Deafening Shriek

Deafening Shriek

Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.

 1 Memory slot

Set Deaf for 2 turn(s)
 Range 8m radius

 Special

Deafening Shriek is a Special Skill in Divinity Orginal Sin 2.

 

Deafening Shriek Spell Book Location

Quest:

This skill does not come in a skillbook. In Act IV, break the Terrarium found in Lord Kemm's Garden (X:193 Y:230) and consume the Wailing Mandrake. 

 

 

Notes and Tips

  • Range: 8m radius around self.
  • Magical Armour magic_armour-icon
  • Target: All enemies. No friendly fire.
  • Retribution will still take effect, and will also be only magic armour removal.
  • There is only one Wailing Mandrake in the game, choose wisely who to give this skill to, if at all.
  • The magic armour removal scales with the character's level.
  • Deaf will penalize enemies with -Wits, -20% Accuracy, and -30% Dodging. The Wits loss depends on the target's level.

 

 
Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dome of Protection  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Staff of Magus  ♦  Sucker Punch  ♦  Summon Ifan's Soul Wolf  ♦  Time Warp

 

 




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    • Anonymous

      If you're reading this and haven't tried yet.. I have some crazy strategy lol.. Neither Swap and teleport with Captain's armor is OP! I used Inner Demon also for added boom.. mix all 3 just try it... you can get up close to an enemy with no more magic armor and Neither swap (1 ap!) A mob with no magic Def into the aura and boom. I just had all 5 devourers charmed (used inner demon to speed up magic defense removal and swap into THAT does insane damage too!). They still all ran. If you can stun em they can't run but keeping them CCed is hard.

      • Anonymous

        Use this skill in end game to "turn off" jester figurines in last catacomb! It destroys only magic armor (not elemental, not physical) and thus "puts the figure to sleep" ...

        After that, you just need to "source wamp"

        This skill turns Hell (a difficult fight) into a walk in paradise!

        • Anonymous

          The Terrarium broke during the fight with the demon assasins, the doctor blocked them teleporting out and the fight prevented me from silencing the flower, so i spent 20 minutes fighting the demons while the flower screamed nonstop, i can still hear it in my head

          • Anonymous

            I picked the plant up and the first think I thought of was the Mandrake from Harry Potter. As soon as I broke the terrarium and picked it up, I died laughing. My dad came into my room to ask what was happening.

            • Anonymous

              Does pure magic damage and therefore ignores elemental resists which are plentiful in Arx enemies. Same for silencing stare and demonic stare.

              • Anonymous

                I lold so hard when I came to this part in the game, even though all of the characters have the same reaction, Lohse's was the one that made me laugh the most.

                • Anonymous

                  I dont know why the hell they invest time and work to create a worse skill of Blinding Radiance. If it cost one action point I would think about it, but why the f have the devs done this?

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