. Rescue Sahelia from sawmill

 

 

The Elven Seer Walkthrough

At the temporary elven encampment (south of the Abandoned Sawmill), if you do not provoke the elves, Tovah will ask you to help rescue Saheila, who has presumably been captured by the Lone Wolves and held hostage there. If you killed Saheila back in Fort Joy at the very beginning, you get the quest Vengeance for the Fallen instead.

Tip: It is easier to build rapport with the elves if you have Sebille talk to them and choose the options that mimic their actions.

After talking to Tovah, you will need to kill Roost and then safely exfiltrate Saheila from the Sawmill back to to the elven camp to complete the quest.

Tip: If you have Ifan ben-Mezd enter the Sawmill, you'll gain immediate passage for your entire party, allowing you to freely explore first. If you don't have him in your party, you will need to have an elven character (e.g. Sebille) talk to the guards to gain passage into the sawmill.


Roost is located on the second floor of the sawmill, accompanied by two crossbowmen and two wolves. After you successfully kill Roost, all the other Lone Wolves outside will turn hostile. You will need to either kill them all or try to sneak away, although it's near impossible to do so without confrontation.

Tip: You can waypoint out of the area to immediately complete the quest after Saheila is following you.

Secret: If you use Spirit Vision, many dead spirits will appear around the sawmill, thanking you for killing them and giving you tons of experience each.

As a reward, Saheila will teach you how to master the Source (increase your maximum Source Points by one) at the camp. If Sebille is on your team, Saheila will reveal her true identity to her, and offer her the opportunity to become the heart of the Scions.




    • Anonymous

      05 Feb 2018 06:59  

      There is an Ancestor Tree that you can talk with Spirit Vision, you have to pass a persuasion test, the Tree will inform you of a tree that became a bridge so you can sneak from the back

      • Anonymous

        04 Feb 2018 15:54  

        About the Secret part, it should be more interesting to redirect us to each quest, it is wise to start with Old Flames

        • Anonymous

          31 Oct 2017 07:34  

          Be sure to cast Spirit Vision after killing Roost to free the spirits of some little kids and talk to the spirit of Roost himself.

          • Anonymous

            31 Oct 2017 00:57  

            Bug -- When you talk to the trader, Fletcher Corbin Day, before killing anyone, he will seem to think the Lone Wolves are dead and he can now escape. You can recruit him to join you on the ship.

            • Anonymous

              31 Oct 2017 00:51  

              As you approach the sawmill, the frontal paths are blocked by all sorts of cursed clouds and surfaces, as well as traps. You can clear the clouds and surfaces with Pressure Spike and Rain, respectfully. For cursed surfaces, you'll have to use Bless. There seem to be pressure plates on the western approach by the outhouses, not sure what they do. Perhaps they trigger traps that I disarmed already. On the eastern approach, there are also pressure plates that seem to activate a pair of torches along the walkway. I cleared the poison cloud there with pressure spike, then used rain to wash it away.

              The rear approach (along the beach) or from the Red Princess camp are the safest. However, if you approach from the beach, you'll have to fight or bribe someone. If you approach the front gate and have Ifan ben-Mezd in your party, then you can enter safely and speak to Roost.

              • Anonymous

                23 Oct 2017 00:52  

                Not sure if quest rewards are preset but I got level 9 stuff for this quest when the npc are 14. Bit of a waste but great experience.

                • Anonymous

                  19 Oct 2017 06:19  

                  BIG TIP FOR PEOPLE DOING THIS QUEST. As you go into the sawmill and kill people there, make sure to use your spirit vision all over the area. There are a bunch of spirits that would LOVE to see those lone wolves dead and gives you 10400 xp per spirit. If i remember correctly - there's about 4-5 which = 40-50k FREE xp.

                  • Anonymous

                    18 Oct 2017 17:02  

                    You can fight your way into the sawmill, otherwise you can use Ifan or a token you get from the "trader" from the 2nd story of the inn in Driftwood

                    • Anonymous

                      30 Sep 2017 03:04  

                      You can Waypoint Travel anywhere and it will trigger her being saved automatically giving you about 24,000 exp

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