Ancient Temple is a sub-area of Reaper's Coast in Divinity Original Sin: 2.  Please see Walkthrough and/or Locations for other areas.


General Information





Notable NPCs

  • Silent Watcher
  • Armored Voidwokens
  • White Magisters
  • Weaponized Monk
  • Black Rings
  • The Eternal Aetera


  • N/A


Related Quests



Ancient Temple 

Notes & Tips

In the heart of Ancient Temple, there is a puzzle, there are seven shrines of seven gods, you need to activate them in the correct order. 

The riddles are:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the puzzle is within a book on a corpse within the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power:

  • Amadia - Magic 
  • Tir Cendelius - Blood
  • Duna - Air
  • Zorl Stissa - Fire
  • Xantessa - Mind
  • Vrogir - Muscle
  • Rhalic - Earth

The correct order is: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic.

After you hit all the pillars in the correct order the shield will disappear. When you then open the sarcophagus an Eternal will appear, and have an interesting conversation with your god. You need to defeat the Eternal and her stalkers. Loot the place and leave. 

NOTE: Of all the possible conversations with the Eternal Aetera, having her speak to Fane (and his corresponding god Amadia) gives the most insight into what happened to the ancient Eternal civilization and who the Seven Gods really are. She'll treat anyone else with extreme arrogance, considering them a simple "beast" or "source vat", and Lohse's conversation will be slightly more unusual as her inner demon will be able to speak directly to Aetera and have slightly different conversation options, but she knows Fane. And she has a very, very deep hatred for him, for reasons you will find out during the conversation. If Fane is in your party and anywhere near the area when someone opens the sarcophagus, Aetera will always talk to Fane regardless of who opened it.




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Reaper's Coast Sub-Areas
Blackpits  ♦  Bloodmoon Island  ♦  Cloisterwood  ♦  Driftwood  ♦  Paladin Bridgehead  ♦  Paradise Down  ♦  Reaper's Bluff  ♦  Reaper's Coast Beach  ♦  Stonegarden  ♦  The Meadows  ♦  Undertavern  ♦  Wrecker's Cave



    • Anonymous

      16 Feb 2020 20:53  

      I soloed this fight with a lvl 14 Deathknight Sebille with lone wolf in tactician mode. I had started the talk with fane, then teleported him out of the room until only Sebille was inside. Unfortunately the fight triggered here already because I was too close, but you can get everyone out of the room before it even starts. Aeterna usually casts 2 wolves turn 1 close to you, then drinks some potions. The wolves took all the armour and 70%hp before my turn. I'd cast: Living on the Edge - Death Whish - Flesh Sacrifice - Adrenaline - Bull Horns - Skin Graft - Adrenaline - Flesh Sacrifice - Enrage. Then Bull Rush onto Aeterna and one-shot her with Onslaught (about 2k damage overkill), killing her two summoned wolves in the process. Two more wolves are standing on the upper part -> Blitz Attack onto them and end turn. One wolf jumps up, while another walks the long way around. Turn two you still have Living on the Edge and Enrage active, so you can simply kill all 3 wolves near you with Whirlwind. The last one will be too far away to reach you next round and you can engage on it first, being able to instantly kill it. I've been using 2-handed Sword (Quartermistress Anna right outside the save sells an excellent one) and totaled at 48 strength, 10 two-handed and 15 warfare. I managed to similarly solo this fight by using uncanny evasion instead of Living on the Edge, but it's just a 90% dodge chance, not a guarantee like being undying for two turns.

      • Anonymous

        24 Jan 2020 23:16  

        Filled two crates full of oil barrels, stacked them right where Aetera spawns, used phoenix dive and teleport to get all the dogs in the middle, then blew up the barrels. Instant 50% HP and 0 armor Aetera. The rest of the fight was not too bad even though my chars were one level lower than the mob.

        • Anonymous

          20 Oct 2019 08:52  

          tip for the fight: jump on aetera and kill her. with wolves left if it's too much just jump off to the furthest side and it will automatically escape the fight.

          • 12 Sep 2019 05:06  

            Tip if you are struggling with Aetera: The Eternal Stalkers have high attack but low magical armor and resistances. Aetera has lots of physical armor but otherwise no physical resistances. Charming the stalkers to strip her physical armor makes this fight so much more manageable. Good opportunity for one of those Mind Maggot grenades.

            • Anonymous

              15 Sep 2018 23:30  

              If you're confused about the order for the puzzle you may be using the first order the article lists, which is just listing all the pillars. The order you activiate them is right below that if you keep reading: "The correct order is: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic."

              • Anonymous

                10 Oct 2017 16:58  

                hmm Why is that the correct order? According to the poem it should be:

                "Our first lord babes with power glowed" muscle (Vrogir)
                our second's born in blood that flowed. blood (Tir-cendelius)
                Our third's young to the wind returned, wind (Duna)
                our fourth's to glowing flames adjourn. fire (Zorl Stissa)
                Our fifth lord's cubs with minds were blessed, mind (Xantessa)
                our sixth's had brawn beyond the rest. magic (Armadia)
                Our seventh's brood spread from earth to glen, and thus no king shall rise again. earth (Rhalic)

                However, this order doesn't work. Can someone explain the logic?

                • 01 Oct 2017 08:19  

                  The rat and the poet.
                  There is a rat located in the excavation area that asks you if you are a poet.
                  It says it needs a rhyme but wont accept any of the default choices. Anybody know the solution?

                  • Anonymous

                    26 Sep 2017 21:42  

                    Worked for me as Sebille

                    1 - Amadia 2 - Tir-Cendelius 3 - Duna 4 - Zorl-Strissa 5 - Xantessa 6 - Vrogir 7 - Rhalic.

                    • Anonymous

                      25 Sep 2017 21:57  

                      It was the good order for me :)
                      Do you noticed the kind of sarcophagus north from the yellow flag named "Ancient temple" ?
                      It's impossible to interact with it. However, you can touch it with spells, any idea ?

                      • Anonymous

                        24 Sep 2017 11:07  

                        So how am I supposed to find out the order knowing the elements? there is no logical order that is obvious in itself.

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