Clubs are a type of One-Handed Weapon in Divinity: Original Sin 2. These items are equipped by players to deal damage during Combat.

See Unique Items for more.

Basics of the Clubs category:

  • Require: 8+ Strength
  • Attack AP Cost: 2 AP
  • Damage Type: Physical
  • Damage: 1
  • Damage Range: 5
  • Damage From Base: 65
  • Critical Damage: 150%
  • Critical Chance: 0%
  • Weapon Range: 1.20m
  • Durability: 20
  • Durability Degrade Speed: 6
  • Weight: 3.50

 

Clubs List

Name

Type

Effects

Description

Value

Burro's Club Clubs Damage Boost + 25 "A hefty club as dense as the head of its last owner was."  



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