Clubs are a type of One-Handed Weapon in Divinity: Original Sin 2. These items are equipped by players to deal damage during Combat.
See Unique Items for more.
Basics of the Clubs category:
- Require: 8+ Strength
- Attack AP Cost: 2 AP
- Damage Type: Physical
- Damage: 1
- Damage Range: 5
- Damage From Base: 65
- Critical Damage: 150%
- Critical Chance: 0%
- Weapon Range: 1.20m
- Durability: 20
- Durability Degrade Speed: 6
- Weight: 3.50
Clubs List
Name |
Type |
Effects |
Description |
Value |
Burro's Club | Clubs | Damage Boost + 25 | "A hefty club as dense as the head of its last owner was." |
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